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https://github.com/w23/xash3d-fwgs
synced 2024-12-15 05:29:51 +01:00
ref: gl: psvita: add fog support; bump max verts to 32768
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@ -9,6 +9,10 @@ uniform sampler2D uTex1 : TEXUNIT1;
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#if FEAT_ALPHA_TEST
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uniform float uAlphaTest;
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#endif
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#if FEAT_FOG
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// color + density, mode always GL_EXP
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uniform float4 uFog;
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#endif
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float4 main(
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uniform float4 uColor
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@ -24,6 +28,9 @@ float4 main(
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#if ATTR_NORMAL
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, float3 vNormal : TEXCOORD2
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#endif
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#if FEAT_FOG
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, float4 vPosition : WPOS
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#endif
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) {
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#if ATTR_COLOR
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float4 c = vColor;
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@ -39,6 +46,11 @@ float4 main(
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#if FEAT_ALPHA_TEST
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if (c.a <= uAlphaTest)
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discard;
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#endif
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#if FEAT_FOG
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float fogDist = vPosition.z / vPosition.w;
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float fogRate = clamp(exp(-uFog.w * fogDist), 0.f, 1.f);
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c.rgb = lerp(uFog.rgb, c.rgb, fogRate);
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#endif
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return c;
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}
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@ -13,6 +13,12 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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/*
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this is a "replacement" for vitaGL's immediate mode tailored specifically for xash
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this will only provide performance gains if vitaGL is built with DRAW_SPEEDHACK=1
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since that makes it assume that all vertex data pointers are GPU-mapped
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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@ -33,7 +39,7 @@ GNU General Public License for more details.
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#include "vgl_shim.h"
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#define MAX_SHADERLEN 4096
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#define MAX_PROGS 32
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#define MAX_PROGS 64 // hopefully this is enough
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extern ref_api_t gEngfuncs;
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@ -50,7 +56,8 @@ enum vgl_attrib_e
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// continuation of previous enum
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enum vgl_flag_e
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{
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VGL_FLAG_ALPHA_TEST = VGL_ATTR_MAX,
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VGL_FLAG_ALPHA_TEST = VGL_ATTR_MAX, // 32
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VGL_FLAG_FOG, // 64
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VGL_FLAG_MAX
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};
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@ -63,6 +70,7 @@ typedef struct
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GLint ualpha;
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GLint utex0;
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GLint utex1;
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GLint ufog;
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} vgl_prog_t;
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static const char *vgl_vert_src =
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@ -83,6 +91,7 @@ static struct
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GLint end;
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GLenum prim;
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GLfloat color[4];
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GLfloat fog[4]; // color + density
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GLfloat alpharef;
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vgl_prog_t progs[MAX_PROGS];
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vgl_prog_t *cur_prog;
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@ -99,6 +108,7 @@ static const char *vgl_flag_name[VGL_FLAG_MAX] =
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"ATTR_TEXCOORD1",
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"ATTR_NORMAL",
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"FEAT_ALPHA_TEST",
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"FEAT_FOG",
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};
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static const char *vgl_attr_name[VGL_ATTR_MAX] =
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@ -110,8 +120,9 @@ static const char *vgl_attr_name[VGL_ATTR_MAX] =
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"inNormal",
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};
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// HACK: borrow alpha test flag from internal vitaGL state
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// HACK: borrow alpha test and fog flags from internal vitaGL state
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extern GLboolean alpha_test_state;
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extern GLboolean fogging;
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static GLuint VGL_GenerateShader( const vgl_prog_t *prog, GLenum type )
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{
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@ -144,7 +155,7 @@ static GLuint VGL_GenerateShader( const vgl_prog_t *prog, GLenum type )
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if ( status == GL_FALSE )
