engine: fix searching filesystem_stdio on mobile platforms

This commit is contained in:
Alibek Omarov 2022-08-06 20:15:18 +03:00
parent bc00c6c54b
commit d6dfeaeba7
3 changed files with 10 additions and 4 deletions

View File

@ -398,8 +398,7 @@ typedef void (*xcommand_t)( void );
//
// filesystem_engine.c
//
#define FILESYSTEM_STDIO_DLL "filesystem_stdio." OS_LIB_EXT
qboolean FS_LoadProgs( const char *name );
qboolean FS_LoadProgs( void );
void FS_Init( void );
void FS_Shutdown( void );

View File

@ -56,8 +56,15 @@ static void FS_UnloadProgs( void )
fs_hInstance = 0;
}
qboolean FS_LoadProgs( const char *name )
#ifdef XASH_INTERNAL_GAMELIBS
#define FILESYSTEM_STDIO_DLL "filesystem_stdio"
#else
#define FILESYSTEM_STDIO_DLL "filesystem_stdio." OS_LIB_EXT
#endif
qboolean FS_LoadProgs( void )
{
const char *name = FILESYSTEM_STDIO_DLL;
FSAPI GetFSAPI;
fs_hInstance = COM_LoadLibrary( name, false, true );

View File

@ -1033,7 +1033,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
return;
}
FS_LoadProgs( FILESYSTEM_STDIO_DLL );
FS_LoadProgs();
if( FS_SetCurrentDirectory( host.rootdir ) != 0 )
Con_Reportf( "%s is working directory now\n", host.rootdir );