oops, wrong emissive formula

This commit is contained in:
NightFox 2024-01-11 21:27:59 +03:00
parent 477f8c503c
commit d9aa6f9942
1 changed files with 2 additions and 2 deletions

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@ -91,9 +91,9 @@ void primaryRayHit(rayQueryEXT rq, inout RayPayloadPrimary payload) {
//payload.emissive.rgb = clamp((kusok.emissive * (1.0/3.0) / 20), 0, 1.0) * SRGBtoLINEAR(payload.base_color_a.rgb);
//payload.emissive.rgb = (sqrt(sqrt(kusok.emissive)) * (1.0/3.0)) * SRGBtoLINEAR(payload.base_color_a.rgb);
//payload.emissive.rgb = (sqrt(kusok.emissive) / 8) * payload.base_color_a.rgb;
//payload.emissive.rgb = (sqrt(kusok.emissive) / 4) * payload.base_color_a.rgb; // better for HDR
payload.emissive.rgb = (sqrt(kusok.emissive) / 6) * payload.base_color_a.rgb; // better for HDR (maybe 8 better)
//payload.emissive.rgb = clamp(sqrt(kusok.emissive) / 4, 0.0, 1.5) * payload.base_color_a.rgb;
payload.emissive.rgb = (pow(kusok.emissive, vec3(1/2.2)) / 8) * payload.base_color_a.rgb;
//payload.emissive.rgb = (pow(kusok.emissive, vec3(1/2.2)) / 8) * payload.base_color_a.rgb;
//payload.emissive.rgb = kusok.emissive * payload.base_color_a.rgb;
#else
// Fake texture color