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netgraph: fixed data usage graphs rendering
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@ -658,7 +658,7 @@ void SCR_DrawNetGraph( void )
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if( net_graph->value < 3 )
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{
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ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
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ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) );
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ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons
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// NOTE: fill colors without texture at this point
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