Apply 4511 update
This commit is contained in:
parent
c215b89923
commit
b16529cc65
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@ -61,6 +61,8 @@ GNU General Public License for more details.
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#define PARM_STENCIL_ACTIVE 36
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#define PARM_WATER_ALPHA 37
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#define PARM_TEX_MEMORY 38 // returns total memory of uploaded texture in bytes
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#define PARM_DELUXEDATA 39 // nasty hack, convert int to pointer
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#define PARM_SHADOWDATA 40 // nasty hack, convert int to pointer
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// skybox ordering
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enum
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@ -94,7 +96,7 @@ typedef enum
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TF_NORMALMAP = (1<<15), // is a normalmap
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TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture)
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TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures)
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// reserved
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TF_UPDATE = (1<<18), // allow to update already loaded texture
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TF_BORDER = (1<<19), // zero clamp for projected textures
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TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D
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TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page
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@ -217,8 +219,8 @@ typedef struct render_api_s
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struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e );
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const struct ref_overview_s *( *GetOverviewParms )( void );
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const char *( *GetFileByIndex )( int fileindex );
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void (*R_Reserved0)( void ); // for potential interface expansion without broken compatibility
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void (*R_Reserved1)( void );
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int (*pfnSaveFile)( const char *filename, const void *data, long len );
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void (*R_Reserved0)( void );
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// static allocations
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void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
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@ -263,6 +265,8 @@ typedef struct render_interface_s
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void (*R_NewMap)( void );
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// clear the render entities before each frame
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void (*R_ClearScene)( void );
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// shuffle previous & next states for lerping
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void (*CL_UpdateLatchedVars)( struct cl_entity_s *e, qboolean reset );
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} render_interface_t;
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#endif//RENDER_API_H
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@ -224,6 +224,10 @@ void CL_UpdateLatchedVars( cl_entity_t *ent )
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memcpy( ent->latched.prevcontroller, ent->prevstate.controller, sizeof( ent->latched.prevcontroller ));
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memcpy( ent->latched.prevblending, ent->prevstate.blending, sizeof( ent->latched.prevblending ));
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// update custom latched vars
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if( clgame.drawFuncs.CL_UpdateLatchedVars != NULL )
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clgame.drawFuncs.CL_UpdateLatchedVars( ent, false );
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}
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/*
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@ -254,6 +258,10 @@ void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset )
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VectorCopy( ent->curstate.origin, ent->latched.prevorigin );
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VectorCopy( ent->curstate.angles, ent->latched.prevangles );
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ent->latched.prevsequence = ent->curstate.sequence;
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// update custom latched vars
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if( clgame.drawFuncs.CL_UpdateLatchedVars != NULL )
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clgame.drawFuncs.CL_UpdateLatchedVars( ent, true );
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}
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/*
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@ -309,8 +309,12 @@ SCR_BeginLoadingPlaque
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*/
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void SCR_BeginLoadingPlaque( qboolean is_background )
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{
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float oldclear;
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S_StopAllSounds( true );
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cl.audio_prepped = false; // don't play ambients
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cl.video_prepped = false;
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oldclear = gl_clear->value;
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if( CL_IsInMenu( ) && !cls.changedemo && !is_background )
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{
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@ -325,12 +329,14 @@ void SCR_BeginLoadingPlaque( qboolean is_background )
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if( cls.key_dest == key_console )
