vk rt: fix reprojection
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@ -26,33 +26,35 @@ typedef struct {
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matrix3x4 bones_worldtransform[MAXSTUDIOBONES];
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matrix4x4 model_transform;
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float time;
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int bones_update_frame_index;
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uint bones_frame_updated;
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uint frame_updated;
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} prev_state_t;
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typedef struct {
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prev_state_t prev_states[PREV_FRAMES_COUNT][PREV_STATES_COUNT];
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int frame_index;
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int current_frame_id;
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int previous_frame_id;
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uint frame_index;
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uint prev_frame_index;
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uint current_frame_id;
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uint previous_frame_id;
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} prev_states_storage_t;
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prev_states_storage_t g_prev = { 0 };
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static inline int clampIndex( int index, int array_length )
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{
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if (index < 0)
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return 0;
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else if (index >= array_length)
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return array_length - 1;
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return index;
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}
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prev_state_t* prevStateInArrayBounds( int frame_storage_id, int entity_id )
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{
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int clamped_frame_id = clampIndex( frame_storage_id, PREV_FRAMES_COUNT );
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int clamped_entity_id = clampIndex( entity_id, PREV_STATES_COUNT );
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return &g_prev.prev_states[clamped_frame_id][clamped_entity_id];
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int clamped_entity_id = entity_id;
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if (entity_id >= PREV_STATES_COUNT)
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{
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gEngine.Con_Printf("Previous frame states data for entity %d overflows storage (size is %d). Increase it\n", entity_id, PREV_STATES_COUNT);
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clamped_entity_id = PREV_STATES_COUNT - 1; // fallback to last correct value
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}
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else if (entity_id < 0)
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{
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clamped_entity_id = 0; // fallback to correct value
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}
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return &g_prev.prev_states[frame_storage_id][clamped_entity_id];
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}
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#define PREV_FRAME() prevStateInArrayBounds( g_prev.previous_frame_id, entity_id )
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@ -62,42 +64,65 @@ void R_PrevFrame_StartFrame( void )
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{
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g_prev.frame_index++;
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g_prev.current_frame_id = g_prev.frame_index % PREV_FRAMES_COUNT;
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g_prev.previous_frame_id = g_prev.frame_index - 1;
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g_prev.previous_frame_id = (g_prev.frame_index - 1) % PREV_FRAMES_COUNT;
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}
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void R_PrevFrame_SaveCurrentBoneTransforms( int entity_id, matrix3x4* bones_transforms )
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{
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prev_state_t *state = CURRENT_FRAME();
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prev_state_t *current_frame = CURRENT_FRAME();
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if (state->bones_update_frame_index == g_prev.frame_index)
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if (current_frame->bones_frame_updated == g_prev.frame_index)
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return; // already updated for this entity
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state->bones_update_frame_index = g_prev.frame_index;
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current_frame->bones_frame_updated = g_prev.frame_index;
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for( int i = 0; i < MAXSTUDIOBONES; i++ )
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{
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Matrix3x4_Copy(state->bones_worldtransform[i], bones_transforms[i]);
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Matrix3x4_Copy( current_frame->bones_worldtransform[i], bones_transforms[i] );
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}
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}
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void R_PrevFrame_SaveCurrentState( int entity_id, matrix4x4 model_transform )
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{
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prev_state_t* state = CURRENT_FRAME();
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Matrix4x4_Copy( state->model_transform, model_transform );
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state->time = gpGlobals->time;
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prev_state_t* current_frame = CURRENT_FRAME();
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if (current_frame->frame_updated == g_prev.frame_index)
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return; // already updated for this entity
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Matrix4x4_Copy( current_frame->model_transform, model_transform );
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current_frame->time = gpGlobals->time;
