mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-14 13:10:09 +01:00
ref: remove convar_t from renderer, disable engine-related definitions in mod_local
This commit is contained in:
parent
9c6352ec57
commit
aabf5f5621
@ -2,9 +2,6 @@
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#ifndef VID_COMMON
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#define VID_COMMON
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#define FCONTEXT_CORE_PROFILE BIT( 0 )
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#define FCONTEXT_DEBUG_ARB BIT( 1 )
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typedef struct vidmode_s
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{
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const char *desc;
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@ -106,6 +106,7 @@ typedef struct world_static_s
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vec3_t size;
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} world_static_t;
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#ifndef REF_DLL
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extern world_static_t world;
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extern byte *com_studiocache;
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extern model_t *loadmodel;
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@ -189,6 +190,6 @@ void Mod_ClearStudioCache( void );
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//
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
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void Mod_UnloadSpriteModel( model_t *mod );
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#endif
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#endif//MOD_LOCAL_H
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@ -26,7 +26,6 @@ GNU General Public License for more details.
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#include "com_model.h"
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#include "studio.h"
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#include "r_efx.h"
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#include "cvar.h"
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#include "com_image.h"
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#define REF_API_VERSION 1
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@ -37,6 +36,11 @@ GNU General Public License for more details.
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#define TF_IMAGE (TF_NOMIPMAP|TF_CLAMP)
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#define TF_DECAL (TF_CLAMP)
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#define FCONTEXT_CORE_PROFILE BIT( 0 )
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#define FCONTEXT_DEBUG_ARB BIT( 1 )
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#define FCVAR_RENDERINFO (1<<16) // save to a seperate config called video.cfg
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#define FCVAR_READ_ONLY (1<<17) // cannot be set by user at all, and can't be requested by CvarGetPointer from game dlls
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// screenshot types
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#define VID_SCREENSHOT 0
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@ -246,13 +250,13 @@ typedef struct ref_api_s
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qboolean (*Host_IsLocalGame)( void );
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// cvar handlers
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convar_t *(*Cvar_Get)( const char *szName, const char *szValue, int flags, const char *description );
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convar_t *(*pfnGetCvarPointer)( const char *name, int ignore_flags );
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cvar_t *(*Cvar_Get)( const char *szName, const char *szValue, int flags, const char *description );
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cvar_t *(*pfnGetCvarPointer)( const char *name, int ignore_flags );
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float (*pfnGetCvarFloat)( const char *szName );
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const char *(*pfnGetCvarString)( const char *szName );
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void (*Cvar_SetValue)( const char *name, float value );
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void (*Cvar_Set)( const char *name, const char *value );
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void (*Cvar_RegisterVariable)( convar_t *var );
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void (*Cvar_RegisterVariable)( cvar_t *var );
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void (*Cvar_FullSet)( const char *var_name, const char *value, int flags );
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// command handlers
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@ -32,7 +32,8 @@ GNU General Public License for more details.
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#include "enginefeatures.h"
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#include "com_strings.h"
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#include "pm_movevars.h"
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#include "cvar.h"
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//#include "cvar.h"
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#define offsetof(s,m) (size_t)&(((s *)0)->m)
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#define ASSERT(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
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@ -40,8 +41,8 @@ GNU General Public License for more details.
