diff --git a/.github/ISSUE_TEMPLATE/crash-report.md b/.github/ISSUE_TEMPLATE/crash-report.md new file mode 100644 index 00000000..24567d6e --- /dev/null +++ b/.github/ISSUE_TEMPLATE/crash-report.md @@ -0,0 +1,23 @@ +--- +name: Crash report +about: The renderer crashed. Let us know +title: '' +labels: bug, crash +assignees: '' + +--- + +Note that this is only for Vulkan/Ray tracing renderer. Prior to submitting anything here make sure that the game does not crash with native GL renderer (`-ref gl`). + +**To Reproduce** +1. Map name or attached save file +2. Actions to perform (e.g. go to that room and do this; screenshots appreciated) + +**Artifacts** +E.g. attach last few lines of logs (it may be an assert that's informative). + +**Moar context:** + - Commit hash of the build + - OS + - GPU vendor and model + - Driver version diff --git a/.github/ISSUE_TEMPLATE/visual-glitches-report.md b/.github/ISSUE_TEMPLATE/visual-glitches-report.md new file mode 100644 index 00000000..3397c768 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/visual-glitches-report.md @@ -0,0 +1,29 @@ +--- +name: Visual glitches report +about: Something doesn't look right +title: '' +labels: bug, ray tracing, visual bug +assignees: '' + +--- + +Note that: +- this is only for Vulkan/Ray tracing renderer. Prior to submitting anything here make sure that the game looks correct with native GL renderer (`-ref gl`). +- the renderer is WIP so there are way too many known visual bugs. Make sure to search issues first for it is very likely that we already know about it. +- Traditional rasterizer is not being actively maintained, so visual glitches in that won't be addressed for a while (unless they stall rt renderer progress). + +**To reproduce** +1. Map name or attached save file +2. Steps to do (e.g. go to a specific room and perform some action) + +**Screenshots** +1. The thing that looks wrong +2. How it's supposed to look, e.g.: + - screenshot from the same angle made using vanilla GL renderer + - screenshot from a production ready PBR/RT renderer of a similar scene with similar materials and lighting parameters. + +**Moar context** +- Commit hash +- OS +- GPU vendor and model +- Driver version