engine: client: fixed checking client library for vgui_support interface export

This commit is contained in:
SNMetamorph 2022-04-27 22:38:33 +04:00 committed by a1batross
parent cfcd58dd78
commit 87ceb0f9cb
2 changed files with 42 additions and 42 deletions

View File

@ -781,6 +781,7 @@ SCR_VidInit
*/
void SCR_VidInit( void )
{
string libpath;
if( !ref.initialized ) // don't call VidInit too soon
return;
@ -795,7 +796,8 @@ void SCR_VidInit( void )
gameui.globals->scrHeight = refState.height;
}
VGui_Startup( NULL, refState.width, refState.height ); // initialized already, so pass NULL
COM_GetCommonLibraryPath( LIBRARY_CLIENT, libpath, sizeof( libpath ));
VGui_Startup( libpath, refState.width, refState.height );
CL_ClearSpriteTextures(); // now all hud sprites are invalid

View File

@ -152,7 +152,6 @@ void VGui_Startup( const char *clientlib, int width, int height )
VGui_FillAPIFromRef( &vgui, &ref.dllFuncs );
#ifdef XASH_INTERNAL_GAMELIBS
s_pVGuiSupport = COM_LoadLibrary( clientlib, false, false );
if( s_pVGuiSupport )
@ -162,58 +161,57 @@ void VGui_Startup( const char *clientlib, int width, int height )
{
F( &vgui );
vgui.initialized = true;
VGUI_InitCursors();
Con_Reportf( "vgui_support: found interal client support\n" );
Con_Reportf( "vgui_support: found internal client support\n" );
}
}
#endif // XASH_INTERNAL_GAMELIBS
// HACKHACK: load vgui with correct path first if specified.
// it will be reused while resolving vgui support and client deps
if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ) )
if( !vgui.initialized )
{
if( Q_strstr( vguilib, ".dll") )
// HACKHACK: load vgui with correct path first if specified.
// it will be reused while resolving vgui support and client deps
if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ))
{
if( Q_strstr( vguilib, ".dll" ))
Q_strncpy( vguiloader, "vgui_support.dll", 256 );
else
Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 );
if( !COM_LoadLibrary( vguilib, false, false ))
Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s\n", COM_GetLibraryError() );
}
if( Q_strstr( clientlib, ".dll" ))
Q_strncpy( vguiloader, "vgui_support.dll", 256 );
else
if( !vguiloader[0] && !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader ))
Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 );
if( !COM_LoadLibrary( vguilib, false, false ) )
Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s\n", COM_GetLibraryError());
}
s_pVGuiSupport = COM_LoadLibrary( vguiloader, false, false );
if( Q_strstr( clientlib, ".dll" ) )
Q_strncpy( vguiloader, "vgui_support.dll", 256 );
if( !vguiloader[0] && !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader ) )
Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 );
s_pVGuiSupport = COM_LoadLibrary( vguiloader, false, false );
if( !s_pVGuiSupport )
{
s_pVGuiSupport = COM_LoadLibrary( va( "../%s", vguiloader ), false, false );
}
if( !s_pVGuiSupport )
{
if( FS_FileExists( vguiloader, false ) )
Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() );
else
Con_Reportf( "vgui_support: not found\n" );
}
else
{
F = COM_GetProcAddress( s_pVGuiSupport, "InitAPI" );
if( F )
if( !s_pVGuiSupport )
{
F( &vgui );
vgui.initialized = true;
VGUI_InitCursors();
s_pVGuiSupport = COM_LoadLibrary( va( "../%s", vguiloader ), false, false );
}
if( !s_pVGuiSupport )
{
if( FS_FileExists( vguiloader, false ))
Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() );
else
Con_Reportf( "vgui_support: not found\n" );
}
else
Con_Reportf( S_ERROR "Failed to find vgui_support library entry point!\n" );
{
F = COM_GetProcAddress( s_pVGuiSupport, "InitAPI" );
if( F )
{
F( &vgui );
vgui.initialized = true;
}
else
Con_Reportf( S_ERROR "Failed to find vgui_support library entry point!\n" );
}
}
}
if( height < 480 )