engine: client: explicitly cast literals to floats

This commit is contained in:
Alibek Omarov 2019-10-06 06:49:47 +03:00
parent 148846c02d
commit c67f065d90
11 changed files with 50 additions and 50 deletions

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@ -55,7 +55,7 @@ short R_LookupColor( byte r, byte g, byte b )
bf = b - clgame.palette[i].b; bf = b - clgame.palette[i].b;
// convert color to monochrome // convert color to monochrome
diff = rf * (rf * 0.2) + gf * (gf * 0.5) + bf * (bf * 0.3); diff = rf * (rf * 0.2f) + gf * (gf * 0.5f) + bf * (bf * 0.3f);
if ( diff < bestdiff ) if ( diff < bestdiff )
{ {

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@ -63,7 +63,7 @@ void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
if( dt != 0.0 ) if( dt != 0.0 )
{ {
VectorSubtract( clgame.entities[idx].curstate.velocity, clgame.entities[idx].prevstate.velocity, delta ); VectorSubtract( clgame.entities[idx].curstate.velocity, clgame.entities[idx].prevstate.velocity, delta );
VectorScale( delta, 1.0 / dt, velocity ); VectorScale( delta, 1.0f / dt, velocity );
} }
else else
{ {

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@ -101,7 +101,7 @@ qboolean CL_EntityTeleported( cl_entity_t *ent )
VectorSubtract( ent->curstate.origin, ent->prevstate.origin, delta ); VectorSubtract( ent->curstate.origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement // compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0 / GAME_FPS )); maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta ); len = VectorLength( delta );
return (len > maxlen); return (len > maxlen);
@ -356,7 +356,7 @@ qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, positi
for( i = 1; i < HISTORY_MAX - 1; i++ ) for( i = 1; i < HISTORY_MAX - 1; i++ )
{ {
at = ent->ph[( imod - i ) & HISTORY_MASK].animtime; at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
if( at == 0.0 ) break; if( at == 0.0f ) break;
if( targettime > at ) if( targettime > at )
{ {

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@ -272,13 +272,13 @@ static float CL_LerpPoint( void )
if( frac < 0.0f ) if( frac < 0.0f )
{ {
if( frac < -0.01 ) if( frac < -0.01f )
cl.time = cl.mtime[1]; cl.time = cl.mtime[1];
frac = 0.0f; frac = 0.0f;
} }
else if( frac > 1.0f ) else if( frac > 1.0f )
{ {
if( frac > 1.01 ) if( frac > 1.01f )
cl.time = cl.mtime[0]; cl.time = cl.mtime[0];
frac = 1.0f; frac = 1.0f;
} }
@ -2941,10 +2941,10 @@ void CL_AdjustClock( void )
{ {
double msec, adjust, sign; double msec, adjust, sign;
msec = ( cl.timedelta * 1000.0 ); msec = ( cl.timedelta * 1000.0f );
sign = ( msec < 0 ) ? 1.0 : -1.0; sign = ( msec < 0 ) ? 1.0f : -1.0f;
msec = fabs( msec ); msec = fabs( msec );
adjust = sign * ( cl_fixtimerate->value / 1000.0 ); adjust = sign * ( cl_fixtimerate->value / 1000.0f );
if( fabs( adjust ) < fabs( cl.timedelta )) if( fabs( adjust ) < fabs( cl.timedelta ))
{ {

