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travis: scripts: try to fix mingw and osx build
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@ -3,13 +3,12 @@
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# Build engine
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cd $TRAVIS_BUILD_DIR
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mkdir -p mingw-build && cd mingw-build
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export CC="ccache i686-w64-mingw32-gcc"
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export CXX="ccache i686-w64-mingw32-g++"
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export CFLAGS="-static-libgcc -no-pthread"
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export CXXFLAGS="-static-libgcc -static-libstdc++"
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./waf configure --sdl2=$TRAVIS_BUILD_DIR/SDL2_mingw --no-vgui --build-type=debug # can't use VGUI on MinGW
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./waf build -j2
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./waf configure -o build-mingw --sdl2=$TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32/ --no-vgui --build-type=debug # can't compile VGUI support on MinGW, due to differnet C++ ABI
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./waf build -o build-mingw -j2
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# cp SDL2/SDL2-2.0.7/i686-w64-mingw32/bin/SDL2.dll . # Install SDL2
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# cp /usr/i686-w64-mingw32/lib/libwinpthread-1.dll . # a1ba: remove when travis will be updated to xenial
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# 7z a -t7z $TRAVIS_BUILD_DIR/xash3d-mingw.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on xash_sdl.exe menu.dll SDL2.dll vgui_support.dll libwinpthread-1.dll
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@ -6,8 +6,8 @@ cd $TRAVIS_BUILD_DIR
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mkdir -p osx-build && cd osx-build
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export CFLAGS="-m32"
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export CXXFLAGS="-m32"
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./waf configure --sdl2=~/Library/Frameworks/SDL2.framework/ --vgui=$TRAVIS_BUILD_DIR/vgui-dev --build-type=debug
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./waf build -j2
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python waf configure --sdl2=~/Library/Frameworks/SDL2.framework/ --vgui=$TRAVIS_BUILD_DIR/vgui-dev --build-type=debug
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python waf build -j2
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# mkdir -p pkg/
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# cp engine/libxash.dylib game_launch/xash3d mainui/libxashmenu.dylib vgui_support/libvgui_support.dylib VGUI/vgui-dev-master/lib/vgui.dylib ../scripts/xash3d.sh # pkg/
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# cp ~/Library/Frameworks/SDL2.framework/SDL2 pkg/libSDL2.dylib
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