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#include <stdio.h>
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#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) convar_t cv = { cvname, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc }
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#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) convar_t cv = { #cv, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc }
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#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) cvar_t cv = { cvname, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc }
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#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) cvar_t cv = { #cv, cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, cvdesc }
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#define CVAR_TO_BOOL( x ) ((x) && ((x)->value != 0.0f) ? true : false )
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#define WORLD (gEngfuncs.GetWorld())
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@ -509,7 +510,7 @@ void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr );
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void VGUI_GetTextureSizes( int *width, int *height );
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int VGUI_GenerateTexture( void );
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#include "vid_common.h"
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//#include "vid_common.h"
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//
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// renderer exports
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@ -691,7 +692,7 @@ typedef struct
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qboolean in2DMode;
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} glstate_t;
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/*
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typedef struct
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{
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void* context; // handle to GL rendering context
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@ -704,71 +705,70 @@ typedef struct
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qboolean initialized; // OpenGL subsystem started
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qboolean extended; // extended context allows to GL_Debug
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} glwstate_t;
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*/
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extern glconfig_t glConfig;
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extern glstate_t glState;
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// move to engine
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//extern glwstate_t glw_state;
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extern glwstate_t glw_state;
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extern ref_api_t gEngfuncs;
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extern ref_globals_t *gpGlobals;
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//
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// renderer cvars
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//
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extern convar_t *gl_texture_anisotropy;
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extern convar_t *gl_extensions;
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extern convar_t *gl_check_errors;
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extern convar_t *gl_texture_lodbias;
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extern convar_t *gl_texture_nearest;
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extern convar_t *gl_lightmap_nearest;
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extern convar_t *gl_keeptjunctions;
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extern convar_t *gl_emboss_scale;
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extern convar_t *gl_round_down;
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extern convar_t *gl_detailscale;
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extern convar_t *gl_wireframe;
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extern convar_t *gl_polyoffset;
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extern convar_t *gl_finish;
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extern convar_t *gl_nosort;
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extern convar_t *gl_clear;
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extern convar_t *gl_test; // cvar to testify new effects
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extern convar_t *gl_msaa;
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extern convar_t *gl_stencilbits;
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extern cvar_t *gl_texture_anisotropy;
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extern cvar_t *gl_extensions;
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extern cvar_t *gl_check_errors;
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extern cvar_t *gl_texture_lodbias;
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extern cvar_t *gl_texture_nearest;
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extern cvar_t *gl_lightmap_nearest;
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extern cvar_t *gl_keeptjunctions;
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extern cvar_t *gl_emboss_scale;
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extern cvar_t *gl_round_down;
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extern cvar_t *gl_detailscale;
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extern cvar_t *gl_wireframe;
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extern cvar_t *gl_polyoffset;
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extern cvar_t *gl_finish;
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extern cvar_t *gl_nosort;
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extern cvar_t *gl_clear;
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extern cvar_t *gl_test; // cvar to testify new effects
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extern cvar_t *gl_msaa;
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extern cvar_t *gl_stencilbits;
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extern convar_t *r_speeds;
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extern convar_t *r_fullbright;
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extern convar_t *r_norefresh;
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extern convar_t *r_showtree; // build graph of visible hull
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extern convar_t *r_lighting_extended;
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extern convar_t *r_lighting_modulate;
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extern convar_t *r_lighting_ambient;
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extern convar_t *r_studio_lambert;
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extern convar_t *r_detailtextures;
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extern convar_t *r_drawentities;
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extern convar_t *r_decals;
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extern convar_t *r_novis;
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extern convar_t *r_nocull;
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extern convar_t *r_lockpvs;
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extern convar_t *r_lockfrustum;
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extern convar_t *r_traceglow;
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extern convar_t *r_dynamic;
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extern convar_t *r_lightmap;
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extern convar_t *r_vbo;
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extern convar_t *r_vbo_dlightmode;
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extern cvar_t *r_speeds;
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extern cvar_t *r_fullbright;
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extern cvar_t *r_norefresh;
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extern cvar_t *r_showtree; // build graph of visible hull
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extern cvar_t *r_lighting_extended;
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extern cvar_t *r_lighting_modulate;
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extern cvar_t *r_lighting_ambient;
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extern cvar_t *r_studio_lambert;
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extern cvar_t *r_detailtextures;
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extern cvar_t *r_drawentities;
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extern cvar_t *r_decals;
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extern cvar_t *r_novis;
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extern cvar_t *r_nocull;
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extern cvar_t *r_lockpvs;
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extern cvar_t *r_lockfrustum;
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extern cvar_t *r_traceglow;
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extern cvar_t *r_dynamic;
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extern cvar_t *r_lightmap;
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extern cvar_t *r_vbo;
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extern cvar_t *r_vbo_dlightmode;
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extern convar_t *vid_brightness;
