vk: move geometry buffer handling to separate files

This commit is contained in:
Ivan 'provod' Avdeev 2022-07-09 12:31:46 -07:00 committed by Ivan Avdeev
parent da97f664d7
commit a2b083300c
10 changed files with 220 additions and 174 deletions

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@ -2,6 +2,7 @@
#include "vk_common.h"
#include "camera.h"
#include "vk_render.h"
#include "vk_geometry.h"
#include "vk_textures.h"
#include "vk_sprite.h"
#include "vk_scene.h"

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@ -10,6 +10,7 @@
#include "vk_lightmap.h"
#include "vk_scene.h"
#include "vk_render.h"
#include "vk_geometry.h"
#include "vk_light.h"
#include "vk_mapents.h"

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@ -11,6 +11,7 @@
#include "vk_cvar.h"
#include "vk_pipeline.h"
#include "vk_render.h"
#include "vk_geometry.h"
#include "vk_studio.h"
#include "vk_rtx.h"
#include "vk_descriptor.h"
@ -740,6 +741,9 @@ qboolean R_VkInit( void )
if (!VK_FrameCtlInit())
return false;
if (!R_GeometryBuffer_Init())
return false;
if (!VK_RenderInit())
return false;
@ -783,6 +787,7 @@ void R_VkShutdown( void ) {
R_VkOverlay_Shutdown();
VK_RenderShutdown();
R_GeometryBuffer_Shutdown();
VK_FrameCtlShutdown();

