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https://github.com/w23/xash3d-fwgs
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engine: platform: sdl: try to fix 1.2 build
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d0a39ef492
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@ -221,7 +221,7 @@ void IN_CheckMouseState( qboolean active )
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{
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if( !s_bRawInput )
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{
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#if XASH_SDL >= 2
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#if XASH_SDL == 2
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SDL_GetRelativeMouseState( NULL, NULL );
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SDL_SetRelativeMouseMode( SDL_TRUE );
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#endif
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@ -234,7 +234,7 @@ void IN_CheckMouseState( qboolean active )
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{
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if( s_bRawInput )
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{
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#if XASH_SDL >= 2
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#if XASH_SDL == 2
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SDL_GetRelativeMouseState( NULL, NULL );
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SDL_SetRelativeMouseMode( SDL_FALSE );
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#endif
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@ -178,7 +178,7 @@ static void Sys_StackTrace( PEXCEPTION_POINTERS pInfo )
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len += Q_snprintf( message + len, 1024 - len, ")\n");
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}
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#if XASH_SDL >= 2
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#if XASH_SDL == 2
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if( host.type != HOST_DEDICATED ) // let system to restart server automaticly
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SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, "Sys_Crash", message, host.hWnd );
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#endif
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@ -273,8 +273,10 @@ static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
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int down = button.state != SDL_RELEASED;
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uint mstate = 0;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( button.which == SDL_TOUCH_MOUSEID )
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return;
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#endif
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switch( button.button )
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{
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