vk: silence extra logs, add diagnostic checks
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@ -41,7 +41,7 @@ void R_GetTextureParms( int *w, int *h, int texnum );
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#define REF_GET_PARM( parm, arg ) ref.dllFuncs.RefGetParm( (parm), (arg) )
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#define REF_GET_PARM( parm, arg ) ref.dllFuncs.RefGetParm( (parm), (arg) )
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#define GL_LoadTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), false )
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#define GL_LoadTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), false )
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#define GL_UpdateTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), true )
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#define GL_UpdateTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), true )
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#define R_GetBuiltinTexture( name ) ref.dllFuncs.GL_LoadTexture( (name), 0, 0, 0 )
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#define R_GetBuiltinTexture( name ) ref.dllFuncs.GL_FindTexture( (name) )
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void GL_RenderFrame( const struct ref_viewpass_s *rvp );
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void GL_RenderFrame( const struct ref_viewpass_s *rvp );
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@ -4,14 +4,19 @@
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- [ ] devmem assert, not all textures are destroyed in wagonchik
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- [ ] devmem assert, not all textures are destroyed in wagonchik
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- [ ] new material names+fixme => move to material hash table
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- [ ] new material names+fixme => move to material hash table
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- [x] preallocated default textures
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- [x] preallocated default textures
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- [ ] check mips
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- [x] check urmom stats after a few different changelevels
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- [x] check urmom stats after a few different changelevels
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- [x] COUNT(IS_DELETED)
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- [x] COUNT(IS_DELETED)
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- [x] clusters size histogram
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- [x] clusters size histogram
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- [ ] silence logs
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- [x] "accessing empty texture"
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- [x] "found existing texture"
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- [ ] ..
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- [ ] check mips
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- [ ] massage texture code
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- [ ] massage texture code
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- [ ] single return/goto cleanup
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- [ ] single return/goto cleanup
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- [ ] pass args via structs?
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- [ ] pass args via structs?
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- [ ] collapse texture uploading into a single function
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- [ ] collapse texture uploading into a single function
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- [ ] why are there references to \*unused
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# 2023-10-26 E319
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# 2023-10-26 E319
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- [x] fix pbr materials disappearing
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- [x] fix pbr materials disappearing
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@ -1049,16 +1049,16 @@ struct vk_texture_s *R_TextureGetByIndex( uint index )
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{
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{
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ASSERT(index >= 0);
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ASSERT(index >= 0);
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ASSERT(index < MAX_TEXTURES);
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ASSERT(index < MAX_TEXTURES);
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//return g_vktextures.textures + index;
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return g_textures.all + index;
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vk_texture_t *const tex = g_textures.all + index;
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if (!URMOM_IS_OCCUPIED(tex->hdr_))
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WARN("Accessing empty texture %d", index);
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return tex;
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}
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}
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int R_TexturesGetParm( int parm, int arg ) {
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int R_TexturesGetParm( int parm, int arg ) {
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const vk_texture_t *const tex = R_TextureGetByIndex( arg );
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const vk_texture_t *const tex = R_TextureGetByIndex( arg );
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if (!URMOM_IS_OCCUPIED(tex->hdr_))
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WARN("%s: accessing empty texture %d", __FUNCTION__, arg);
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if (!tex->ref_interface_visible)
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return 0;
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switch(parm){
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switch(parm){
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case PARM_TEX_WIDTH:
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case PARM_TEX_WIDTH:
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@ -1088,6 +1088,7 @@ int R_TexturesGetParm( int parm, int arg ) {
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void R_TextureAcquire( unsigned int texnum ) {
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void R_TextureAcquire( unsigned int texnum ) {
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vk_texture_t *const tex = R_TextureGetByIndex(texnum);
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vk_texture_t *const tex = R_TextureGetByIndex(texnum);
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ASSERT(URMOM_IS_OCCUPIED(tex->hdr_));
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++tex->refcount;
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++tex->refcount;
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DEBUG("Acquiring existing texture %s(%d) refcount=%d", TEX_NAME(tex), texnum, tex->refcount);
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DEBUG("Acquiring existing texture %s(%d) refcount=%d", TEX_NAME(tex), texnum, tex->refcount);
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@ -512,7 +512,9 @@ qboolean R_VkTexturesSkyboxUpload( const char *name, rgbdata_t *const sides[6],
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VkDescriptorSet R_VkTextureGetDescriptorUnorm( uint index ) {
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VkDescriptorSet R_VkTextureGetDescriptorUnorm( uint index ) {
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ASSERT( index < MAX_TEXTURES );
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ASSERT( index < MAX_TEXTURES );
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// TODO make an array of unorm descriptors
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// TODO make an array of unorm descriptors
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return R_TextureGetByIndex(index)->vk.descriptor_unorm;
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const vk_texture_t *const tex = R_TextureGetByIndex(index);
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ASSERT(tex->vk.descriptor_unorm != VK_NULL_HANDLE);
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return tex->vk.descriptor_unorm;
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}
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}
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const VkDescriptorImageInfo* R_VkTexturesGetAllDescriptorsArray( void ) {
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const VkDescriptorImageInfo* R_VkTexturesGetAllDescriptorsArray( void ) {
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