129
ref_vk/vk_geometry.c Normal file
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@ -0,0 +1,129 @@
#include "vk_geometry.h"
#include "vk_buffer.h"
#include "vk_staging.h"
#include "vk_framectl.h" // MAX_CONCURRENT_FRAMES
#define MAX_BUFFER_VERTICES_STATIC (128 * 1024)
#define MAX_BUFFER_INDICES_STATIC (MAX_BUFFER_VERTICES_STATIC * 3)
#define GEOMETRY_BUFFER_STATIC_SIZE ALIGN_UP(MAX_BUFFER_VERTICES_STATIC * sizeof(vk_vertex_t) + MAX_BUFFER_INDICES_STATIC * sizeof(uint16_t), sizeof(vk_vertex_t))
#define MAX_BUFFER_VERTICES_DYNAMIC (128 * 1024 * 2)
#define MAX_BUFFER_INDICES_DYNAMIC (MAX_BUFFER_VERTICES_DYNAMIC * 3)
#define GEOMETRY_BUFFER_DYNAMIC_SIZE ALIGN_UP(MAX_BUFFER_VERTICES_DYNAMIC * sizeof(vk_vertex_t) + MAX_BUFFER_INDICES_DYNAMIC * sizeof(uint16_t), sizeof(vk_vertex_t))
#define GEOMETRY_BUFFER_SIZE (GEOMETRY_BUFFER_STATIC_SIZE + GEOMETRY_BUFFER_DYNAMIC_SIZE)
static struct {
vk_buffer_t buffer;
alo_ring_t static_ring;
alo_ring_t dynamic_ring;
int frame_index;
uint32_t dynamic_offsets[MAX_CONCURRENT_FRAMES];
} g_geom;
qboolean R_GeometryBufferAllocAndLock( r_geometry_buffer_lock_t *lock, int vertex_count, int index_count, r_geometry_lifetime_t lifetime ) {
const uint32_t vertices_size = vertex_count * sizeof(vk_vertex_t);
const uint32_t indices_size = index_count * sizeof(uint16_t);
const uint32_t total_size = vertices_size + indices_size;
alo_ring_t * const ring = (lifetime != LifetimeSingleFrame) ? &g_geom.static_ring : &g_geom.dynamic_ring;
const uint32_t alloc_offset = aloRingAlloc(ring, total_size, sizeof(vk_vertex_t));
const uint32_t offset = alloc_offset + ((lifetime == LifetimeSingleFrame) ? GEOMETRY_BUFFER_STATIC_SIZE : 0);
if (alloc_offset == ALO_ALLOC_FAILED) {
/* gEngine.Con_Printf(S_ERROR "Cannot allocate %s geometry buffer for %d vertices (%d bytes) and %d indices (%d bytes)\n", */
/* lifetime == LifetimeSingleFrame ? "dynamic" : "static", */
/* vertex_count, vertices_size, index_count, indices_size); */
return false;
}
// Store first dynamic allocation this frame
if (lifetime == LifetimeSingleFrame && g_geom.dynamic_offsets[g_geom.frame_index] == ALO_ALLOC_FAILED) {
//gEngine.Con_Reportf("FRAME=%d FIRST_OFFSET=%d\n", g_geom.frame_index, alloc_offset);
g_geom.dynamic_offsets[g_geom.frame_index] = alloc_offset;
}
{
const uint32_t vertices_offset = offset / sizeof(vk_vertex_t);
const uint32_t indices_offset = (offset + vertices_size) / sizeof(uint16_t);
const vk_staging_buffer_args_t staging_args = {
.buffer = g_geom.buffer.buffer,
.offset = offset,
.size = total_size,
.alignment = 4,
};
const vk_staging_region_t staging = R_VkStagingLockForBuffer(staging_args);
ASSERT(staging.ptr);
ASSERT( offset % sizeof(vk_vertex_t) == 0 );
ASSERT( (offset + vertices_size) % sizeof(uint16_t) == 0 );
*lock = (r_geometry_buffer_lock_t) {
.vertices = {
.count = vertex_count,
.ptr = (vk_vertex_t *)staging.ptr,
.unit_offset = vertices_offset,
},
.indices = {
.count = index_count,
.ptr = (uint16_t *)((char*)staging.ptr + vertices_size),
.unit_offset = indices_offset,
},
.impl_ = {
.staging_handle = staging.handle,
},
};
}
return true;
}
void R_GeometryBufferUnlock( const r_geometry_buffer_lock_t *lock ) {
R_VkStagingUnlock(lock->impl_.staging_handle);
}
void XVK_RenderBufferMapClear( void ) {
aloRingInit(&g_geom.static_ring, GEOMETRY_BUFFER_STATIC_SIZE);
aloRingInit(&g_geom.dynamic_ring, GEOMETRY_BUFFER_DYNAMIC_SIZE);
for (int i = 0; i < COUNTOF(g_geom.dynamic_offsets); ++i) {
g_geom.dynamic_offsets[i] = ALO_ALLOC_FAILED;
}
g_geom.frame_index = 0;
}
void XVK_RenderBufferPrintStats( void ) {
// TODO get alignment holes size
gEngine.Con_Reportf("Buffer usage: %uKiB of (%uKiB)\n",
g_geom.static_ring.head / 1024, g_geom.static_ring.size / 1024);
}
qboolean R_GeometryBuffer_Init(void) {
// TODO device memory and friends (e.g. handle mobile memory ...)
if (!VK_BufferCreate("geometry buffer", &g_geom.buffer, GEOMETRY_BUFFER_SIZE,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | (vk_core.rtx ? VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0),
(vk_core.rtx ? VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT : 0))) // TODO staging buffer?
return false;
XVK_RenderBufferMapClear();
return true;
}
void R_GeometryBuffer_Shutdown(void) {
VK_BufferDestroy( &g_geom.buffer );
}
void R_GeometryBuffer_Flip(void) {
const int new_frame = (g_geom.frame_index + 1) % COUNTOF(g_geom.dynamic_offsets);
if (g_geom.dynamic_offsets[new_frame] != ALO_ALLOC_FAILED) {
//gEngine.Con_Reportf("FRAME=%d FREE_OFFSET=%d\n", g_geom.frame_index, g_geom.dynamic_offsets[new_frame]);
aloRingFree(&g_geom.dynamic_ring, g_geom.dynamic_offsets[new_frame]);
g_geom.dynamic_offsets[new_frame] = ALO_ALLOC_FAILED;
}
g_geom.frame_index = new_frame;
}
VkBuffer R_GeometryBuffer_Get(void) {
return g_geom.buffer.buffer;
}

