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https://github.com/w23/xash3d-fwgs
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input: move evdev under m_ignore
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@ -155,7 +155,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
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SDL_WarpMouseInWindow( host.hWnd, host.window_center_x, host.window_center_y );
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SDL_SetWindowGrab( host.hWnd, SDL_TRUE );
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if( clgame.dllFuncs.pfnLookEvent )
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SDL_SetRelativeMouseMode( SDL_TRUE );
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SDL_SetRelativeMouseMode( SDL_FALSE );
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}
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#endif // XASH_SDL
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if( cls.initialized )
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@ -515,15 +515,15 @@ void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qbo
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*yaw -= x * m_yaw->value;
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}
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#endif // ANDROID
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#ifdef USE_EVDEV
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IN_EvdevMove( yaw, pitch );
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#endif
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}
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Joy_FinalizeMove( forward, side, yaw, pitch );
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IN_TouchMove( forward, side, yaw, pitch );
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#ifdef USE_EVDEV
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IN_EvdevMove( yaw, pitch );
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#endif
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if( look_filter->value )
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{
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*pitch = ( inputstate.lastpitch + *pitch ) / 2;
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