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engine: server: reformat SV_Init
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parent
77bebe3000
commit
ce1fc386a2
@ -843,93 +843,93 @@ void SV_Init( void )
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SV_InitHostCommands();
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Cvar_Get ("protocol", va( "%i", PROTOCOL_VERSION ), FCVAR_READ_ONLY, "displays server protocol version" );
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Cvar_Get ("suitvolume", "0.25", FCVAR_ARCHIVE, "HEV suit volume" );
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Cvar_Get ("sv_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
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Cvar_Get( "protocol", va( "%i", PROTOCOL_VERSION ), FCVAR_READ_ONLY, "displays server protocol version" );
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Cvar_Get( "suitvolume", "0.25", FCVAR_ARCHIVE, "HEV suit volume" );
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Cvar_Get( "sv_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
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Cvar_Get( "gamedir", GI->gamefolder, FCVAR_READ_ONLY, "game folder" );
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Cvar_Get( "sv_alltalk", "1", 0, "allow to talking for all players (legacy, unused)" );
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Cvar_Get( "sv_allow_PhysX", "1", FCVAR_ARCHIVE, "allow XashXT to usage PhysX engine" ); // XashXT cvar
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Cvar_Get( "sv_precache_meshes", "1", FCVAR_ARCHIVE, "cache SOLID_CUSTOM meshes before level loading" ); // Paranoia 2 cvar
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Cvar_Get ("mapcyclefile", "mapcycle.txt", 0, "name of config file for map changing rules" );
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Cvar_Get ("servercfgfile","server.cfg", 0, "name of dedicated server configuration file" );
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Cvar_Get ("lservercfgfile","listenserver.cfg", 0, "name of listen server configuration file" );
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Cvar_Get ("logsdir","logs", 0, "default folder to write server logs" );
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Cvar_Get( "mapcyclefile", "mapcycle.txt", 0, "name of config file for map changing rules" );
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Cvar_Get( "servercfgfile", "server.cfg", 0, "name of dedicated server configuration file" );
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Cvar_Get( "lservercfgfile", "listenserver.cfg", 0, "name of listen server configuration file" );
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Cvar_Get( "logsdir", "logs", 0, "default folder to write server logs" );
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Cvar_RegisterVariable (&sv_zmax);
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Cvar_RegisterVariable (&sv_wateramp);
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Cvar_RegisterVariable (&sv_skycolor_r);
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Cvar_RegisterVariable (&sv_skycolor_g);
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Cvar_RegisterVariable (&sv_skycolor_b);
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Cvar_RegisterVariable (&sv_skyvec_x);
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Cvar_RegisterVariable (&sv_skyvec_y);
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Cvar_RegisterVariable (&sv_skyvec_z);
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Cvar_RegisterVariable (&sv_skyname);
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Cvar_RegisterVariable (&sv_footsteps);
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Cvar_RegisterVariable (&sv_wateralpha);
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Cvar_RegisterVariable (&sv_cheats);
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Cvar_RegisterVariable (&sv_airmove);
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Cvar_RegisterVariable (&sv_fps);
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Cvar_RegisterVariable (&showtriggers);
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Cvar_RegisterVariable (&sv_aim);
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Cvar_RegisterVariable (&motdfile);
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Cvar_RegisterVariable (&deathmatch);
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Cvar_RegisterVariable (&coop);
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Cvar_RegisterVariable (&teamplay);
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Cvar_RegisterVariable (&skill);
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Cvar_RegisterVariable (&temp1);
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Cvar_RegisterVariable( &sv_zmax );
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Cvar_RegisterVariable( &sv_wateramp );
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Cvar_RegisterVariable( &sv_skycolor_r );
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Cvar_RegisterVariable( &sv_skycolor_g );
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Cvar_RegisterVariable( &sv_skycolor_b );
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Cvar_RegisterVariable( &sv_skyvec_x );
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Cvar_RegisterVariable( &sv_skyvec_y );
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Cvar_RegisterVariable( &sv_skyvec_z );
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Cvar_RegisterVariable( &sv_skyname );
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Cvar_RegisterVariable( &sv_footsteps );
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Cvar_RegisterVariable( &sv_wateralpha );
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Cvar_RegisterVariable( &sv_cheats );
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Cvar_RegisterVariable( &sv_airmove );
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Cvar_RegisterVariable( &sv_fps );
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Cvar_RegisterVariable( &showtriggers );
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Cvar_RegisterVariable( &sv_aim );
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Cvar_RegisterVariable( &motdfile );
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Cvar_RegisterVariable( &deathmatch );
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Cvar_RegisterVariable( &coop );
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Cvar_RegisterVariable( &teamplay );
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Cvar_RegisterVariable( &skill );
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Cvar_RegisterVariable( &temp1 );
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Cvar_RegisterVariable (&rcon_password);
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Cvar_RegisterVariable (&sv_stepsize);
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Cvar_RegisterVariable (&sv_newunit);
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Cvar_RegisterVariable (&hostname);
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Cvar_RegisterVariable( &rcon_password );
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Cvar_RegisterVariable( &sv_stepsize );
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Cvar_RegisterVariable( &sv_newunit );
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Cvar_RegisterVariable( &hostname );
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timeout = Cvar_Get( "timeout", "125", FCVAR_SERVER, "connection timeout" );
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sv_pausable = Cvar_Get( "pausable", "1", FCVAR_SERVER, "allow players to pause or not" );
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sv_validate_changelevel = Cvar_Get( "sv_validate_changelevel", "1", FCVAR_ARCHIVE, "test change level for level-designer errors" );
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Cvar_RegisterVariable (&sv_clienttrace);
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Cvar_RegisterVariable (&sv_bounce);
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Cvar_RegisterVariable (&sv_spectatormaxspeed);