65
ref_vk/vk_geometry.h Normal file
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@ -0,0 +1,65 @@
#pragma once
#include "vk_common.h"
#include "vk_core.h"
#include <stdint.h>
// General buffer usage pattern
// 1. alloc (allocates buffer mem, stores allocation data)
// 2. (returns void* buf and handle) write to buf
// 3. upload and lock (ensures that all this data is in gpu mem, e.g. uploads from staging)
// 4. ... use it
// 5. free (frame/map end)
// TODO is this a good place?
typedef struct vk_vertex_s {
// TODO padding needed for storage buffer reading, figure out how to fix in GLSL/SPV side
vec3_t pos; float p0_;
vec3_t normal; uint32_t flags;
vec3_t tangent; uint32_t p1_;
vec2_t gl_tc; //float p2_[2];
vec2_t lm_tc; //float p3_[2];
rgba_t color; // per-vertex (non-rt lighting) color, color[3] == 1(255) => use color, discard lightmap; color[3] == 0 => use lightmap, discard color
float _padding[3];
} vk_vertex_t;
typedef struct {
struct {
vk_vertex_t *ptr;
int count;
int unit_offset;
} vertices;
struct {
uint16_t *ptr;
int count;
int unit_offset;
} indices;
struct {
int staging_handle;
} impl_;
} r_geometry_buffer_lock_t;
typedef enum {
LifetimeLong,
LifetimeSingleFrame
} r_geometry_lifetime_t;
qboolean R_GeometryBufferAllocAndLock( r_geometry_buffer_lock_t *lock, int vertex_count, int index_count, r_geometry_lifetime_t lifetime );
void R_GeometryBufferUnlock( const r_geometry_buffer_lock_t *lock );
//void R_VkGeometryBufferFree( int handle );
void R_GeometryBufferMapClear( void ); // Free the entire buffer for a new map
void R_GeometryBufferPrintStats( void );
qboolean R_GeometryBuffer_Init(void);
void R_GeometryBuffer_Shutdown(void);
void R_GeometryBuffer_Flip(void);
// FIXME is there a better way?
VkBuffer R_GeometryBuffer_Get(void);

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@ -3,6 +3,7 @@
#include "vk_rtx.h"
#include "vk_textures.h"
#include "vk_materials.h"
#include "vk_geometry.h"
#include "vk_render.h"
#include "vk_light.h"