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@ -18,10 +18,10 @@ GNU General Public License for more details.
#define NET_TIMINGS 1024 #define NET_TIMINGS 1024
#define NET_TIMINGS_MASK (NET_TIMINGS - 1) #define NET_TIMINGS_MASK (NET_TIMINGS - 1)
#define LATENCY_AVG_FRAC 0.5 #define LATENCY_AVG_FRAC 0.5f
#define FRAMERATE_AVG_FRAC 0.5 #define FRAMERATE_AVG_FRAC 0.5f
#define PACKETLOSS_AVG_FRAC 0.5 #define PACKETLOSS_AVG_FRAC 0.5f
#define PACKETCHOKE_AVG_FRAC 0.5 #define PACKETCHOKE_AVG_FRAC 0.5f
#define NETGRAPH_LERP_HEIGHT 24 #define NETGRAPH_LERP_HEIGHT 24
#define NETGRAPH_NET_COLORS 5 #define NETGRAPH_NET_COLORS 5
#define NUM_LATENCY_SAMPLES 8 #define NUM_LATENCY_SAMPLES 8
@ -203,7 +203,7 @@ void NetGraph_GetFrameData( float *latency, int *latency_count )
else else
{ {
int frame_latency = Q_min( 1.0f, f->latency ); int frame_latency = Q_min( 1.0f, f->latency );
p->latency = (( frame_latency + 0.1 ) / 1.1 ) * ( net_graphheight->value - NETGRAPH_LERP_HEIGHT - 2 ); p->latency = (( frame_latency + 0.1f ) / 1.1f ) * ( net_graphheight->value - NETGRAPH_LERP_HEIGHT - 2 );
if( i > cls.netchan.incoming_sequence - NUM_LATENCY_SAMPLES ) if( i > cls.netchan.incoming_sequence - NUM_LATENCY_SAMPLES )
{ {
@ -229,12 +229,12 @@ void NetGraph_GetFrameData( float *latency, int *latency_count )
} }
// packet loss // packet loss
loss = 100.0 * (float)loss_count / CL_UPDATE_BACKUP; loss = 100.0f * (float)loss_count / CL_UPDATE_BACKUP;
packet_loss = PACKETLOSS_AVG_FRAC * packet_loss + ( 1.0 - PACKETLOSS_AVG_FRAC ) * loss; packet_loss = PACKETLOSS_AVG_FRAC * packet_loss + ( 1.0f - PACKETLOSS_AVG_FRAC ) * loss;
// packet choke // packet choke
choke = 100.0 * (float)choke_count / CL_UPDATE_BACKUP; choke = 100.0f * (float)choke_count / CL_UPDATE_BACKUP;
packet_choke = PACKETCHOKE_AVG_FRAC * packet_choke + ( 1.0 - PACKETCHOKE_AVG_FRAC ) * choke; packet_choke = PACKETCHOKE_AVG_FRAC * packet_choke + ( 1.0f - PACKETCHOKE_AVG_FRAC ) * choke;
} }
/* /*
@ -365,12 +365,12 @@ void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int count, floa
avg -= 1000.0f / cl_updaterate->value; avg -= 1000.0f / cl_updaterate->value;
// can't be below zero // can't be below zero
avg = Q_max( 0.0, avg ); avg = Q_max( 0.0f, avg );
} }
else avg = 0.0; else avg = 0.0;
// move rolling average // move rolling average
framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0 - FRAMERATE_AVG_FRAC ) * framerate; framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate;
Con_SetFont( 0 ); Con_SetFont( 0 );
if( framerate > 0.0f ) if( framerate > 0.0f )
@ -396,8 +396,8 @@ void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int count, floa
if( net_graph->value > 2 ) if( net_graph->value > 2 )
{ {
int loss = (int)(( packet_loss + PACKETLOSS_AVG_FRAC ) - 0.01 ); int loss = (int)(( packet_loss + PACKETLOSS_AVG_FRAC ) - 0.01f );
int choke = (int)(( packet_choke + PACKETCHOKE_AVG_FRAC ) - 0.01 ); int choke = (int)(( packet_choke + PACKETCHOKE_AVG_FRAC ) - 0.01f );
Con_DrawString( x, y, va( "loss: %i choke: %i", loss, choke ), colors ); Con_DrawString( x, y, va( "loss: %i choke: %i", loss, choke ), colors );
} }

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@ -216,7 +216,7 @@ qboolean CL_PlayerTeleported( local_state_t *from, local_state_t *to )
VectorSubtract( to->playerstate.origin, from->playerstate.origin, delta ); VectorSubtract( to->playerstate.origin, from->playerstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement // compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0 / GAME_FPS )); maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta ); len = VectorLength( delta );
return (len > maxlen); return (len > maxlen);
@ -1326,14 +1326,14 @@ void CL_PredictMovement( qboolean repredicting )
cls.correction_time -= host.frametime; cls.correction_time -= host.frametime;
// Make sure smoothtime is postive // Make sure smoothtime is postive
if( cl_smoothtime->value <= 0.0 ) if( cl_smoothtime->value <= 0.0f )
Cvar_DirectSet( cl_smoothtime, "0.1" ); Cvar_DirectSet( cl_smoothtime, "0.1" );
// Clamp from 0 to cl_smoothtime.value // Clamp from 0 to cl_smoothtime.value
cls.correction_time = bound( 0.0, cls.correction_time, cl_smoothtime->value ); cls.correction_time = bound( 0.0, cls.correction_time, cl_smoothtime->value );
// Compute backward interpolation fraction along full correction // Compute backward interpolation fraction along full correction
frac = 1.0 - cls.correction_time / cl_smoothtime->value; frac = 1.0f - cls.correction_time / cl_smoothtime->value;
// Determine how much error we still have to make up for // Determine how much error we still have to make up for
VectorSubtract( cl.simorg, cl.local.lastorigin, delta ); VectorSubtract( cl.simorg, cl.local.lastorigin, delta );

