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engine: sound: warn about late precached sounds in developer mode
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@ -141,6 +141,9 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
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if( Q_stricmp( sfx->name, "*default" ))
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{
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// load it from disk
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if( host_developer.value > 0 && CL_Active() ) {
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Con_Printf( S_WARN "S_LoadSound: late precache of %s\n", sfx->name );
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}
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if( sfx->name[0] == '*' )
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sc = FS_LoadSound( sfx->name + 1, NULL, 0 );
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else sc = FS_LoadSound( sfx->name, NULL, 0 );
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