rt: use a bit more reasonable compute groups
doesn't really affect perf tho
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@ -5,7 +5,7 @@
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#include "utils.glsl"
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layout(local_size_x = 16, local_size_y = 8, local_size_z = 1) in;
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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#include "ray_light_direct_iface.h"
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@ -164,7 +164,7 @@ void XVK_RayTraceLightDirectReloadPipeline( void ) {
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}
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void XVK_RayTraceLightDirect( VkCommandBuffer cmdbuf, const xvk_ray_trace_light_direct_t *args ) {
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const uint32_t WG_W = 16;
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const uint32_t WG_W = 8;
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const uint32_t WG_H = 8;
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updateDescriptors( args );
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