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@ -85,7 +85,7 @@ static qboolean CL_QuakeEntityTeleported( cl_entity_t *ent, entity_state_t *news
VectorSubtract( newstate->origin, ent->prevstate.origin, delta ); VectorSubtract( newstate->origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement // compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0 / GAME_FPS )); maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta ); len = VectorLength( delta );
return (len > maxlen); return (len > maxlen);

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@ -45,7 +45,7 @@ void V_CalcViewRect( void )
sb_lines = 24; // no inventory sb_lines = 24; // no inventory
else sb_lines = 48; else sb_lines = 48;
if( scr_viewsize->value >= 100.0 ) if( scr_viewsize->value >= 100.0f )
{ {
full = true; full = true;
size = 100.0f; size = 100.0f;
@ -58,7 +58,7 @@ void V_CalcViewRect( void )
sb_lines = 0; sb_lines = 0;
full = true; full = true;
} }
size /= 100.0; size /= 100.0f;
clgame.viewport[2] = refState.width * size; clgame.viewport[2] = refState.width * size;
clgame.viewport[3] = refState.height * size; clgame.viewport[3] = refState.height * size;
@ -416,7 +416,7 @@ void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes,
void R_ShowTree( void ) void R_ShowTree( void )
{ {
float x = (float)((refState.width - (int)POINT_SIZE) >> 1); float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
float y = NODE_INTERVAL_Y(1.0); float y = NODE_INTERVAL_Y(1.0f);
mleaf_t *viewleaf; mleaf_t *viewleaf;
if( !cl.worldmodel || !CVAR_TO_BOOL( r_showtree )) if( !cl.worldmodel || !CVAR_TO_BOOL( r_showtree ))

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@ -167,7 +167,7 @@ convar_t *touch_joy_texture;
convar_t *touch_emulate; convar_t *touch_emulate;
// code looks smaller with it // code looks smaller with it
#define B(x) button->x #define B(x) (button->x)
#define SCR_W ((float)refState.width) #define SCR_W ((float)refState.width)
#define SCR_H ((float)refState.height) #define SCR_H ((float)refState.height)
#define TO_SCRN_Y(x) (refState.height * (x)) #define TO_SCRN_Y(x) (refState.height * (x))
@ -1065,7 +1065,7 @@ void Touch_DrawTexture ( float x1, float y1, float x2, float y2, int texture, by
#define GRID_COUNT_X ((int)touch_grid_count->value) #define GRID_COUNT_X ((int)touch_grid_count->value)
#define GRID_COUNT_Y (((int)touch_grid_count->value) * SCR_H / SCR_W) #define GRID_COUNT_Y (((int)touch_grid_count->value) * SCR_H / SCR_W)
#define GRID_X (1.0/GRID_COUNT_X) #define GRID_X (1.0f/GRID_COUNT_X)
#define GRID_Y (SCR_W/SCR_H/GRID_COUNT_X) #define GRID_Y (SCR_W/SCR_H/GRID_COUNT_X)
#define GRID_ROUND_X(x) ((float)round( x * GRID_COUNT_X ) / GRID_COUNT_X) #define GRID_ROUND_X(x) ((float)round( x * GRID_COUNT_X ) / GRID_COUNT_X)
#define GRID_ROUND_Y(x) ((float)round( x * GRID_COUNT_Y ) / GRID_COUNT_Y) #define GRID_ROUND_Y(x) ((float)round( x * GRID_COUNT_Y ) / GRID_COUNT_Y)
@ -1846,14 +1846,14 @@ int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx
{ {
static float y1 = 0; static float y1 = 0;
y1 += dy; y1 += dy;
if( dy > 0.4 ) if( dy > 0.4f )
Con_Bottom(); Con_Bottom();
if( y1 > 0.01 ) if( y1 > 0.01f )
{ {
Con_PageUp( 1 ); Con_PageUp( 1 );
y1 = 0; y1 = 0;
} }
if( y1 < -0.01 ) if( y1 < -0.01f )
{ {
Con_PageDown( 1 ); Con_PageDown( 1 );
y1 = 0; y1 = 0;

