make ray_interop.h a bit more self-sufficient

This commit is contained in:
Ivan Avdeev 2021-12-21 21:38:04 -08:00
parent 8d552b5d94
commit ccab9e6ea6
1 changed files with 2 additions and 0 deletions

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@ -1,6 +1,8 @@
// Common definitions for both shaders and native code
#ifndef GLSL
#include "xash3d_types.h"
#define MAX_EMISSIVE_KUSOCHKI 256
#define uint uint32_t
#define vec2 vec2_t
#define vec3 vec3_t