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Cvar_RegisterVariable (&sv_waterfriction);
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Cvar_RegisterVariable (&sv_wateraccelerate);
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Cvar_RegisterVariable (&sv_rollangle);
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Cvar_RegisterVariable (&sv_rollspeed);
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Cvar_RegisterVariable (&sv_airaccelerate);
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Cvar_RegisterVariable (&sv_maxvelocity);
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Cvar_RegisterVariable (&sv_gravity);
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Cvar_RegisterVariable (&sv_maxspeed);
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Cvar_RegisterVariable (&sv_accelerate);
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Cvar_RegisterVariable (&sv_friction);
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Cvar_RegisterVariable (&sv_edgefriction);
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Cvar_RegisterVariable (&sv_stopspeed);
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Cvar_RegisterVariable( &sv_clienttrace );
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Cvar_RegisterVariable( &sv_bounce );
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Cvar_RegisterVariable( &sv_spectatormaxspeed );
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Cvar_RegisterVariable( &sv_waterfriction );
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Cvar_RegisterVariable( &sv_wateraccelerate );
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Cvar_RegisterVariable( &sv_rollangle );
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Cvar_RegisterVariable( &sv_rollspeed );
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Cvar_RegisterVariable( &sv_airaccelerate );
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Cvar_RegisterVariable( &sv_maxvelocity );
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Cvar_RegisterVariable( &sv_gravity );
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Cvar_RegisterVariable( &sv_maxspeed );
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Cvar_RegisterVariable( &sv_accelerate );
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Cvar_RegisterVariable( &sv_friction );
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Cvar_RegisterVariable( &sv_edgefriction );
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Cvar_RegisterVariable( &sv_stopspeed );
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sv_maxclients = Cvar_Get( "maxplayers", "1", FCVAR_LATCH, "server max capacity" );
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sv_check_errors = Cvar_Get( "sv_check_errors", "0", FCVAR_ARCHIVE, "check edicts for errors" );
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public_server = Cvar_Get ("public", "0", 0, "change server type from private to public" );
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sv_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" );
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sv_reconnect_limit = Cvar_Get ("sv_reconnect_limit", "3", FCVAR_ARCHIVE, "max reconnect attempts" );
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Cvar_RegisterVariable (&sv_failuretime );
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Cvar_RegisterVariable (&sv_unlag);
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Cvar_RegisterVariable (&sv_maxunlag);
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Cvar_RegisterVariable (&sv_unlagpush);
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Cvar_RegisterVariable (&sv_unlagsamples);
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Cvar_RegisterVariable (&sv_allow_upload);
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Cvar_RegisterVariable (&sv_allow_download);
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Cvar_RegisterVariable (&sv_send_logos);
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Cvar_RegisterVariable (&sv_send_resources);
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Cvar_RegisterVariable (&sv_uploadmax);
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Cvar_RegisterVariable (&sv_version);
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Cvar_RegisterVariable (&sv_instancedbaseline);
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Cvar_RegisterVariable (&sv_consistency);
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Cvar_RegisterVariable (&sv_downloadurl);
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Cvar_RegisterVariable( &sv_failuretime );
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Cvar_RegisterVariable( &sv_unlag );
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Cvar_RegisterVariable( &sv_maxunlag );
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Cvar_RegisterVariable( &sv_unlagpush );
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Cvar_RegisterVariable( &sv_unlagsamples );
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Cvar_RegisterVariable( &sv_allow_upload );
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Cvar_RegisterVariable( &sv_allow_download );
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Cvar_RegisterVariable( &sv_send_logos );
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Cvar_RegisterVariable( &sv_send_resources );
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Cvar_RegisterVariable( &sv_uploadmax );
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Cvar_RegisterVariable( &sv_version );
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Cvar_RegisterVariable( &sv_instancedbaseline );
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Cvar_RegisterVariable( &sv_consistency );
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Cvar_RegisterVariable( &sv_downloadurl );
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sv_novis = Cvar_Get( "sv_novis", "0", 0, "force to ignore server visibility" );
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sv_hostmap = Cvar_Get( "hostmap", GI->startmap, 0, "keep name of last entered map" );
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Cvar_RegisterVariable (&sv_password);
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Cvar_RegisterVariable (&sv_lan);
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Cvar_RegisterVariable (&violence_ablood);
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Cvar_RegisterVariable (&violence_hblood);
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Cvar_RegisterVariable (&violence_agibs);
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Cvar_RegisterVariable (&violence_hgibs);
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Cvar_RegisterVariable (&mp_logecho);
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Cvar_RegisterVariable (&mp_logfile);
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Cvar_RegisterVariable (&sv_background_freeze);
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Cvar_RegisterVariable( &sv_password );
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Cvar_RegisterVariable( &sv_lan );
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Cvar_RegisterVariable( &violence_ablood );
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Cvar_RegisterVariable( &violence_hblood );
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Cvar_RegisterVariable( &violence_agibs );
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Cvar_RegisterVariable( &violence_hgibs );
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Cvar_RegisterVariable( &mp_logecho );
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Cvar_RegisterVariable( &mp_logfile );
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Cvar_RegisterVariable( &sv_background_freeze );
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sv_allow_joystick = Cvar_Get( "sv_allow_joystick", "1", FCVAR_ARCHIVE, "allow connect with joystick enabled" );
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sv_allow_mouse = Cvar_Get( "sv_allow_mouse", "1", FCVAR_ARCHIVE, "allow connect with mouse" );
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