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extern convar_t *vid_gamma;
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extern cvar_t *vid_brightness;
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extern cvar_t *vid_gamma;
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//
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// engine shared convars
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//
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extern convar_t *gl_showtextures;
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extern convar_t *tracerred;
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extern convar_t *tracergreen;
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extern convar_t *tracerblue;
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extern convar_t *traceralpha;
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extern convar_t *cl_lightstyle_lerping;
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extern cvar_t *gl_showtextures;
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extern cvar_t *tracerred;
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extern cvar_t *tracergreen;
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extern cvar_t *tracerblue;
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extern cvar_t *traceralpha;
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extern cvar_t *cl_lightstyle_lerping;
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extern cvar_t *r_showhull;
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//
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// engine callbacks
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@ -1,55 +1,55 @@
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#include "gl_local.h"
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convar_t *gl_extensions;
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convar_t *gl_texture_anisotropy;
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convar_t *gl_texture_lodbias;
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convar_t *gl_texture_nearest;
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convar_t *gl_lightmap_nearest;
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convar_t *gl_keeptjunctions;
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convar_t *gl_emboss_scale;
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convar_t *gl_detailscale;
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convar_t *gl_check_errors;
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convar_t *gl_polyoffset;
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convar_t *gl_wireframe;
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convar_t *gl_finish;
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convar_t *gl_nosort;
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convar_t *gl_vsync;
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convar_t *gl_clear;
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convar_t *gl_test;
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convar_t *gl_msaa;
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convar_t *gl_stencilbits;
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convar_t *r_speeds;
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convar_t *r_fullbright;
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convar_t *r_norefresh;
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convar_t *r_showtree;
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convar_t *r_lighting_extended;
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convar_t *r_lighting_modulate;
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convar_t *r_lighting_ambient;
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convar_t *r_detailtextures;
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convar_t *r_drawentities;
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convar_t *r_adjust_fov;
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convar_t *r_decals;
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convar_t *r_novis;
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convar_t *r_nocull;
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convar_t *r_lockpvs;
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convar_t *r_lockfrustum;
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convar_t *r_traceglow;
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convar_t *r_dynamic;
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convar_t *r_lightmap;
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convar_t *r_showhull;
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convar_t *gl_round_down;
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convar_t *r_vbo;
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convar_t *r_vbo_dlightmode;
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convar_t *gl_showtextures;
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convar_t *cl_lightstyle_lerping;
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cvar_t *gl_extensions;
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cvar_t *gl_texture_anisotropy;
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cvar_t *gl_texture_lodbias;
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cvar_t *gl_texture_nearest;
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cvar_t *gl_lightmap_nearest;
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cvar_t *gl_keeptjunctions;
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cvar_t *gl_emboss_scale;
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cvar_t *gl_detailscale;
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cvar_t *gl_check_errors;
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cvar_t *gl_polyoffset;
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cvar_t *gl_wireframe;
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cvar_t *gl_finish;
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cvar_t *gl_nosort;
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cvar_t *gl_vsync;
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cvar_t *gl_clear;
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cvar_t *gl_test;
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cvar_t *gl_msaa;
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cvar_t *gl_stencilbits;
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cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_norefresh;
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cvar_t *r_showtree;
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cvar_t *r_lighting_extended;
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cvar_t *r_lighting_modulate;
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cvar_t *r_lighting_ambient;
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cvar_t *r_detailtextures;
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cvar_t *r_drawentities;
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cvar_t *r_adjust_fov;
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cvar_t *r_decals;
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cvar_t *r_novis;
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cvar_t *r_nocull;
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cvar_t *r_lockpvs;
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cvar_t *r_lockfrustum;
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cvar_t *r_traceglow;
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cvar_t *r_dynamic;
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cvar_t *r_lightmap;
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cvar_t *r_showhull;
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cvar_t *gl_round_down;
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cvar_t *r_vbo;
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cvar_t *r_vbo_dlightmode;
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cvar_t *gl_showtextures;
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cvar_t *cl_lightstyle_lerping;
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convar_t *vid_brightness;
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convar_t *vid_gamma;
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convar_t *tracerred;
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convar_t *tracergreen;
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convar_t *tracerblue;
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convar_t *traceralpha;
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cvar_t *vid_brightness;
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cvar_t *vid_gamma;
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cvar_t *tracerred;
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cvar_t *tracergreen;
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cvar_t *tracerblue;
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cvar_t *traceralpha;
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byte *r_temppool;
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@ -322,7 +322,7 @@ GL_CheckExtension
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void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext )
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{
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const dllfunc_t *func;
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convar_t *parm = NULL;
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cvar_t *parm = NULL;
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const char *extensions_string;
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gEngfuncs.Con_Reportf( "GL_CheckExtension: %s ", name );
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@ -24,8 +24,8 @@ GNU General Public License for more details.