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current_frame->frame_updated = g_prev.frame_index;
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}
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matrix3x4* R_PrevFrame_BoneTransforms( int entity_id )
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{
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return PREV_FRAME()->bones_worldtransform;
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prev_state_t* prev_frame = PREV_FRAME();
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// fallback to current frame if previous is outdated
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if (prev_frame->bones_frame_updated != g_prev.frame_index - 1)
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return CURRENT_FRAME()->bones_worldtransform;
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return prev_frame->bones_worldtransform;
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}
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void R_PrevFrame_ModelTransform( int entity_id, matrix4x4 model_matrix )
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{
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Matrix4x4_Copy(model_matrix, PREV_FRAME()->model_transform);
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prev_state_t* prev_frame = PREV_FRAME();
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// fallback to current frame if previous is outdated
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if (prev_frame->frame_updated != g_prev.frame_index - 1)
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prev_frame = CURRENT_FRAME();
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Matrix4x4_Copy(model_matrix, prev_frame->model_transform);
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}
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float R_PrevFrame_Time( int entity_id )
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{
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return PREV_FRAME()->time;
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prev_state_t* prev_frame = PREV_FRAME();
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// fallback to current frame if previous is outdated
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if (prev_frame->frame_updated != g_prev.frame_index - 1)
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return gpGlobals->time;
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return prev_frame->time;
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}
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@ -522,7 +522,8 @@ void VK_RayFrameAddModel( vk_ray_model_t *model, const vk_render_model_t *render
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}
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applyMaterialToKusok(kusochki + i, geom, render_model->color, HACK_reflective);
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Matrix4x4_Copy((kusochki + i)->prev_transform, render_model->prev_transform);
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Matrix4x4_ToArrayFloatGL(render_model->prev_transform, (float*)(kusochki + i)->prev_transform);
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}
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/* gEngine.Con_Reportf("model %s: geom=%d kuoffs=%d kustoff=%d kustsz=%d sthndl=%d\n", */
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@ -688,8 +688,8 @@ void VK_RenderModelDraw( const cl_entity_t *ent, vk_render_model_t* model ) {
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if (g_render_state.current_frame_is_ray_traced) {
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if (ent != NULL && model != NULL) {
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R_PrevFrame_ModelTransform( ent->index, model->prev_transform );
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R_PrevFrame_SaveCurrentState( ent->index, g_render_state.model );
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R_PrevFrame_ModelTransform( ent->index, model->prev_transform );
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}
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else {
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Matrix4x4_Copy( model->prev_transform, g_render_state.model );
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@ -2129,6 +2129,7 @@ static void R_StudioDrawPoints( void )
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R_LightStrength( pvertbone[i], pstudioverts[i], g_studio.lightpos[i] );
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}
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R_PrevFrame_SaveCurrentBoneTransforms( RI.currententity->index, g_studio.worldtransform );
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matrix3x4* prev_bones_transforms = R_PrevFrame_BoneTransforms( RI.currententity->index );
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for( i = 0; i < m_pSubModel->numverts; i++ )
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{
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@ -2141,11 +2142,10 @@ static void R_StudioDrawPoints( void )
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R_StudioComputeSkinMatrix( &pnormweight[i], g_studio.worldtransform, skinMat );
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Matrix3x4_VectorRotate( skinMat, pstudionorms[i], g_studio.norms[i] );
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}
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R_PrevFrame_SaveCurrentBoneTransforms( RI.currententity->index, g_studio.worldtransform );
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}
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else
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{
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R_PrevFrame_SaveCurrentBoneTransforms( RI.currententity->index, g_studio.bonestransform );
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matrix3x4* prev_bones_transforms = R_PrevFrame_BoneTransforms( RI.currententity->index );
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for( i = 0; i < m_pSubModel->numverts; i++ )
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{
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@ -2153,8 +2153,6 @@ static void R_StudioDrawPoints( void )
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Matrix3x4_VectorTransform( prev_bones_transforms[pvertbone[i]], pstudioverts[i], g_studio.prev_verts[i] );
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R_LightStrength( pvertbone[i], pstudioverts[i], g_studio.lightpos[i] );
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}
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R_PrevFrame_SaveCurrentBoneTransforms( RI.currententity->index, g_studio.bonestransform );
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}
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// generate shared normals for properly scaling glowing shell
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