engine: no return type for RenderFrame

This commit is contained in:
Alibek Omarov 2019-05-12 03:09:40 +03:00
parent 5af6506d86
commit d14ce61520
2 changed files with 4 additions and 2 deletions

View File

@ -35,7 +35,7 @@ void GL_FreeImage( const char *name )
ref.dllFuncs.GL_FreeTexture( texnum );
}
int GL_RenderFrame( const ref_viewpass_t *rvp )
void GL_RenderFrame( const ref_viewpass_t *rvp )
{
refState.time = cl.time;
refState.oldtime = cl.oldtime;
@ -529,6 +529,8 @@ qboolean R_Init( void )
return false;
}
Con_Reportf( "Renderer %s initialized\n", refdll );
SCR_Init();
return true;

View File

@ -38,7 +38,7 @@ void R_GetTextureParms( int *w, int *h, int texnum );
#define GL_UpdateTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), true )
#define R_GetBuiltinTexture( name ) ref.dllFuncs.GL_LoadTexture( (name), 0, 0, 0 )
int GL_RenderFrame( const struct ref_viewpass_s *rvp );
void GL_RenderFrame( const struct ref_viewpass_s *rvp );
// common engine and renderer cvars
extern convar_t *r_decals;