game_launch: explicitly check for SDL2 on win32 platforms

This commit is contained in:
Velaron 2022-06-09 22:19:56 +03:00 committed by a1batross
parent 4c7bf1ff44
commit c10b70cb61

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@ -26,6 +26,7 @@ GNU General Public License for more details.
#include <unistd.h> // execve
#elif XASH_WIN32
#define XASHLIB "xash.dll"
#define SDL2LIB "SDL2.dll"
#define dlerror() GetStringLastError()
#include <shellapi.h> // CommandLineToArgvW
#include <process.h> // _execve
@ -98,6 +99,15 @@ static const char *GetStringLastError()
static void Sys_LoadEngine( void )
{
#if XASH_WIN32
HMODULE hSdl;
if ( ( hSdl = LoadLibraryEx( SDL2LIB, NULL, LOAD_LIBRARY_AS_DATAFILE ) ) == NULL )
Xash_Error("Unable to load the " SDL2LIB ": %s", dlerror() );
else
FreeLibrary( hSdl );
#endif
if(( hEngine = LoadLibrary( XASHLIB )) == NULL )
{
Xash_Error("Unable to load the " XASHLIB ": %s", dlerror() );