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return;
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gl_clear->value = 0.0f;
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if( is_background ) IN_MouseSavePos( );
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cls.draw_changelevel = !is_background;
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SCR_UpdateScreen();
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cls.disable_screen = host.realtime;
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cls.disable_servercount = cl.servercount;
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cl.background = is_background; // set right state before svc_serverdata is came
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gl_clear->value = oldclear;
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// SNDDMA_LockSound();
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}
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@ -2938,14 +2938,16 @@ if cl_testlights is set, create 32 lights models
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*/
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void CL_TestLights( void )
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{
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int i, j;
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int i, j, numLights;
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vec3_t forward, right;
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float f, r;
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int numLights;
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dlight_t *dl;
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if( !cl_testlights->value ) return;
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if( !CVAR_TO_BOOL( cl_testlights ))
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return;
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numLights = bound( 1, cl_testlights->value, MAX_DLIGHTS );
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AngleVectors( cl.viewangles, forward, right, NULL );
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for( i = 0; i < numLights; i++ )
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{
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@ -2955,7 +2957,7 @@ void CL_TestLights( void )
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f = 64 * ( i / 4) + 128;
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for( j = 0; j < 3; j++ )
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dl->origin[j] = RI.vieworg[j] + RI.vforward[j] * f + RI.vright[j] * r;
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dl->origin[j] = cl.simorg[j] + forward[j] * f + right[j] * r;
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dl->color.r = ((((i % 6) + 1) & 1)>>0) * 255;
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dl->color.g = ((((i % 6) + 1) & 2)>>1) * 255;
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@ -293,7 +293,7 @@ qboolean V_PreRender( void )
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return false;
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}
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R_BeginFrame( !cl.paused );
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R_BeginFrame( !cl.paused && ( cls.state == ca_active ));
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return true;
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}
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@ -570,9 +570,6 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo
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if( size > glState.width || size > glState.height )
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return false;
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// setup refdef
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RI.params |= RP_ENVVIEW; // do not render non-bmodel entities
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// alloc space
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temp = Mem_Malloc( r_temppool, size * size * 3 );
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buffer = Mem_Malloc( r_temppool, size * size * 3 * 6 );
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@ -582,6 +579,8 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo
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// use client vieworg
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if( !vieworg ) vieworg = RI.vieworg;
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R_CheckGamma();
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for( i = 0; i < 6; i++ )
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{
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// go into 3d mode
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@ -609,8 +608,6 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo
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memcpy( buffer + (size * size * 3 * i), r_side->buffer, size * size * 3 );
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}
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RI.params &= ~RP_ENVVIEW;
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r_shot->flags = IMAGE_HAS_COLOR;
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r_shot->flags |= (skyshot) ? IMAGE_SKYBOX : IMAGE_CUBEMAP;
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r_shot->width = size;
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@ -72,12 +72,13 @@ void GL_Bind( GLint tmu, GLenum texnum )
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gl_texture_t *texture;
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GLuint glTarget;
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Assert( texnum >= 0 && texnum < MAX_TEXTURES );
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// missed or invalid texture?
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if( texnum <= 0 || texnum >= MAX_TEXTURES )
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{
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if( texnum != 0 )
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Con_DPrintf( S_ERROR "GL_Bind: invalid texturenum %d\n", texnum );
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texnum = tr.defaultTexture;
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}
