ref: vk: fix matrix4x4_identity to m_matrix4x4_identity which conflicts in Vita port

This commit is contained in:
Alibek Omarov 2023-04-28 17:43:01 +03:00
parent a117338435
commit e5e2a63ba2
2 changed files with 4 additions and 4 deletions

View File

@ -1123,7 +1123,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
// FIXME VK what is our vk_render matrix state now? do we have all matrices set properly?
// TODO this can be done only once for all beams, i.e. before calling CL_DrawEFX
VK_RenderStateSetMatrixModel( matrix4x4_identity );
VK_RenderStateSetMatrixModel( m_matrix4x4_identity );
// TODO gl renderer has per-vertex color that is updated using brightness and whatever
VK_RenderDebugLabelBegin( "beam" );

View File

@ -600,12 +600,12 @@ static void drawEntity( cl_entity_t *ent, int render_mode )
break;
case mod_studio:
VK_RenderStateSetMatrixModel( matrix4x4_identity );
VK_RenderStateSetMatrixModel( m_matrix4x4_identity );
VK_StudioDrawModel( ent, render_mode, blend );
break;
case mod_sprite:
VK_RenderStateSetMatrixModel( matrix4x4_identity );
VK_RenderStateSetMatrixModel( m_matrix4x4_identity );
R_VkSpriteDrawModel( ent, blend );
break;
@ -630,7 +630,7 @@ void VK_SceneRender( const ref_viewpass_t *rvp ) {
VK_RenderStateSetMatrixProjection( g_camera.projectionMatrix, g_camera.fov_y ); // FIXME why is this in degrees, not in radians? * M_PI_F / 360.0f );
VK_RenderStateSetMatrixView( g_camera.modelviewMatrix );
VK_RenderStateSetMatrixModel( matrix4x4_identity );
VK_RenderStateSetMatrixModel( m_matrix4x4_identity );
VK_RenderDebugLabelBegin( "opaque" );