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@ -2,6 +2,7 @@
#include "vk_core.h"
#include "vk_buffer.h"
#include "vk_geometry.h"
#include "vk_staging.h"
#include "vk_const.h"
#include "vk_common.h"
@ -21,16 +22,6 @@
#define MAX_UNIFORM_SLOTS (MAX_SCENE_ENTITIES * 2 /* solid + trans */ + 1)
#define MAX_BUFFER_VERTICES_STATIC (128 * 1024)
#define MAX_BUFFER_INDICES_STATIC (MAX_BUFFER_VERTICES_STATIC * 3)
#define GEOMETRY_BUFFER_STATIC_SIZE ALIGN_UP(MAX_BUFFER_VERTICES_STATIC * sizeof(vk_vertex_t) + MAX_BUFFER_INDICES_STATIC * sizeof(uint16_t), sizeof(vk_vertex_t))
#define MAX_BUFFER_VERTICES_DYNAMIC (128 * 1024 * 2)
#define MAX_BUFFER_INDICES_DYNAMIC (MAX_BUFFER_VERTICES_DYNAMIC * 3)
#define GEOMETRY_BUFFER_DYNAMIC_SIZE ALIGN_UP(MAX_BUFFER_VERTICES_DYNAMIC * sizeof(vk_vertex_t) + MAX_BUFFER_INDICES_DYNAMIC * sizeof(uint16_t), sizeof(vk_vertex_t))
#define GEOMETRY_BUFFER_SIZE (GEOMETRY_BUFFER_STATIC_SIZE + GEOMETRY_BUFFER_DYNAMIC_SIZE)
typedef struct {
matrix4x4 mvp;
vec4_t color;
@ -46,15 +37,6 @@ static struct {
float fov_angle_y;
} g_render;
struct {
vk_buffer_t buffer;
alo_ring_t static_ring;
alo_ring_t dynamic_ring;
int frame_index;
uint32_t dynamic_offsets[MAX_CONCURRENT_FRAMES];
} g_geom;
static qboolean createPipelines( void )
{
/* VkPushConstantRange push_const = { */
@ -291,16 +273,9 @@ qboolean VK_RenderInit( void ) {
const uint32_t uniform_buffer_size = uniform_unit_size * MAX_UNIFORM_SLOTS;
R_FlippingBuffer_Init(&g_render_state.uniform_alloc, uniform_buffer_size);
// TODO device memory and friends (e.g. handle mobile memory ...)
if (!VK_BufferCreate("geometry buffer", &g_geom.buffer, GEOMETRY_BUFFER_SIZE,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | (vk_core.rtx ? VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0),
(vk_core.rtx ? VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT : 0))) // TODO staging buffer?
return false;
if (!VK_BufferCreate("render uniform_buffer", &g_render.uniform_buffer, uniform_buffer_size,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | (vk_core.rtx ? VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT : 0))) // TODO staging buffer?
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | (vk_core.rtx ? VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT : 0)))
return false;
{
@ -337,8 +312,6 @@ qboolean VK_RenderInit( void ) {
if (!createPipelines())
return false;
XVK_RenderBufferMapClear();
return true;
}
@ -348,86 +321,9 @@ void VK_RenderShutdown( void )
vkDestroyPipeline(vk_core.device, g_render.pipelines[i], NULL);
vkDestroyPipelineLayout( vk_core.device, g_render.pipeline_layout, NULL );
VK_BufferDestroy( &g_geom.buffer );
VK_BufferDestroy( &g_render.uniform_buffer );
}
qboolean R_GeometryBufferAllocAndLock( r_geometry_buffer_lock_t *lock, int vertex_count, int index_count, r_geometry_lifetime_t lifetime ) {
const uint32_t vertices_size = vertex_count * sizeof(vk_vertex_t);
const uint32_t indices_size = index_count * sizeof(uint16_t);
const uint32_t total_size = vertices_size + indices_size;
alo_ring_t * const ring = (lifetime != LifetimeSingleFrame) ? &g_geom.static_ring : &g_geom.dynamic_ring;
const uint32_t alloc_offset = aloRingAlloc(ring, total_size, sizeof(vk_vertex_t));
const uint32_t offset = alloc_offset + ((lifetime == LifetimeSingleFrame) ? GEOMETRY_BUFFER_STATIC_SIZE : 0);
if (alloc_offset == ALO_ALLOC_FAILED) {
/* gEngine.Con_Printf(S_ERROR "Cannot allocate %s geometry buffer for %d vertices (%d bytes) and %d indices (%d bytes)\n", */
/* lifetime == LifetimeSingleFrame ? "dynamic" : "static", */
/* vertex_count, vertices_size, index_count, indices_size); */
return false;
}
// Store first dynamic allocation this frame
if (lifetime == LifetimeSingleFrame && g_geom.dynamic_offsets[g_geom.frame_index] == ALO_ALLOC_FAILED) {
//gEngine.Con_Reportf("FRAME=%d FIRST_OFFSET=%d\n", g_geom.frame_index, alloc_offset);
g_geom.dynamic_offsets[g_geom.frame_index] = alloc_offset;
}
{
const uint32_t vertices_offset = offset / sizeof(vk_vertex_t);
const uint32_t indices_offset = (offset + vertices_size) / sizeof(uint16_t);
const vk_staging_buffer_args_t staging_args = {
.buffer = g_geom.buffer.buffer,
.offset = offset,
.size = total_size,
.alignment = 4,
};
const vk_staging_region_t staging = R_VkStagingLockForBuffer(staging_args);
ASSERT(staging.ptr);
ASSERT( offset % sizeof(vk_vertex_t) == 0 );
ASSERT( (offset + vertices_size) % sizeof(uint16_t) == 0 );
*lock = (r_geometry_buffer_lock_t) {
.vertices = {
.count = vertex_count,
