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update todo
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## 2021-05-..-17, E93, E94
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- [x] rtx: improve AS lifetime/management; i.e. pre-cache them, etc
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- [x] add debug names to all of the buffers
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## 2021-05-10, E93
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- [x] rtx: don't recreate tlas each frame
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# Next
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- [ ] nvnsight into buffer memory and stuff
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- [ ] rtx: build acceleration structures in a single queue/cmdbuf
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- [ ] studio models: pre-compute buffer sizes and allocate them at once
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- [ ] studio models: fix lighting: should have white texture instead of lightmap
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- [ ] rtx: dynamic models AS caching
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- [ ] studio models: fix lighting: should have white texture instead of lightmap OR we could write nearest surface lightmap coords to fake light
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- [ ] rtx: better memory handling
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- [ ] robust tracking of memory hierarchies: global/static, map, frame
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- or just do a generic allocator with compaction?
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@ -20,7 +10,6 @@
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- [ ] rtx: restore dynamic stuff like particles, beams, etc
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- [ ] rtx: emissive particles
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- [ ] rtx: better random
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- [ ] rtx: some studio models have glitchy geometry
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- [ ] rtx: simple convolution denoise (bilateral?)
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- [ ] rtx: map name to rad files mapping
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- [ ] water surfaces
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@ -35,6 +24,7 @@
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- [ ] rtx: coalesce all these buffers
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# Planned
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- [ ] studio models: pre-compute buffer sizes and allocate them at once
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- [ ] rtx: denoise
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- [ ] non local means ?
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- [ ] reprojection
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@ -74,6 +64,7 @@
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- [ ] rtx: studio models should not pre-transform vertices with modelView matrix
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# Someday
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- [ ] nvnsight into buffer memory and stuff
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- [ ] run under asan
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- [ ] start building command buffers in beginframe
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- [ ] multiple frames in flight (#nd cmdbuf, ...)
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@ -239,3 +230,12 @@
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## 2021-05-08, E92
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- [x] rtx: weird purple bbox-like glitches on dynamic geometry (tlas vs blas memory corruption/aliasing)
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- [x] rtx: some studio models have glitchy geometry
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## 2021-05-10, E93
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- [x] rtx: don't recreate tlas each frame
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- [x] rtx: dynamic models AS caching
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## 2021-05-..-17, E93, E94
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- [x] rtx: improve AS lifetime/management; i.e. pre-cache them, etc
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- [x] add debug names to all of the buffers
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