remove material flags
This commit is contained in:
parent
de611e159a
commit
ae12b4505d
|
@ -106,5 +106,4 @@ void main() {
|
|||
payload.emissive = kusochki[kusok_index].emissive * base_color; // TODO emissive should have a special texture
|
||||
payload.roughness = kusochki[kusok_index].roughness;
|
||||
payload.kusok_index = kusok_index;
|
||||
payload.material_flags = kusochki[kusok_index].material_flags;
|
||||
}
|
||||
|
|
|
@ -8,5 +8,4 @@ struct RayPayload {
|
|||
vec3 emissive;
|
||||
float roughness;
|
||||
int kusok_index;
|
||||
uint material_flags;
|
||||
};
|
||||
|
|
|
@ -22,18 +22,14 @@ struct Kusok {
|
|||
// Material
|
||||
uint texture;
|
||||
|
||||
float roughness;
|
||||
uint material_flags;
|
||||
PAD(2)
|
||||
vec4 color;
|
||||
|
||||
vec3 emissive;
|
||||
PAD(1)
|
||||
//PAD(1)
|
||||
|
||||
vec4 color;
|
||||
float roughness;
|
||||
};
|
||||
|
||||
#define kXVkMaterialFlagLighting (1<<0)
|
||||
|
||||
#ifndef GLSL
|
||||
#undef uint
|
||||
#undef vec3
|
||||
|
|
|
@ -220,11 +220,6 @@ vk_ray_model_t* VK_RayModelCreate( vk_ray_model_init_t args ) {
|
|||
kusochki[i].roughness = mg->material == kXVkMaterialWater ? 0. : 1.; // FIXME
|
||||
VectorSet(kusochki[i].emissive, 0, 0, 0 );
|
||||
|
||||
// We don't know render_mode yet
|
||||
// TODO: assume diffuse-only surface by default?
|
||||
// TODO: does this affect BLAS building?
|
||||
kusochki[i].material_flags = 0; // kXVkMaterialFlagDiffuse;
|
||||
|
||||
mg->kusok_index = i + kusochki_count_offset;
|
||||
}
|
||||
|
||||
|
@ -284,7 +279,6 @@ void VK_RayModelDestroy( struct vk_ray_model_s *model ) {
|
|||
}
|
||||
|
||||
void VK_RayFrameAddModel( vk_ray_model_t *model, const vk_render_model_t *render_model, const matrix3x4 *transform_row, const vec4_t color) {
|
||||
uint32_t material_flags = 0;
|
||||
qboolean reflective = false;
|
||||
qboolean force_emissive = false;
|
||||
qboolean additive = false;
|
||||
|
@ -312,13 +306,11 @@ void VK_RayFrameAddModel( vk_ray_model_t *model, const vk_render_model_t *render
|
|||
|
||||
switch (render_model->render_mode) {
|
||||
case kRenderNormal:
|
||||
material_flags = kXVkMaterialFlagLighting;
|
||||
break;
|
||||
|
||||
// C = (1 - alpha) * DST + alpha * SRC (TODO is this right?)
|
||||
case kRenderTransColor:
|
||||
case kRenderTransTexture:
|
||||
material_flags = kXVkMaterialFlagLighting;// | kXVkMaterialFlagRefractive;
|
||||
reflective = true;
|
||||
draw_model->alpha_test = true;
|
||||
break;
|
||||
|
@ -333,7 +325,6 @@ void VK_RayFrameAddModel( vk_ray_model_t *model, const vk_render_model_t *render
|
|||
|
||||
// Alpha test (TODO additive? mixing?)
|
||||
case kRenderTransAlpha:
|
||||
material_flags = kXVkMaterialFlagLighting;
|
||||
draw_model->alpha_test = true;
|
||||
break;
|
||||
|
||||
|
@ -351,7 +342,6 @@ void VK_RayFrameAddModel( vk_ray_model_t *model, const vk_render_model_t *render
|
|||
const vk_emissive_surface_t *esurf = VK_LightsAddEmissiveSurface( geom, transform_row );
|
||||
vk_kusok_data_t *kusok = (vk_kusok_data_t*)(g_ray_model_state.kusochki_buffer.mapped) + geom->kusok_index;
|
||||
kusok->texture = geom->texture;
|
||||
kusok->material_flags = material_flags;
|
||||
|
||||
// HACK until there is proper specular
|
||||
// FIXME also this erases previour roughness unconditionally
|
||||
|
|
Loading…
Reference in New Issue