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if( tmu != GL_KEEP_UNIT )
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GL_SelectTexture( tmu );
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else tmu = glState.activeTMU;
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@ -1679,6 +1680,7 @@ creates texture from buffer
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*/
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int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags )
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{
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qboolean update = FBitSet( flags, TF_UPDATE ) ? true : false;
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int datasize = 1;
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rgbdata_t r_empty;
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@ -1687,6 +1689,7 @@ int GL_CreateTexture( const char *name, int width, int height, const void *buffe
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else if( FBitSet( flags, TF_ARB_FLOAT ))
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datasize = 4;
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ClearBits( flags, TF_UPDATE );
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memset( &r_empty, 0, sizeof( r_empty ));
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r_empty.width = width;
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r_empty.height = height;
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@ -1712,7 +1715,7 @@ int GL_CreateTexture( const char *name, int width, int height, const void *buffe
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r_empty.size *= 6;
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}
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return GL_LoadTextureInternal( name, &r_empty, flags );
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return GL_LoadTextureFromBuffer( name, &r_empty, flags, update );
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}
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/*
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@ -365,6 +365,7 @@ qboolean R_InitRenderAPI( void );
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void R_AllowFog( int allowed );
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void R_SetupFrustum( void );
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void R_FindViewLeaf( void );
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void R_CheckGamma( void );
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void R_PushScene( void );
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void R_PopScene( void );
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void R_DrawFog( void );
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@ -597,6 +598,7 @@ typedef struct
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gles_wrapper_t wrapper;
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qboolean softwareGammaUpdate;
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qboolean fCustomRenderer;
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int prev_mode;
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} glconfig_t;
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@ -985,30 +985,41 @@ some type of screenshots
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*/
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qboolean R_DoResetGamma( void )
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{
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// FIXME: this looks ugly. apply the backward gamma changes to the output image
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return false;
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switch( cls.scrshot_action )
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{
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case scrshot_normal:
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if( CL_IsDevOverviewMode( ))
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return true;
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return false;
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case scrshot_snapshot:
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if( CL_IsDevOverviewMode( ))
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return true;
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return false;
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case scrshot_plaque:
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case scrshot_savegame:
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case scrshot_envshot:
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case scrshot_skyshot:
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case scrshot_mapshot:
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return true;
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default:
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return false;
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}
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}
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/*
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===============
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R_CheckGamma
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===============
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*/
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void R_CheckGamma( void )
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{
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if( R_DoResetGamma( ))
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{
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// paranoia cubemaps uses this
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BuildGammaTable( 1.8f, 0.0f );
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// paranoia cubemap rendering
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if( clgame.drawFuncs.GL_BuildLightmaps )
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clgame.drawFuncs.GL_BuildLightmaps( );
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}
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else if( FBitSet( vid_gamma->flags, FCVAR_CHANGED ) || FBitSet( vid_brightness->flags, FCVAR_CHANGED ))
