rtx: increase entity light limit
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@ -270,9 +270,7 @@ typedef struct {
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struct {
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int num_lights;
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vk_light_entity_t lights[64];
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// TODO spot light entities
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vk_light_entity_t lights[256];
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} g_light_entities;
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static void weirdGoldsrcLightScaling( vec3_t intensity ) {
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