make ray_interop.h a bit more self-sufficient
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@ -1,6 +1,8 @@
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// Common definitions for both shaders and native code
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#ifndef GLSL
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#include "xash3d_types.h"
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#define MAX_EMISSIVE_KUSOCHKI 256
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#define uint uint32_t
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#define vec2 vec2_t
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#define vec3 vec3_t
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