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{
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gEngfuncs.Con_Reportf( S_ERROR "VGL_GenerateShader( 0x%04x, 0x%x ): compile failed:\n", prog->flags, type );
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gEngfuncs.Con_Printf( "Shader text:\n%s\n\n", shader );
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gEngfuncs.Con_DPrintf( "Shader text:\n%s\n\n", shader );
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glDeleteShader( id );
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return 0;
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}
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@ -216,7 +227,7 @@ static vgl_prog_t *VGL_GetProg( const GLuint flags )
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glGetProgramiv( glprog, GL_LINK_STATUS, &status );
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if ( status == GL_FALSE )
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{
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gEngfuncs.Con_Reportf( S_ERROR "VGL_GetProg( 0x%04x ): link failed!\n", prog->flags );
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gEngfuncs.Con_Reportf( S_ERROR "VGL_GetProg(): Failed linking progs for 0x%04x!\n", prog->flags );
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prog->flags = 0;
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glDeleteProgram( glprog );
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return NULL;
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@ -226,6 +237,7 @@ static vgl_prog_t *VGL_GetProg( const GLuint flags )
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prog->ualpha = glGetUniformLocation( glprog, "uAlphaTest" );
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prog->utex0 = glGetUniformLocation( glprog, "uTex0" );
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prog->utex1 = glGetUniformLocation( glprog, "uTex1" );
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prog->ufog = glGetUniformLocation( glprog, "uFog" );
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// these never change
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if ( prog->utex0 >= 0 )
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@ -235,7 +247,7 @@ static vgl_prog_t *VGL_GetProg( const GLuint flags )
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prog->glprog = glprog;
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gEngfuncs.Con_DPrintf( S_NOTE "VGL_GetProg(): Generated progs for 0x%04x: glprog=%u ucolor=%d ualpha=%d\n", flags, glprog, prog->ucolor, prog->ualpha );
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gEngfuncs.Con_DPrintf( S_NOTE "VGL_GetProg(): Generated progs for 0x%04x\n", flags );
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return prog;
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}
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@ -257,6 +269,8 @@ static vgl_prog_t *VGL_SetProg( const GLuint flags )
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glUniform1f( prog->ualpha, vgl.alpharef );
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if ( prog->ucolor >= 0 )
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glUniform4fv( prog->ucolor, 1, vgl.color );
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if ( prog->ufog >= 0 )
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glUniform4fv( prog->ufog, 1, vgl.fog );
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vgl.uchanged = GL_FALSE;
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}
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}
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@ -273,6 +287,16 @@ int VGL_ShimInit( void )
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{
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int i;
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GLuint total, size;
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static const GLuint precache_progs[] = {
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0x0001, // out = ucolor
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0x0005, // out = tex0 * ucolor
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0x0007, // out = tex0 * vcolor
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0x0025, // out = tex0 * ucolor + FEAT_ALPHA_TEST
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0x0041, // out = ucolor + FEAT_FOG
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0x0045, // out = tex0 * ucolor + FEAT_FOG
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0x0047, // out = tex0 * vcolor + FEAT_FOG
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0x0065, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG
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};
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if ( vgl_init )
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return 0;
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@ -296,6 +320,9 @@ int VGL_ShimInit( void )
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VGL_ShimInstall();
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gEngfuncs.Con_DPrintf( S_NOTE "VGL_ShimInit(): %u bytes allocated for vertex buffer\n", total );
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gEngfuncs.Con_DPrintf( S_NOTE "VGL_ShimInit(): Pre-generating %u progs...\n", sizeof( precache_progs ) / sizeof( *precache_progs ) );
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for ( i = 0; i < (int)( sizeof( precache_progs ) / sizeof( *precache_progs ) ); ++i )
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VGL_GetProg( precache_progs[i] );
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vgl_init = 1;
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return 0;
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@ -359,9 +386,11 @@ void VGL_End( void )
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goto _leave;
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}
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// enable alpha test if needed
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// enable alpha test and fog if needed
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if ( alpha_test_state )
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flags |= 1 << VGL_FLAG_ALPHA_TEST;
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if ( fogging )
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flags |= 1 << VGL_FLAG_FOG;
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prog = VGL_SetProg( flags );
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if ( !prog )
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@ -489,44 +518,60 @@ void VGL_AlphaFunc( GLenum mode, GLfloat ref )
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// mode is always GL_GREATER
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}
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void VGL_Fogf( GLenum param, GLfloat val )
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{
