vk: fix TRI_QUADS and primitive_mode tracking
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421c0ea733
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d87690876f
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@ -84,7 +84,7 @@ void TriBegin( int primitive_mode ) {
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static int genQuadsIndices(void) {
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int num_indices = 0;
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uint16_t *const dst_idx = g_triapi.indices;
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for (int i = 3; i < g_triapi.num_vertices; i+=4) {
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for (int i = 0; i < g_triapi.num_vertices - 3; i+=4) {
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if (num_indices > MAX_TRIAPI_INDICES - 6) {
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gEngine.Con_Printf(S_ERROR "Triapi ran out of indices space, max %d (vertices=%d)\n", MAX_TRIAPI_INDICES, g_triapi.num_vertices);
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break;
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@ -167,9 +167,6 @@ void TriEnd( void ) {
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if (!g_triapi.primitive_mode)
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return;
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if (!g_triapi.num_vertices)
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return;
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const vk_vertex_t *const v = g_triapi.vertices + g_triapi.num_vertices - 1;
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const vec4_t color = {v->color[0] / 255.f, v->color[1] / 255.f, v->color[2] / 255.f, 1.f};
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TriEndEx( color, "unnamed triapi" );
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@ -179,9 +176,6 @@ void TriEndEx( const vec4_t color, const char* name ) {
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if (!g_triapi.primitive_mode)
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return;
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if (!g_triapi.num_vertices)
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return;
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int num_indices = 0;
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switch(g_triapi.primitive_mode - 1) {
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/* case TRI_TRIANGLES: */
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