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https://github.com/w23/xash3d-fwgs
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ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
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@ -13,7 +13,7 @@ convar_t *gl_showtextures;
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convar_t *r_decals;
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convar_t *r_adjust_fov;
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convar_t *r_showtree;
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convar_t *gl_wgl_msaa_samples;
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convar_t *gl_msaa_samples;
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convar_t *gl_clear;
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convar_t *r_refdll;
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@ -642,7 +642,7 @@ qboolean R_Init( void )
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gl_showtextures = Cvar_Get( "r_showtextures", "0", FCVAR_CHEAT, "show all uploaded textures" );
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r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" );
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r_decals = Cvar_Get( "r_decals", "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" );
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gl_wgl_msaa_samples = Cvar_Get( "gl_wgl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" );
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gl_msaa_samples = Cvar_Get( "gl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" );
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gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
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r_showtree = Cvar_Get( "r_showtree", "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
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r_refdll = Cvar_Get( "r_refdll", "", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "choose renderer implementation, if supported" );
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@ -36,7 +36,7 @@ extern convar_t *vid_highdpi;
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extern convar_t *vid_rotate;
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extern convar_t *vid_scale;
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extern convar_t *gl_wgl_msaa_samples;
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extern convar_t *gl_msaa_samples;
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void R_SaveVideoMode( int w, int h, int render_w, int render_h );
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void VID_CheckChanges( void );
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const char *VID_GetModeString( int vid_mode );
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@ -662,7 +662,7 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
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glw_state.safe++;
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if( !gl_wgl_msaa_samples->value && glw_state.safe == SAFE_NOMSAA )
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if( !gl_msaa_samples->value && glw_state.safe == SAFE_NOMSAA )
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glw_state.safe++; // no need to skip msaa, if we already disabled it
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GL_SetupAttributes(); // re-choose attributes
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@ -805,7 +805,7 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
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glw_state.safe++;
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if( !gl_wgl_msaa_samples->value && glw_state.safe == SAFE_NOMSAA )
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if( !gl_msaa_samples->value && glw_state.safe == SAFE_NOMSAA )
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glw_state.safe++; // no need to skip msaa, if we already disabled it
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GL_SetupAttributes(); // re-choose attributes
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@ -1142,13 +1142,13 @@ void GL_SetupAttributes( int safegl )
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if( safegl < SAFE_NOMSAA )
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{
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switch( (int)gEngfuncs.pfnGetCvarFloat( "gl_wgl_msaa_samples" ))
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switch( (int)gEngfuncs.pfnGetCvarFloat( "gl_msaa_samples" ))
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{
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case 2:
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case 4:
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case 8:
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case 16:
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samples = gEngfuncs.pfnGetCvarFloat( "gl_wgl_msaa_samples" );
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samples = gEngfuncs.pfnGetCvarFloat( "gl_msaa_samples" );
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break;
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default:
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samples = 0; // don't use, because invalid parameter is passed
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@ -1171,7 +1171,7 @@ void GL_SetupAttributes( int safegl )
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}
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else
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{
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gEngfuncs.Cvar_Set( "gl_wgl_msaa_samples", "0" );
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gEngfuncs.Cvar_Set( "gl_msaa_samples", "0" );
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}
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}
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