vk: increase limits for triapi
c4a1 was using too many indices
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@ -7,7 +7,7 @@
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#include "xash3d_mathlib.h"
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#define MAX_TRIAPI_VERTICES 1024
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#define MAX_TRIAPI_INDICES 1024
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#define MAX_TRIAPI_INDICES 4096
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static struct {
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vk_vertex_t vertices[MAX_TRIAPI_VERTICES];
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@ -44,6 +44,11 @@ static int genTriangleStripIndices(void) {
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int num_indices = 0;
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uint16_t *const dst_idx = g_triapi.indices;
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for (int i = 2; i < g_triapi.num_vertices; ++i) {
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if (num_indices > MAX_TRIAPI_INDICES - 3) {
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gEngine.Con_Printf(S_ERROR "Triapi ran out of indices space, max %d (vertices=%d)\n", MAX_TRIAPI_INDICES, g_triapi.num_vertices);
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break;
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}
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if( i & 1 )
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{
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// draw triangle [n-1 n-2 n]
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