ref_gl: show r_info after loading extensions, add GL_GetProcAddress call

This commit is contained in:
Alibek Omarov 2019-05-12 03:04:26 +03:00
parent 7d3e8c0a57
commit bb8ba4225c
1 changed files with 14 additions and 0 deletions

View File

@ -372,6 +372,18 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
else gEngfuncs.Con_Reportf( "- ^1failed\n" );
}
/*
==============
GL_GetProcAddress
defined just for nanogl/glwes, so it don't link to SDL2 directly, nor use dlsym
==============
*/
void GAME_EXPORT *GL_GetProcAddress( const char *name )
{
return gEngfuncs.GL_GetProcAddress( name );
}
/*
===============
GL_SetDefaultTexState
@ -709,6 +721,8 @@ void GL_InitExtensions( void )
GL_InitExtensionsBigGL();
#endif
R_RenderInfo_f();
// enable gldebug if allowed
if( GL_Support( GL_DEBUG_OUTPUT ))
{