.ptr = (vk_vertex_t *)staging.ptr,
.unit_offset = vertices_offset,
},
.indices = {
.count = index_count,
.ptr = (uint16_t *)((char*)staging.ptr + vertices_size),
.unit_offset = indices_offset,
},
.impl_ = {
.staging_handle = staging.handle,
},
};
}
return true;
}
void R_GeometryBufferUnlock( const r_geometry_buffer_lock_t *lock ) {
R_VkStagingUnlock(lock->impl_.staging_handle);
}
void XVK_RenderBufferMapClear( void ) {
aloRingInit(&g_geom.static_ring, GEOMETRY_BUFFER_STATIC_SIZE);
aloRingInit(&g_geom.dynamic_ring, GEOMETRY_BUFFER_DYNAMIC_SIZE);
for (int i = 0; i < COUNTOF(g_geom.dynamic_offsets); ++i) {
g_geom.dynamic_offsets[i] = ALO_ALLOC_FAILED;
}
g_geom.frame_index = 0;
}
void XVK_RenderBufferPrintStats( void ) {
// TODO get alignment holes size
gEngine.Con_Reportf("Buffer usage: %uKiB of (%uKiB)\n",
g_geom.static_ring.head / 1024, g_geom.static_ring.size / 1024);
}
enum {
UNIFORM_UNSET = 0,
UNIFORM_SET_COLOR = 1,
@ -448,15 +344,7 @@ void VK_RenderBegin( qboolean ray_tracing ) {
g_render_state.num_draw_commands = 0;
g_render_state.current_frame_is_ray_traced = ray_tracing;
{
const int new_frame = (g_geom.frame_index + 1) % COUNTOF(g_geom.dynamic_offsets);
if (g_geom.dynamic_offsets[new_frame] != ALO_ALLOC_FAILED) {
//gEngine.Con_Reportf("FRAME=%d FREE_OFFSET=%d\n", g_geom.frame_index, g_geom.dynamic_offsets[new_frame]);
aloRingFree(&g_geom.dynamic_ring, g_geom.dynamic_offsets[new_frame]);
g_geom.dynamic_offsets[new_frame] = ALO_ALLOC_FAILED;
}
g_geom.frame_index = new_frame;
}
R_GeometryBuffer_Flip();
if (ray_tracing)
VK_RayFrameBegin();
@ -629,7 +517,8 @@ static uint32_t writeDlightsToUBO( void )
return ubo_lights_offset;
}
void VK_Render_FIXME_Barrier( VkCommandBuffer cmdbuf )
void VK_Render_FIXME_Barrier( VkCommandBuffer cmdbuf ) {
const VkBuffer geom_buffer = R_GeometryBuffer_Get();
// FIXME
{
const VkBufferMemoryBarrier bmb[] = { {
@ -637,7 +526,7 @@ void VK_Render_FIXME_Barrier( VkCommandBuffer cmdbuf )
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
//.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR, // FIXME
.dstAccessMask = VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT , // FIXME
.buffer = g_geom.buffer.buffer,
.buffer = geom_buffer,
.offset = 0, // FIXME
.size = VK_WHOLE_SIZE, // FIXME
} };
@ -648,6 +537,7 @@ void VK_Render_FIXME_Barrier( VkCommandBuffer cmdbuf )
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
0, 0, NULL, ARRAYSIZE(bmb), bmb, 0, NULL);
}
}
void VK_RenderEnd( VkCommandBuffer cmdbuf )
{
@ -667,9 +557,10 @@ void VK_RenderEnd( VkCommandBuffer cmdbuf )
{
const VkBuffer geom_buffer = R_GeometryBuffer_Get();
const VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(cmdbuf, 0, 1, &g_geom.buffer.buffer, &offset);
vkCmdBindIndexBuffer(cmdbuf, g_geom.buffer.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdBindVertexBuffers(cmdbuf, 0, 1, &geom_buffer, &offset);
vkCmdBindIndexBuffer(cmdbuf, geom_buffer, 0, VK_INDEX_TYPE_UINT16);
}
vkCmdBindDescriptorSets(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, g_render.pipeline_layout, 3, 1, vk_desc.ubo_sets + 1, 1, &dlights_ubo_offset);
@ -733,6 +624,7 @@ void VK_RenderDebugLabelEnd( void )
void VK_RenderEndRTX( VkCommandBuffer cmdbuf, VkImageView img_dst_view, VkImage img_dst, uint32_t w, uint32_t h )
{
const VkBuffer geom_buffer = R_GeometryBuffer_Get();
ASSERT(vk_core.rtx);
{
@ -749,7 +641,7 @@ void VK_RenderEndRTX( VkCommandBuffer cmdbuf, VkImageView img_dst_view, VkImage
.view = &g_render_state.view,
.geometry_data = {
.buffer = g_geom.buffer.buffer,
.buffer = geom_buffer,
.size = VK_WHOLE_SIZE,
},
@ -762,19 +654,20 @@ void VK_RenderEndRTX( VkCommandBuffer cmdbuf, VkImageView img_dst_view, VkImage
qboolean VK_RenderModelInit( VkCommandBuffer cmdbuf, vk_render_model_t *model ) {
if (vk_core.rtx && (g_render_state.current_frame_is_ray_traced || !model->dynamic)) {
const VkBuffer geom_buffer = R_GeometryBuffer_Get();
// TODO runtime rtx switch: ???
const vk_ray_model_init_t args = {
.buffer = g_geom.buffer.buffer,
.buffer = geom_buffer,
.model = model,
};
R_VkStagingCommit(cmdbuf);
R_VkStagingCommit(cmdbuf); // FIXME this is definitely not the right place
{
const VkBufferMemoryBarrier bmb[] = { {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
//.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR, // FIXME
.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_SHADER_READ_BIT, // FIXME
.buffer = g_geom.buffer.buffer,
.buffer = geom_buffer,
.offset = 0, // FIXME
.size = VK_WHOLE_SIZE, // FIXME
} };