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{
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BuildGammaTable( vid_gamma->value, vid_brightness->value );
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glConfig.softwareGammaUpdate = true;
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GL_RebuildLightmaps();
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glConfig.softwareGammaUpdate = false;
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}
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}
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/*
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===============
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R_BeginFrame
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pglClear( GL_COLOR_BUFFER_BIT );
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}
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if( R_DoResetGamma( ))
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{
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BuildGammaTable( 1.8f, 0.0f );
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glConfig.softwareGammaUpdate = true;
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GL_RebuildLightmaps();
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glConfig.softwareGammaUpdate = false;
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// next frame will be restored gamma
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SetBits( vid_brightness->flags, FCVAR_CHANGED );
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SetBits( vid_gamma->flags, FCVAR_CHANGED );
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}
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else if( FBitSet( vid_gamma->flags, FCVAR_CHANGED ) || FBitSet( vid_brightness->flags, FCVAR_CHANGED ))
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{
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BuildGammaTable( vid_gamma->value, vid_brightness->value );
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glConfig.softwareGammaUpdate = true;
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GL_RebuildLightmaps();
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glConfig.softwareGammaUpdate = false;
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}
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R_CheckGamma();
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R_Set2DMode( true );
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@ -1072,8 +1066,14 @@ void R_SetupRefParams( const ref_viewpass_t *rvp )
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RI.farClip = 0;
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if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP ))
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{
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RI.drawOrtho = FBitSet( rvp->flags, RF_DRAW_OVERVIEW );
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else RI.drawOrtho = false;
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}
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else
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{
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SetBits( RI.params, RP_ENVVIEW );
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RI.drawOrtho = false;
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}
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// setup viewport
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RI.viewport[0] = rvp->viewport[0];
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@ -1276,6 +1276,10 @@ static int GL_RenderGetParm( int parm, int arg )
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return FBitSet( world.flags, FWORLD_WATERALPHA );
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case PARM_TEX_MEMORY:
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return GL_TexMemory();
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case PARM_DELUXEDATA:
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return *(int *)&world.deluxedata;
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case PARM_SHADOWDATA:
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return *(int *)&world.shadowdata;
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}
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return 0;
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}
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@ -1514,7 +1518,7 @@ static render_api_t gRenderAPI =
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R_StudioGetTexture,
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GL_GetOverviewParms,
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CL_GenericHandle,
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NULL,
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COM_SaveFile,
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NULL,
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R_Mem_Alloc,
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R_Mem_Free,
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@ -1540,12 +1544,14 @@ qboolean R_InitRenderAPI( void )
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{
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// make sure what render functions is cleared
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memset( &clgame.drawFuncs, 0, sizeof( clgame.drawFuncs ));
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glConfig.fCustomRenderer = false;
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if( clgame.dllFuncs.pfnGetRenderInterface )
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{
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if( clgame.dllFuncs.pfnGetRenderInterface( CL_RENDER_INTERFACE_VERSION, &gRenderAPI, &clgame.drawFuncs ))
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{
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Con_Reportf( "CL_LoadProgs: ^2initailized extended RenderAPI ^7ver. %i\n", CL_RENDER_INTERFACE_VERSION );
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glConfig.fCustomRenderer = true;
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return true;
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}
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@ -58,6 +58,7 @@ public:
