diff --git a/ref/gl/gl_warp.c b/ref/gl/gl_warp.c index cf0d48a4..1c73ca25 100644 --- a/ref/gl/gl_warp.c +++ b/ref/gl/gl_warp.c @@ -1012,7 +1012,9 @@ void R_UploadRipples( texture_t *image ) return; g_ripple.gl_texturenum = image->gl_texturenum; - g_ripple.texturescale = RIPPLES_CACHEWIDTH / image->width; + + // TODO: original sw.dll always draws at 64x64 + g_ripple.texturescale = Q_max( 2, RIPPLES_CACHEWIDTH / image->width ); pixels = (uint32_t *)glt->original->buffer; v = MostSignificantBit( image->width );