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@ -6,57 +6,6 @@
qboolean VK_RenderInit( void );
void VK_RenderShutdown( void );
// General buffer usage pattern
// 1. alloc (allocates buffer mem, stores allocation data)
// 2. (returns void* buf and handle) write to buf
// 3. upload and lock (ensures that all this data is in gpu mem, e.g. uploads from staging)
// 4. ... use it
// 5. free (frame/map end)
// TODO is this a good place?
typedef struct vk_vertex_s {
// TODO padding needed for storage buffer reading, figure out how to fix in GLSL/SPV side
vec3_t pos; float p0_;
vec3_t normal; uint32_t flags;
vec3_t tangent; uint32_t p1_;
vec2_t gl_tc; //float p2_[2];
vec2_t lm_tc; //float p3_[2];
rgba_t color; // per-vertex (non-rt lighting) color, color[3] == 1(255) => use color, discard lightmap; color[3] == 0 => use lightmap, discard color
float _padding[3];
} vk_vertex_t;
typedef struct {
struct {
vk_vertex_t *ptr;
int count;
int unit_offset;
} vertices;
struct {
uint16_t *ptr;
int count;
int unit_offset;
} indices;
struct {
int staging_handle;
} impl_;
} r_geometry_buffer_lock_t;
typedef enum {
LifetimeLong,
LifetimeSingleFrame
} r_geometry_lifetime_t;
qboolean R_GeometryBufferAllocAndLock( r_geometry_buffer_lock_t *lock, int vertex_count, int index_count, r_geometry_lifetime_t lifetime );
void R_GeometryBufferUnlock( const r_geometry_buffer_lock_t *lock );
//void R_VkGeometryBufferFree( int handle );
void XVK_RenderBufferMapClear( void ); // Free the entire buffer for a new map
void XVK_RenderBufferPrintStats( void );
// Set UBO state for next VK_RenderScheduleDraw calls
// Why? Xash Ref code is organized in a way where we can't reliably pass this info with
// ScheduleDraw itself, so we need to either set up per-submodule global state, or

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@ -2,6 +2,7 @@
#include "vk_textures.h"
#include "camera.h"
#include "vk_render.h"
#include "vk_geometry.h"
#include "vk_scene.h"
#include "sprite.h"

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@ -2,6 +2,7 @@
#include "vk_common.h"
#include "vk_textures.h"
#include "vk_render.h"
#include "vk_geometry.h"
#include "camera.h"
#include "xash3d_mathlib.h"