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if ( param == GL_FOG_DENSITY )
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{
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vgl.fog[3] = val;
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vgl.uchanged = GL_TRUE;
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}
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}
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void VGL_Fogfv( GLenum param, const GLfloat *val )
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{
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if ( param == GL_FOG_COLOR )
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{
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vgl.fog[0] = val[0];
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vgl.fog[1] = val[1];
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vgl.fog[2] = val[2];
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vgl.uchanged = GL_TRUE;
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}
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}
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void VGL_DrawBuffer( GLenum mode )
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{
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/* unsupported */
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}
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#define VGL_DECLARE_PTR( name ) extern void *pgl ## name
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#define VGL_OVERRIDE_PTR( name ) pgl ## name = VGL_ ## name
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void VGL_Hint( GLenum hint, GLenum val )
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{
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/* none of the used hints are supported; stub to prevent errors */
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}
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#define VGL_OVERRIDE_PTR( name ) \
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{ \
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extern void *pgl ## name; \
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pgl ## name = VGL_ ## name; \
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}
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void VGL_ShimInstall( void )
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{
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VGL_DECLARE_PTR( Vertex2f );
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VGL_DECLARE_PTR( Vertex3f );
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VGL_DECLARE_PTR( Vertex3fv );
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VGL_DECLARE_PTR( Color3f );
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VGL_DECLARE_PTR( Color4f );
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VGL_DECLARE_PTR( Color4ub );
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VGL_DECLARE_PTR( Color4ubv );
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VGL_DECLARE_PTR( Normal3fv );
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VGL_DECLARE_PTR( TexCoord2f );
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VGL_DECLARE_PTR( MultiTexCoord2f );
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VGL_DECLARE_PTR( ShadeModel );
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VGL_DECLARE_PTR( DrawBuffer );
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VGL_DECLARE_PTR( AlphaFunc );
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VGL_DECLARE_PTR( Begin );
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VGL_DECLARE_PTR( End );
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VGL_OVERRIDE_PTR( Vertex2f );
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VGL_OVERRIDE_PTR( Vertex3f );
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VGL_OVERRIDE_PTR( Vertex3fv );
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VGL_OVERRIDE_PTR( Color3f );
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VGL_OVERRIDE_PTR( Color4f );
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VGL_OVERRIDE_PTR( Color4ub );
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VGL_OVERRIDE_PTR( Color4ubv );
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VGL_OVERRIDE_PTR( Normal3fv );
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VGL_OVERRIDE_PTR( TexCoord2f );
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VGL_OVERRIDE_PTR( MultiTexCoord2f );
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VGL_OVERRIDE_PTR( ShadeModel );
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VGL_OVERRIDE_PTR( DrawBuffer );
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VGL_OVERRIDE_PTR( AlphaFunc );
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VGL_OVERRIDE_PTR( Begin );
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VGL_OVERRIDE_PTR( End );
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VGL_OVERRIDE_PTR( Vertex2f )
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VGL_OVERRIDE_PTR( Vertex3f )
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VGL_OVERRIDE_PTR( Vertex3fv )
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VGL_OVERRIDE_PTR( Color3f )
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VGL_OVERRIDE_PTR( Color4f )
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VGL_OVERRIDE_PTR( Color4ub )
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VGL_OVERRIDE_PTR( Color4ubv )
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VGL_OVERRIDE_PTR( Normal3fv )
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VGL_OVERRIDE_PTR( TexCoord2f )
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VGL_OVERRIDE_PTR( MultiTexCoord2f )
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VGL_OVERRIDE_PTR( ShadeModel )
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VGL_OVERRIDE_PTR( DrawBuffer )
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VGL_OVERRIDE_PTR( AlphaFunc )
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VGL_OVERRIDE_PTR( Fogf )
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VGL_OVERRIDE_PTR( Fogfv )
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VGL_OVERRIDE_PTR( Hint )
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VGL_OVERRIDE_PTR( Begin )
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VGL_OVERRIDE_PTR( End )
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}
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@ -16,7 +16,7 @@ GNU General Public License for more details.
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#pragma once
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// max verts in a single frame
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#define VGL_MAX_VERTS 16384
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#define VGL_MAX_VERTS 32768
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int VGL_ShimInit( void );
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void VGL_ShimInstall( void );
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