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rt: increase MAX_ACCELS to 2048, fix #366
test_shaders_room3 has lots of sprites, and currently we create a new BLAS for each sprite. This is not great, and a proper fix would probably mean consolidating all dynamic transparent things into BLASes per render mode or something. But for now we can just increase the limit
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@ -4,7 +4,7 @@
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#include "vk_buffer.h"
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#include "vk_const.h"
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#define MAX_ACCELS 1024
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#define MAX_ACCELS 2048
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#define MAX_KUSOCHKI 16384
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#define MODEL_CACHE_SIZE 1024
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