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https://github.com/w23/xash3d-fwgs
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game_launch: declare environ variable, by standard it must be declared by user program
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@ -25,6 +25,9 @@ GNU General Public License for more details.
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#include <emscripten.h>
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#endif
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#include <unistd.h>
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extern char **environ;
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static char szGameDir[128]; // safe place to keep gamedir
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static int g_iArgc;
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static char **g_pszArgv;
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@ -40,17 +43,18 @@ static char **g_pszArgv;
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void Launcher_ChangeGame( const char *progname )
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{
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char envstr[256];
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#if USE_EXECVE_FOR_CHANGE_GAME
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Host_Shutdown();
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#if XASH_WIN32
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_putenv_s( E_GAME, progname );
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_execve( szArgv[0], szArgv, environ );
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_execve( g_pszArgv[0], g_pszArgv, _environ );
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#else
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char envstr[256];
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snprintf( envstr, sizeof( envstr ), E_GAME "=%s", progname );
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putenv( envstr );
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execve( szArgv[0], szArgv, environ );
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execve( g_pszArgv[0], g_pszArgv, environ );
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#endif
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#else
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@ -100,7 +104,7 @@ int main( int argc, char** argv )
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if( !game )
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game = GAME_PATH;
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Q_strncpy( szGameDir, gamedir, sizeof( szGameDir ));
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Q_strncpy( szGameDir, game, sizeof( szGameDir ));
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#if XASH_EMSCRIPTEN
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#ifdef EMSCRIPTEN_LIB_FS
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@ -56,6 +56,7 @@ typedef void (*pfnChangeGame)( const char *progname );
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typedef int (*pfnInit)( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
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typedef void (*pfnShutdown)( void );
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extern char **environ;
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static pfnInit Xash_Main;
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static pfnShutdown Xash_Shutdown = NULL;
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static char szGameDir[128]; // safe place to keep gamedir
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@ -129,7 +130,7 @@ static void Sys_ChangeGame( const char *progname )
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_putenv_s( E_GAME, progname );
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Sys_UnloadEngine();
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_execve( szArgv[0], szArgv, environ );
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_execve( szArgv[0], szArgv, _environ );
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#else
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char envstr[256];
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snprintf( envstr, sizeof( envstr ), E_GAME "=%s", progname );
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