ref_soft: sprite: fix to compile(copypasted from ref_gl)

This commit is contained in:
Alibek Omarov 2020-03-29 17:02:06 +03:00
parent 3984a58025
commit 9045657352
1 changed files with 27 additions and 30 deletions

View File

@ -51,7 +51,7 @@ R_SpriteLoadFrame
upload a single frame
====================
*/
static dframetype_t *R_SpriteLoadFrame( model_t *mod, void *pin, mspriteframe_t **ppframe, int num )
static const dframetype_t *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
{
dspriteframe_t pinframe;
mspriteframe_t *pspriteframe;
@ -59,7 +59,7 @@ static dframetype_t *R_SpriteLoadFrame( model_t *mod, void *pin, mspriteframe_t
char texname[128];
int bytes = 1;
memcpy( &pinframe, pin, sizeof( dspriteframe_t ) );
memcpy( &pinframe, pin, sizeof(dspriteframe_t));
if( sprite_version == SPRITE_VERSION_32 )
bytes = 4;
@ -74,7 +74,7 @@ static dframetype_t *R_SpriteLoadFrame( model_t *mod, void *pin, mspriteframe_t
{
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
}
}
// setup frame description
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
@ -87,7 +87,7 @@ static dframetype_t *R_SpriteLoadFrame( model_t *mod, void *pin, mspriteframe_t
pspriteframe->gl_texturenum = gl_texturenum;
*ppframe = pspriteframe;
return ( pin + sizeof(dspriteframe_t) + pinframe.width * pinframe.height * bytes );
return ( const dframetype_t* )(( const byte* )pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
}
/*
@ -97,16 +97,16 @@ R_SpriteLoadGroup
upload a group frames
====================
*/
static dframetype_t *R_SpriteLoadGroup( model_t *mod, void *pin, mspriteframe_t **ppframe, int framenum )
static const dframetype_t *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
{
dspritegroup_t *pingroup;
const dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
dspriteinterval_t *pin_intervals;
const dspriteinterval_t *pin_intervals;
float *poutintervals;
int i, groupsize, numframes;
void *ptemp;
const void *ptemp;
pingroup = (dspritegroup_t *)pin;
pingroup = (const dspritegroup_t *)pin;
numframes = pingroup->numframes;
groupsize = sizeof( mspritegroup_t ) + (numframes - 1) * sizeof( pspritegroup->frames[0] );
@ -114,7 +114,7 @@ static dframetype_t *R_SpriteLoadGroup( model_t *mod, void *pin, mspriteframe_t
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
pin_intervals = (const dspriteinterval_t *)(pingroup + 1);
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
pspritegroup->intervals = poutintervals;
@ -127,13 +127,13 @@ static dframetype_t *R_SpriteLoadGroup( model_t *mod, void *pin, mspriteframe_t
pin_intervals++;
}
ptemp = (void *)pin_intervals;
ptemp = (const void *)pin_intervals;
for( i = 0; i < numframes; i++ )
{
ptemp = R_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
}
return (dframetype_t *)ptemp;
return (const dframetype_t *)ptemp;
}
/*
@ -167,7 +167,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
if( numi == NULL )
{
rgbdata_t *pal;
pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
pframetype = (const dframetype_t *)((const byte*)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
@ -194,7 +194,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
pframetype = (const dframetype_t *)(src + 768);
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
}
else
else
{
gEngfuncs.Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be 256)\n", mod->name, *numi );
return;
@ -206,7 +206,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
for( i = 0; i < mod->numframes; i++ )
{
frametype_t frametype = pframetype->type;
psprite->frames[i].type = frametype;
psprite->frames[i].type = (spriteframetype_t)frametype;
switch( frametype )
{
@ -237,7 +237,7 @@ Loading a bitmap image as sprite with multiple frames
as pieces of input image
====================
*/
void GAME_EXPORT Mod_LoadMapSprite( model_t *mod, const void *buffer, size_t size, qboolean *loaded )
void Mod_LoadMapSprite( model_t *mod, const void *buffer, size_t size, qboolean *loaded )
{
byte *src, *dst;
rgbdata_t *pix, temp;
@ -360,7 +360,7 @@ release sprite model and frames
void Mod_SpriteUnloadTextures( void *data )
{
msprite_t *psprite;
mspritegroup_t *pspritegroup;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe;
int i, j;
@ -424,7 +424,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
{
pspriteframe = psprite->frames[frame].frameptr;
}
else if( psprite->frames[frame].type == SPR_GROUP )
else if( psprite->frames[frame].type == SPR_GROUP )
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
@ -481,7 +481,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
if( frame < 0 )
{
frame = 0;
}
}
else if( frame >= psprite->numframes )
{
gEngfuncs.Con_Reportf( S_WARN "R_GetSpriteFrameInterpolant: no such frame %d (%s)\n", frame, ent->model->name );
@ -500,7 +500,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
ent->latched.sequencetime = gpGlobals->time;
lerpFrac = 1.0f;
}
if( ent->latched.sequencetime < gpGlobals->time )
{
if( frame != ent->latched.prevblending[1] )
@ -537,7 +537,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
if( oldframe ) *oldframe = psprite->frames[ent->latched.prevblending[0]].frameptr;
if( curframe ) *curframe = psprite->frames[frame].frameptr;
}
else if( psprite->frames[frame].type == FRAME_GROUP )
else if( psprite->frames[frame].type == FRAME_GROUP )
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
@ -672,9 +672,7 @@ static float R_SpriteGlowBlend( vec3_t origin, int rendermode, int renderfx, flo
tr = gEngfuncs.EV_VisTraceLine( RI.vieworg, origin, r_traceglow->value ? PM_GLASS_IGNORE : (PM_GLASS_IGNORE|PM_STUDIO_IGNORE));
if(( 1.0f - tr->fraction ) * dist > 8.0f )
{
return 0.0f;
}
}
if( renderfx == kRenderFxNoDissipation )
@ -700,7 +698,6 @@ qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
{
float blend;
vec3_t v;
//return false;
TriWorldToScreen( origin, v );
@ -721,7 +718,7 @@ qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
return true;
}
return false;
return false;
}
/*
@ -828,7 +825,7 @@ static qboolean R_SpriteHasLightmap( cl_entity_t *e, int texFormat )
{
if( !r_sprite_lighting->value )
return false;
if( texFormat != SPR_ALPHTEST )
return false;
@ -900,7 +897,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
if( e->curstate.aiment > 0 && e->curstate.movetype == MOVETYPE_FOLLOW )
{
cl_entity_t *parent;
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model )
@ -967,7 +964,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
color[1] = 1.0f;
color[2] = 1.0f;
}
if( R_SpriteHasLightmap( e, psprite->texFormat ))
{
colorVec lightColor = R_LightPoint( origin );
@ -1020,14 +1017,14 @@ void R_DrawSpriteModel( cl_entity_t *e )
break;
case SPR_FWD_PARALLEL: // normal sprite
default:
VectorCopy( RI.vright, v_right );
VectorCopy( RI.vright, v_right );
VectorCopy( RI.vup, v_up );
break;
}
//if( psprite->facecull == SPR_CULL_NONE )
//GL_Cull( GL_NONE );
if( oldframe == frame )
{
// draw the single non-lerped frame