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engine: client: implement pfnFilteredClientCmd
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@ -1744,6 +1744,20 @@ static int GAME_EXPORT pfnClientCmd( const char *szCmdString )
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return 1;
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}
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/*
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=============
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pfnFilteredClientCmd
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=============
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*/
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static int GAME_EXPORT pfnFilteredClientCmd( const char *szCmdString )
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{
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if( !COM_CheckString( szCmdString ))
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return 0;
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Cbuf_AddFilteredText( szCmdString );
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Cbuf_AddFilteredText( "\n" );
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}
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/*
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=============
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pfnGetPlayerInfo
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@ -3878,10 +3892,7 @@ static cl_enginefunc_t gEngfuncs =
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pfnGetAppID,
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Cmd_AliasGetList,
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pfnVguiWrap2_GetMouseDelta,
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// HACKHACK: added it here so it wouldn't cause overflow or segfault
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// TODO: itself client command filtering is not implemented yet
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pfnClientCmd
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pfnFilteredClientCmd
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};
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void CL_UnloadProgs( void )
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