engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway

This commit is contained in:
Alibek Omarov 2023-01-31 07:18:23 +03:00
parent f7d4e5a2ea
commit d7af50ea6c
2 changed files with 0 additions and 2 deletions

View File

@ -55,7 +55,6 @@ void GL_RenderFrame( const ref_viewpass_t *rvp )
VectorCopy( rvp->vieworigin, refState.vieworg );
VectorCopy( rvp->viewangles, refState.viewangles );
AngleVectors( refState.viewangles, refState.vforward, refState.vright, refState.vup );
ref.dllFuncs.GL_RenderFrame( rvp );
}

View File

@ -102,7 +102,6 @@ typedef struct ref_globals_s
vec3_t vieworg;
vec3_t viewangles;
vec3_t vforward, vright, vup;
// todo: fill this without engine help
// move to local