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virtual void GetMousePos( int &x, int &y ) { }
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#endif
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virtual bool hasFocus( void ) { return true; }
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virtual void flushBuffer( void );
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protected:
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virtual int createNewTextureID( void );
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virtual void drawSetColor( int r, int g, int b, int a );
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@ -83,7 +84,6 @@ protected:
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virtual void setAsTopMost( bool state ) { }
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virtual void applyChanges( void ) { }
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virtual void swapBuffers( void ) { }
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virtual void flushBuffer( void );
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protected:
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int _drawTextPos[2];
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int _drawColor[4];
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@ -23,7 +23,7 @@ static char mond[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
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int Q_buildnum( void )
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{
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// do not touch this! Only author of Xash3D can increase buildnumbers!
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#if 1
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#if 0
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int m = 0, d = 0, y = 0;
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static int b = 0;
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@ -48,6 +48,6 @@ int Q_buildnum( void )
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return b;
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#else
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return 4260;
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return 4511;
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#endif
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}
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@ -21,6 +21,7 @@ GNU General Public License for more details.
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#include "gl_local.h"
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#include "qfont.h"
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#include "wadfile.h"
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#include "input.h"
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convar_t *con_notifytime;
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convar_t *scr_conspeed;
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@ -128,6 +129,9 @@ typedef struct
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char *completionBuffer;
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char *cmds[CON_MAXCMDS];
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int matchCount;
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// console update
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double lastupdate;
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} console_t;
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static console_t con;
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@ -429,7 +433,7 @@ Con_AddLine
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Appends a given string as a new line to the console.
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================
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*/
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void Con_AddLine( const char *line, int length )
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void Con_AddLine( const char *line, int length, qboolean newline )
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{
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byte *putpos;
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con_lineinfo_t *p;
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@ -445,14 +449,27 @@ void Con_AddLine( const char *line, int length )
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while( !( putpos = Con_BytesLeft( length )) || con.lines_count >= con.maxlines )
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Con_DeleteLine();
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memcpy( putpos, line, length );
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putpos[length - 1] = '\0';
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con.lines_count++;
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if( newline )
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{
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memcpy( putpos, line, length );
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putpos[length - 1] = '\0';
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con.lines_count++;
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p = &CON_LINES_LAST();
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p->start = putpos;
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p->length = length;
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p->addtime = cl.time;
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p = &CON_LINES_LAST();
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p->start = putpos;
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p->length = length;
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p->addtime = cl.time;
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}
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else
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{
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p = &CON_LINES_LAST();
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putpos = p->start + Q_strlen( p->start );
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memcpy( putpos, line, length - 1 );
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p->length = Q_strlen( p->start );
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putpos[p->length] = '\0';
