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engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
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182d8edb42
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@ -565,66 +565,62 @@ static void SetWidthAndHeightFromCommandLine( void )
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static void SetFullscreenModeFromCommandLine( void )
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{
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#if !XASH_MOBILE_PLATFORM
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if ( Sys_CheckParm("-fullscreen") )
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if( Sys_CheckParm( "-fullscreen" ))
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{
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Cvar_Set( "fullscreen", "1" );
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}
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else if ( Sys_CheckParm( "-windowed" ) )
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else if( Sys_CheckParm( "-windowed" ))
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{
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Cvar_Set( "fullscreen", "0" );
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}
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#endif
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}
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void R_CollectRendererNames( void )
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static void R_CollectRendererNames( void )
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{
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const char *renderers[] = DEFAULT_RENDERERS;
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int i, cur;
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cur = 0;
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for( i = 0; i < DEFAULT_RENDERERS_LEN; i++ )
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// ordering is important!
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static const char *shortNames[] =
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{
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string temp;
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void *dll, *pfn;
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#if XASH_REF_GL_ENABLED
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"gl",
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#endif
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#if XASH_REF_NANOGL_ENABLED
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"gles1",
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#endif
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#if XASH_REF_GLWES_ENABLED
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"gles2",
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#endif
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#if XASH_REF_GL4ES_ENABLED
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"gl4es",
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#endif
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#if XASH_REF_SOFT_ENABLED
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"soft",
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#endif
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};
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R_GetRendererName( temp, sizeof( temp ), renderers[i] );
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// ordering is important here too!
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static const char *readableNames[ARRAYSIZE( shortNames )] =
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{
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#if XASH_REF_GL_ENABLED
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"OpenGL",
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#endif
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#if XASH_REF_NANOGL_ENABLED
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"GLES1 (NanoGL)",
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#endif
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#if XASH_REF_GLWES_ENABLED
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"GLES2 (gl-wes-v2)",
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#endif
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#if XASH_REF_GL4ES_ENABLED
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"GL4ES",
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#endif
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#if XASH_REF_SOFT_ENABLED
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"Software",
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#endif
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};
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dll = COM_LoadLibrary( temp, false, true );
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if( !dll )
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{
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Con_Reportf( "R_CollectRendererNames: can't load library %s: %s\n", temp, COM_GetLibraryError() );
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continue;
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}
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pfn = COM_GetProcAddress( dll, GET_REF_API );
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if( !pfn )
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{
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Con_Reportf( "R_CollectRendererNames: can't find API entry point in %s\n", temp );
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COM_FreeLibrary( dll );
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continue;
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}
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Q_strncpy( ref.shortNames[cur], renderers[i], sizeof( ref.shortNames[cur] ));
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pfn = COM_GetProcAddress( dll, GET_REF_HUMANREADABLE_NAME );
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if( !pfn ) // just in case
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{
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Con_Reportf( "R_CollectRendererNames: can't find GetHumanReadableName export in %s\n", temp );
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Q_strncpy( ref.readableNames[cur], renderers[i], sizeof( ref.readableNames[cur] ));
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}
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else
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{
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REF_HUMANREADABLE_NAME GetHumanReadableName = (REF_HUMANREADABLE_NAME)pfn;
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GetHumanReadableName( ref.readableNames[cur], sizeof( ref.readableNames[cur] ));
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}
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Con_Printf( "Found renderer %s: %s\n", ref.shortNames[cur], ref.readableNames[cur] );
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cur++;
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COM_FreeLibrary( dll );
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}
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ref.numRenderers = cur;
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ref.numRenderers = ARRAYSIZE( shortNames );
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ref.shortNames = shortNames;
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ref.readableNames = readableNames;
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}
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qboolean R_Init( void )
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@ -678,30 +674,28 @@ qboolean R_Init( void )
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// 1. Command line `-ref` argument.
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// 2. `ref_dll` cvar.
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// 3. Detected renderers in `DEFAULT_RENDERERS` order.
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requested[0] = '\0';
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if( !Sys_GetParmFromCmdLine( "-ref", requested ) && COM_CheckString( r_refdll->string ) )
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// r_refdll is set to empty by default, so we can change hardcoded defaults just in case
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Q_strncpy( requested, r_refdll->string, sizeof( requested ) );
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requested[0] = 0;
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if ( requested[0] )
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if( !success && Sys_GetParmFromCmdLine( "-ref", requested ))
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success = R_LoadRenderer( requested );
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if( !success && COM_CheckString( r_refdll->string ))
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{
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Q_strncpy( requested, r_refdll->string, sizeof( requested ));
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success = R_LoadRenderer( requested );
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}
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if( !success )
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{
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int i;
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// cycle through renderers that we collected in CollectRendererNames
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for( i = 0; i < ref.numRenderers; i++ )
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for( i = 0; i < ref.numRenderers && !success; i++ )
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{
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// skip renderer that was requested but failed to load
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if( !Q_strcmp( requested, ref.shortNames[i] ) )
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if( !Q_strcmp( requested, ref.shortNames[i] ))
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continue;
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success = R_LoadRenderer( ref.shortNames[i] );
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// yay, found working one
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if( success )
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break;
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}
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}
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@ -27,9 +27,10 @@ struct ref_state_s
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HINSTANCE hInstance;
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ref_interface_t dllFuncs;
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// depends on build configuration
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int numRenderers;
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string shortNames[DEFAULT_RENDERERS_LEN];
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string readableNames[DEFAULT_RENDERERS_LEN];
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const char **shortNames;
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const char **readableNames;
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};
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extern struct ref_state_s ref;
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@ -68,8 +68,4 @@ GNU General Public License for more details.
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#define XASH_VERSION "0.20" // engine current version
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#define XASH_COMPAT_VERSION "0.99" // version we are based on
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// renderers order is important, software is always a last chance fallback
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#define DEFAULT_RENDERERS { "gl", "gles1", "gles2", "gl4es", "soft" }
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#define DEFAULT_RENDERERS_LEN 5
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#endif//COM_STRINGS_H
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