rtx: make default light radius smaller, fix #242

This commit is contained in:
Ivan Avdeev 2021-11-29 21:17:22 -08:00
parent 93fba1018c
commit c833d0e320
1 changed files with 1 additions and 1 deletions

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@ -860,7 +860,7 @@ static void processStaticPointLights( void ) {
g_lights.num_point_lights = 0;
for (int i = 0; i < g_map_entities.num_lights; ++i) {
const vk_light_entity_t *le = g_map_entities.lights + i;
const float default_radius = 50.f; // FIXME tune
const float default_radius = 2.f; // FIXME tune
const float hack_attenuation = 100.f; // FIXME tune
const float hack_attenuation_spot = 100.f; // FIXME tune
float radius = le->radius > 0.f ? le->radius : default_radius;