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p->addtime = cl.time;
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p->length++;
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}
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}
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/*
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@ -1017,6 +1034,8 @@ void Con_Print( const char *txt )
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{
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static int cr_pending = 0;
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static char buf[MAX_PRINT_MSG];
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qboolean norefresh = false;
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static int lastlength = 0;
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static qboolean inupdate;
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||||
static int bufpos = 0;
|
||||
int c, mask = 0;
|
||||
|
@ -1033,6 +1052,12 @@ void Con_Print( const char *txt )
|
|||
txt++;
|
||||
}
|
||||
|
||||
if( txt[0] == 3 )
|
||||
{
|
||||
norefresh = true;
|
||||
txt++;
|
||||
}
|
||||
|
||||
for( ; *txt; txt++ )
|
||||
{
|
||||
if( cr_pending )
|
||||
|
@ -1048,27 +1073,47 @@ void Con_Print( const char *txt )
|
|||
case '\0':
|
||||
break;
|
||||
case '\r':
|
||||
Con_AddLine( buf, bufpos );
|
||||
Con_AddLine( buf, bufpos, true );
|
||||
lastlength = CON_LINES_LAST().length;
|
||||
cr_pending = 1;
|
||||
bufpos = 0;
|
||||
break;
|
||||
case '\n':
|
||||
Con_AddLine( buf, bufpos );
|
||||
Con_AddLine( buf, bufpos, true );
|
||||
lastlength = CON_LINES_LAST().length;
|
||||
bufpos = 0;
|
||||
break;
|
||||
default:
|
||||
buf[bufpos++] = c | mask;
|
||||
if(( bufpos >= sizeof( buf ) - 1 ) || bufpos >= ( con.linewidth - 1 ))
|
||||
{
|
||||
Con_AddLine( buf, bufpos );
|
||||
Con_AddLine( buf, bufpos, true );
|
||||
lastlength = CON_LINES_LAST().length;
|
||||
bufpos = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( cls.state != ca_disconnected && cls.state < ca_active && !cl.video_prepped && !cls.disable_screen )
|
||||
if( norefresh ) return;
|
||||
|
||||
// custom renderer cause problems while updates screen on-loading
|
||||
if( SV_Active() && cls.state < ca_active && !cl.video_prepped && !cls.disable_screen )
|
||||
{
|
||||
if( bufpos != 0 )
|
||||
{
|
||||
Con_AddLine( buf, bufpos, lastlength != 0 );
|
||||
lastlength = 0;
|
||||
bufpos = 0;
|
||||
}
|
||||
|
||||
// pump messages to avoid window hanging
|
||||
if( con.lastupdate < Sys_DoubleTime( ))
|
||||
{
|
||||
con.lastupdate = Sys_DoubleTime() + 1.0;
|
||||
Host_InputFrame();
|
||||
}
|
||||
|
||||
if( !inupdate )
|
||||
{
|
||||
inupdate = true;
|
||||
|
@ -2035,7 +2080,7 @@ int Con_DrawConsoleLine( int y, int lineno )
|
|||
{
|
||||
con_lineinfo_t *li = &CON_LINES( lineno );
|
||||
|
||||
if( *li->start == '\1' )
|
||||
if( !li || !li->start || *li->start == '\1' )
|
||||
return 0; // this string will be shown only at notify
|
||||
|
||||
if( y >= con.curFont->charHeight )
|
||||
|
|
|
@ -1380,6 +1380,9 @@ static void Image_ApplyFilter( rgbdata_t *pic, float factor )
|
|||
uint *fin, *fout;
|
||||
size_t size;
|
||||
|
||||
// don't waste time
|
||||
if( factor <= 0.0f ) return;
|
||||
|
||||
// first expand the image into 32-bit buffer
|
||||
pic = Image_DecompressInternal( pic );
|
||||
factor = bound( 0.0f, factor, 1.0f );
|
||||
|
|
|
@ -2802,6 +2802,8 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld )
|
|||
{
|
||||
loadmodel = mod; // restore pointer to world
|
||||
Mod_InitDebugHulls(); // FIXME: build hulls for separate bmodels (shells, medkits etc)
|
||||
world.deluxedata = bmod->deluxedata_out; // deluxemap data pointer
|
||||
world.shadowdata = bmod->shadowdata_out; // occlusion data pointer
|
||||
}
|
||||
|
||||
for( i = 0; i < bmod->wadlist.count; i++ )
|
||||
|
@ -2922,6 +2924,13 @@ void Mod_UnloadBrushModel( model_t *mod )
|
|||
if( mod->type != mod_brush )
|
||||
return; // not a bmodel
|
||||
|
||||
// invalidate pointers
|
||||
if( FBitSet( mod->flags, MODEL_WORLD ))
|
||||
{
|
||||
world.deluxedata = NULL;
|
||||
world.shadowdata = NULL;
|
||||
}
|
||||
|
||||
if( mod->name[0] != '*' )
|
||||
{
|
||||
for( i = 0; i < mod->numtextures; i++ )
|
||||
|
|
|
@ -139,6 +139,10 @@ typedef struct
|
|||
hull_model_t *hull_models;
|
||||
int num_hull_models;
|
||||
|
||||
// out pointers to light data
|
||||
color24 *deluxedata; // deluxemap data pointer
|
||||
byte *shadowdata; // occlusion data pointer
|
||||
|
||||
// visibility info
|
||||
size_t visbytes; // cluster size
|
||||
size_t fatbytes; // fatpvs size
|
||||
|
|
|
@ -879,7 +879,7 @@ int Delta_ClampIntegerField( delta_t *pField, int iValue, qboolean bSigned, int
|
|||
{
|
||||
#ifdef _DEBUG
|
||||
if( numbits < 32 && abs( iValue ) >= (uint)BIT( numbits ))
|
||||
Msg( "%s %d overflow %d\n", pField->name, abs( iValue ), (uint)BIT( numbits ));
|
||||
Con_Reportf( "%s %d overflow %d\n", pField->name, abs( iValue ), (uint)BIT( numbits ));
|
||||
#endif
|
||||
if( numbits < 32 )
|
||||
{
|
||||
|
|
|
@ -254,7 +254,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, size_t filesize )
|
|||
|
||||
if( sound.samples <= 0 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "Sound_LoadWAV: file with %i samples (%s)\n", sound.samples, name );
|
||||
Con_Reportf( S_ERROR "Sound_LoadWAV: file with %i samples (%s)\n", sound.samples, name );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -535,6 +535,6 @@ void Sys_CloseLog( void )
|
|||
void Sys_PrintLog( const char *pMsg )
|
||||
{
|
||||
if( !s_wcd.logfile ) return;
|
||||
fprintf( s_wcd.logfile, pMsg );
|
||||
fprintf( s_wcd.logfile, "%s", pMsg );
|
||||
fflush( s_wcd.logfile );
|
||||
}
|
|
@ -611,7 +611,7 @@ void Sys_Print( const char *pMsg )
|
|||
}
|
||||
else
|
||||
{
|
||||
if( msg[i] == '\1' || msg[i] == '\2' )
|
||||
if( msg[i] == '\1' || msg[i] == '\2' || msg[i] == '\3' )
|
||||
i++;
|
||||
*b = *c = msg[i];
|
||||
b++, c++;
|
||||
|
|
|
@ -285,6 +285,8 @@ void SV_NextMap_f( void )
|
|||
search_t *t;
|
||||
|
||||
t = FS_Search( "maps\\*.bsp", true, CVAR_TO_BOOL( con_gamemaps )); // only in gamedir
|
||||
if( !t ) t = FS_Search( "maps/*.bsp", true, CVAR_TO_BOOL( con_gamemaps )); // only in gamedir
|
||||
|
||||
if( !t )
|
||||
{
|
||||
Con_Printf( "next map can't be found\n" );
|
||||
|
|
Loading…
Reference in New Issue