Fix traditional render tries to load bluenoise
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@ -176,8 +176,9 @@ qboolean R_VkTexturesInit( void ) {
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}
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}
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loadBlueNoiseTextures();
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if (vk_core.rtx)
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loadBlueNoiseTextures();
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return true;
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}
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@ -186,8 +187,9 @@ static void textureDestroy( unsigned int index );
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void R_VkTexturesShutdown( void ) {
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R_VkTexturesSkyboxUnload();
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R_VkTextureDestroy(-1, &g_vktextures.cubemap_placeholder);
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R_VkTextureDestroy(-1, &g_vktextures.blue_noise);
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if (vk_core.rtx)
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R_VkTextureDestroy(-1, &g_vktextures.blue_noise);
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for (int i = 0; i < COUNTOF(g_vktextures.samplers); ++i) {
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if (g_vktextures.samplers[i].sampler != VK_NULL_HANDLE)
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vkDestroySampler(vk_core.device, g_vktextures.samplers[i].sampler, NULL);
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