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@ -512,45 +512,45 @@ static void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove
moveflags |= S; moveflags |= S;
} }
if ( forwardmove > 0.7 && !( moveflags & F )) if ( forwardmove > 0.7f && !( moveflags & F ))
{ {
moveflags |= F; moveflags |= F;
Cmd_ExecuteString( "+forward" ); Cmd_ExecuteString( "+forward" );
} }
else if ( forwardmove < 0.7 && ( moveflags & F )) else if ( forwardmove < 0.7f && ( moveflags & F ))
{ {
moveflags &= ~F; moveflags &= ~F;
Cmd_ExecuteString( "-forward" ); Cmd_ExecuteString( "-forward" );
} }
if ( forwardmove < -0.7 && !( moveflags & B )) if ( forwardmove < -0.7f && !( moveflags & B ))
{ {
moveflags |= B; moveflags |= B;
Cmd_ExecuteString( "+back" ); Cmd_ExecuteString( "+back" );
} }
else if ( forwardmove > -0.7 && ( moveflags & B )) else if ( forwardmove > -0.7f && ( moveflags & B ))
{ {
moveflags &= ~B; moveflags &= ~B;
Cmd_ExecuteString( "-back" ); Cmd_ExecuteString( "-back" );
} }
if ( sidemove > 0.9 && !( moveflags & R )) if ( sidemove > 0.9f && !( moveflags & R ))
{ {
moveflags |= R; moveflags |= R;
Cmd_ExecuteString( "+moveright" ); Cmd_ExecuteString( "+moveright" );
} }
else if ( sidemove < 0.9 && ( moveflags & R )) else if ( sidemove < 0.9f && ( moveflags & R ))
{ {
moveflags &= ~R; moveflags &= ~R;
Cmd_ExecuteString( "-moveright" ); Cmd_ExecuteString( "-moveright" );
} }
if ( sidemove < -0.9 && !( moveflags & L )) if ( sidemove < -0.9f && !( moveflags & L ))
{ {
moveflags |= L; moveflags |= L;
Cmd_ExecuteString( "+moveleft" ); Cmd_ExecuteString( "+moveleft" );
} }
else if ( sidemove > -0.9 && ( moveflags & L )) else if ( sidemove > -0.9f && ( moveflags & L ))
{ {
moveflags &= ~L; moveflags &= ~L;
Cmd_ExecuteString( "-moveleft" ); Cmd_ExecuteString( "-moveleft" );

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@ -321,13 +321,13 @@ static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean k
for( j = 0; j < 3; j++ ) for( j = 0; j < 3; j++ )
{ {
// avoid round off error when possible // avoid round off error when possible
if( in->plane->normal[j] == 1.0 ) if( in->plane->normal[j] == 1.0f )
mid[j] = in->plane->dist; mid[j] = in->plane->dist;
else if( in->plane->normal[j] == -1.0 ) else if( in->plane->normal[j] == -1.0f )
mid[j] = -in->plane->dist; mid[j] = -in->plane->dist;
else if( split->normal[j] == 1.0 ) else if( split->normal[j] == 1.0f )
mid[j] = split->dist; mid[j] = split->dist;
else if( split->normal[j] == -1.0 ) else if( split->normal[j] == -1.0f )
mid[j] = -split->dist; mid[j] = -split->dist;
else mid[j] = p1[j] + dot * (p2[j] - p1[j]); else mid[j] = p1[j] + dot * (p2[j] - p1[j]);
} }
@ -438,13 +438,13 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
for( j = 0; j < 3; j++ ) for( j = 0; j < 3; j++ )
{ {
// avoid round off error when possible // avoid round off error when possible
if( in->plane->normal[j] == 1.0 ) if( in->plane->normal[j] == 1.0f )
mid[j] = in->plane->dist; mid[j] = in->plane->dist;
else if( in->plane->normal[j] == -1.0 ) else if( in->plane->normal[j] == -1.0f )
mid[j] = -in->plane->dist; mid[j] = -in->plane->dist;
else if( split->normal[j] == 1.0 ) else if( split->normal[j] == 1.0f )
mid[j] = split->dist; mid[j] = split->dist;
else if( split->normal[j] == -1.0 ) else if( split->normal[j] == -1.0f )
mid[j] = -split->dist; mid[j] = -split->dist;
else mid[j] = p1[j] + dot * (p2[j] - p1[j]); else mid[j] = p1[j] + dot * (p2[j] - p1[j]);
} }