engine: sound: warn about late precached sounds in developer mode

This commit is contained in:
SNMetamorph 2021-06-20 23:28:27 +04:00 committed by Alibek Omarov #SupportRMS
parent 6e0d372504
commit a2c83144c0

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@ -141,6 +141,9 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
if( Q_stricmp( sfx->name, "*default" ))
{
// load it from disk
if( host_developer.value > 0 && CL_Active() ) {
Con_Printf( S_WARN "S_LoadSound: late precache of %s\n", sfx->name );
}
if( sfx->name[0] == '*' )
sc = FS_LoadSound( sfx->name + 1, NULL, 0 );
else sc = FS_LoadSound( sfx->name, NULL, 0 );