vk: rename vk_textures to r_textures

This commit is contained in:
Ivan Avdeev 2023-10-20 11:18:55 -04:00
parent c4935e483c
commit b315f463cf
20 changed files with 19 additions and 21 deletions

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@ -1,7 +1,7 @@
#include "camera.h"
#include "vk_math.h"
#include "vk_common.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_brush.h"
#include "vk_light.h"

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@ -1,4 +1,4 @@
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_common.h"
#include "vk_core.h"

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@ -3,7 +3,7 @@
#include "camera.h"
#include "vk_render.h"
#include "vk_geometry.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_sprite.h"
#include "vk_scene.h"
#include "vk_math.h"

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@ -6,7 +6,7 @@
#include "vk_pipeline.h"
#include "vk_framectl.h"
#include "vk_math.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_lightmap.h"
#include "vk_scene.h"
#include "vk_render.h"

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@ -1,7 +1,7 @@
#include "vk_core.h"
#include "vk_common.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_overlay.h"
#include "vk_renderstate.h"
#include "vk_staging.h"

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@ -1,7 +1,7 @@
#include "vk_light.h"
#include "vk_buffer.h"
#include "vk_mapents.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_lightmap.h"
#include "vk_cvar.h"
#include "vk_common.h"

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@ -1,6 +1,6 @@
#include "vk_lightmap.h"
#include "vk_common.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_cvar.h"
#include "com_strings.h"

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@ -1,7 +1,7 @@
#include "vk_common.h"
#include "vk_mapents.h"
#include "vk_core.h" // TODO we need only pool from there, not the entire vulkan garbage
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_logs.h"
#include "eiface.h" // ARRAYSIZE

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@ -1,5 +1,5 @@
#include "vk_materials.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_mapents.h"
#include "vk_const.h"
#include "profiler.h"

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@ -3,7 +3,7 @@
#include "vk_buffer.h"
#include "vk_core.h"
#include "vk_common.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_framectl.h"
#include "vk_renderstate.h"
#include "vk_pipeline.h"

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@ -1,7 +1,7 @@
#include "vk_ray_internal.h"
#include "vk_rtx.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_materials.h"
#include "vk_geometry.h"
#include "vk_render.h"

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@ -7,7 +7,7 @@
#include "vk_const.h"
#include "vk_common.h"
#include "vk_pipeline.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_math.h"
#include "vk_rtx.h"
#include "vk_descriptor.h"

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@ -1,7 +1,7 @@
#include "vk_core.h"
#include "vk_cvar.h"
#include "vk_common.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_renderstate.h"
#include "vk_overlay.h"
#include "vk_scene.h"

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@ -16,7 +16,7 @@ GNU General Public License for more details.
#include "vk_rpart.h"
#include "vk_triapi.h"
#include "camera.h"
#include "vk_textures.h" // tglob.particleTexture
#include "r_textures.h" // tglob.particleTexture
#include "vk_common.h"
#include "vk_sprite.h" // R_GetSpriteTexture

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@ -14,7 +14,7 @@
#include "vk_pipeline.h"
#include "vk_ray_internal.h"
#include "vk_staging.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_combuf.h"
#include "vk_logs.h"

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@ -13,7 +13,7 @@
#include "vk_beams.h"
#include "vk_light.h"
#include "vk_rtx.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_cvar.h"
#include "vk_materials.h"
#include "camera.h"
@ -257,7 +257,7 @@ void R_NewMap( void ) {
// Make sure that we're not rendering anything before starting to mess with GPU objects
XVK_CHECK(vkDeviceWaitIdle(vk_core.device));
R_TextureSetupSky( gEngine.pfnGetMoveVars()->skyName );
R_TextureSetupSky( gEngine.pfnGetMoveVars()->skyName );
loadMap(map);

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@ -1,5 +1,5 @@
#include "vk_sprite.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "camera.h"
#include "vk_render.h"
#include "vk_geometry.h"

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@ -1,7 +1,7 @@
#include "vk_studio.h"
#include "com_model.h"
#include "vk_common.h"
#include "vk_textures.h"
#include "r_textures.h"
#include "vk_render.h"
#include "vk_geometry.h"
#include "vk_renderstate.h"

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@ -4,8 +4,6 @@
#include "vk_sprite.h" // R_GetSpriteTexture
#include "vk_logs.h"
#include "vk_textures.h" // FIXME temp
#include "xash3d_mathlib.h"
#define MAX_TRIAPI_VERTICES 1024