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#define MAPSPRITE_SIZE 128
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#define GLARE_FALLOFF 19000.0f
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convar_t *r_sprite_lerping;
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convar_t *r_sprite_lighting;
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cvar_t *r_sprite_lerping;
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cvar_t *r_sprite_lighting;
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char sprite_name[MAX_QPATH];
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char group_suffix[8];
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static uint r_texFlags = 0;
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model_t *model;
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} player_model_t;
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CVAR_DEFINE_AUTO( r_glowshellfreq, "2.2", 0, "glowing shell frequency update" );
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CVAR_DEFINE_AUTO( r_shadows, "0", 0, "cast shadows from models" );
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cvar_t *r_glowshellfreq;
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cvar_t r_shadows = { "r_shadows", "0", 0 };
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static vec3_t hullcolor[8] =
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{
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@ -115,10 +116,10 @@ typedef struct
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} studio_draw_state_t;
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// studio-related cvars
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convar_t *r_studio_sort_textures;
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convar_t *r_drawviewmodel;
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convar_t *cl_righthand = NULL;
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convar_t *cl_himodels;
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cvar_t *r_studio_sort_textures;
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cvar_t *r_drawviewmodel;
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cvar_t *cl_righthand = NULL;
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cvar_t *cl_himodels;
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static r_studio_interface_t *pStudioDraw;
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static studio_draw_state_t g_studio; // global studio state
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@ -147,7 +148,7 @@ void R_StudioInit( void )
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r_drawviewmodel = gEngfuncs.Cvar_Get( "r_drawviewmodel", "1", 0, "draw firstperson weapon model" );
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Matrix3x4_LoadIdentity( g_studio.rotationmatrix );
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gEngfuncs.Cvar_RegisterVariable( &r_glowshellfreq );
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r_glowshellfreq = gEngfuncs.Cvar_Get( "r_glowshellfreq", "2.2", 0, "glowing shell frequency update" );
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// g-cont. cvar disabled by Valve
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// gEngfuncs.Cvar_RegisterVariable( &r_shadows );
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@ -1133,9 +1134,9 @@ void R_StudioBuildNormalTable( void )
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}
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}
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g_studio.chrome_origin[0] = cos( r_glowshellfreq.value * g_studio.time ) * 4000.0f;
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g_studio.chrome_origin[1] = sin( r_glowshellfreq.value * g_studio.time ) * 4000.0f;
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g_studio.chrome_origin[2] = cos( r_glowshellfreq.value * g_studio.time * 0.33f ) * 4000.0f;
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g_studio.chrome_origin[0] = cos( r_glowshellfreq->value * g_studio.time ) * 4000.0f;
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g_studio.chrome_origin[1] = sin( r_glowshellfreq->value * g_studio.time ) * 4000.0f;
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g_studio.chrome_origin[2] = cos( r_glowshellfreq->value * g_studio.time * 0.33f ) * 4000.0f;
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if( e->curstate.rendercolor.r || e->curstate.rendercolor.g || e->curstate.rendercolor.b )
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TriColor4ub( e->curstate.rendercolor.r, e->curstate.rendercolor.g, e->curstate.rendercolor.b, 255 );
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