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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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@ -123,13 +123,13 @@ keyname_t keynames[] =
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{"JOY4" , K_JOY4 , ""},
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{"C_BUTTON", K_C_BUTTON, ""},
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{"Z_BUTTON", K_Z_BUTTON, ""},
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{"AUX20", K_AUX20, ""}, // generic
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{"AUX21", K_AUX21, ""},
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{"AUX22", K_AUX22, ""},
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{"AUX23", K_AUX23, ""},
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{"AUX24", K_AUX24, ""},
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{"AUX25", K_AUX25, ""},
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{"AUX26", K_AUX26, ""},
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{"MISC_BUTTON", K_MISC_BUTTON, ""},
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{"PADDLE1", K_PADDLE1_BUTTON, ""},
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{"PADDLE2", K_PADDLE2_BUTTON, ""},
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{"PADDLE3", K_PADDLE3_BUTTON, ""},
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{"PADDLE4", K_PADDLE4_BUTTON, ""},
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{"TOUCHPAD", K_TOUCHPAD, ""},
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{"AUX26", K_AUX26, ""}, // generic
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{"AUX27", K_AUX27, ""},
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{"AUX28", K_AUX28, ""},
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{"AUX29", K_AUX29, ""},
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@ -145,11 +145,23 @@
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#define K_DPAD_RIGHT K_AUX19
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#define K_AUX20 226
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#define K_MISC_BUTTON K_AUX20 // Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button
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#define K_AUX21 227
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#define K_PADDLE1_BUTTON K_AUX21 // Xbox Elite paddle P1-P4
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#define K_AUX22 228
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#define K_PADDLE2_BUTTON K_AUX22
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#define K_AUX23 229
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#define K_PADDLE3_BUTTON K_AUX23
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#define K_AUX24 230
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#define K_PADDLE4_BUTTON K_AUX24
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#define K_AUX25 231
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#define K_TOUCHPAD K_AUX25 // PS4/PS5 touchpad button
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#define K_AUX26 232
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#define K_AUX27 233
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#define K_AUX28 234
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