engine: common: explicitly cast literals to floats, include tgmath when needed

This commit is contained in:
Alibek Omarov 2019-10-06 06:50:32 +03:00
parent c67f065d90
commit edf3fcd398
9 changed files with 31 additions and 26 deletions

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@ -122,13 +122,13 @@ typedef enum
#define XASH_VERSION "0.99" // engine current version
// PERFORMANCE INFO
#define MIN_FPS 20.0 // host minimum fps value for maxfps.
#define MAX_FPS 200.0 // upper limit for maxfps.
#define HOST_FPS 100.0 // multiplayer games typical fps
#define MIN_FPS 20.0f // host minimum fps value for maxfps.
#define MAX_FPS 200.0f // upper limit for maxfps.
#define HOST_FPS 100.0f // multiplayer games typical fps
#define MAX_FRAMETIME 0.25
#define MIN_FRAMETIME 0.0001
#define GAME_FPS 20.0
#define MAX_FRAMETIME 0.25f
#define MIN_FRAMETIME 0.0001f
#define GAME_FPS 20.0f
#define MAX_CMD_TOKENS 80 // cmd tokens
#define MAX_ENTNUMBER 99999 // for server and client parsing

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@ -14,7 +14,10 @@ GNU General Public License for more details.
*/
#include "common.h"
#include <mathlib.h>
#include "mathlib.h"
#ifdef HAVE_TGMATH_H
#include <tgmath.h>
#endif
//-----------------------------------------------------------------------------
// Gamma conversion support
@ -54,7 +57,7 @@ void BuildGammaTable( float lightgamma, float brightness )
else f = 0.125f + ((f - g3) / (1.0f - g3)) * 0.875f;
// convert linear space to desired gamma space
inf = (int)( 255.0 * pow( f, g ));
inf = (int)( 255.0f * pow( f, g ));
lightgammatable[i] = bound( 0, inf, 255 );
}
@ -69,10 +72,10 @@ void BuildGammaTable( float lightgamma, float brightness )
for( i = 0; i < 1024; i++ )
{
// convert from screen gamma space to linear space
lineargammatable[i] = 1023 * pow( i / 1023.0, g1 );
lineargammatable[i] = 1023 * pow( i / 1023.0f, g1 );
// convert from linear gamma space to screen space
screengammatable[i] = 1023 * pow( i / 1023.0, 1.0 / g1 );
screengammatable[i] = 1023 * pow( i / 1023.0f, 1.0f / g1 );
}
}

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@ -1004,11 +1004,11 @@ static void Mod_LightMatrixFromTexMatrix( const mtexinfo_t *tx, float lmvecs[2][
}
// put the lighting origin at center the of poly
VectorScale( lmvecs[0], (1.0 / lmscale), lmvecs[0] );
VectorScale( lmvecs[1], -(1.0 / lmscale), lmvecs[1] );
VectorScale( lmvecs[0], (1.0f / lmscale), lmvecs[0] );
VectorScale( lmvecs[1], -(1.0f / lmscale), lmvecs[1] );
lmvecs[0][3] = lmscale * 0.5;
lmvecs[1][3] = -lmscale * 0.5;
lmvecs[0][3] = lmscale * 0.5f;
lmvecs[1][3] = -lmscale * 0.5f;
}
/*

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@ -340,7 +340,7 @@ static void Mod_StudioCalcBoneAdj( float *adj, const byte *pcontroller )
case STUDIO_XR:
case STUDIO_YR:
case STUDIO_ZR:
adj[j] = value * (M_PI / 180.0f);
adj[j] = value * (M_PI_F / 180.0f);
break;
case STUDIO_X:
case STUDIO_Y:

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@ -25,7 +25,7 @@ GNU General Public License for more details.
#define UDP_HEADER_SIZE 28
#define FLOW_AVG ( 2.0 / 3.0 ) // how fast to converge flow estimates
#define FLOW_AVG ( 2.0f / 3.0f ) // how fast to converge flow estimates
#define FLOW_INTERVAL 0.1 // don't compute more often than this
#define MAX_RELIABLE_PAYLOAD 1400 // biggest packet that has frag and or reliable data
@ -1678,7 +1678,7 @@ void Netchan_TransmitBits( netchan_t *chan, int length, byte *data )
NET_SendPacketEx( chan->sock, MSG_GetNumBytesWritten( &send ), MSG_GetData( &send ), chan->remote_address, splitsize );
}
if( SV_Active() && sv_lan.value && sv_lan_rate.value > 1000.0 )
if( SV_Active() && sv_lan.value && sv_lan_rate.value > 1000.0f )
fRate = 1.0f / sv_lan_rate.value;
else fRate = 1.0f / chan->rate;

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@ -888,7 +888,7 @@ static void NET_AdjustLag( void )
converge = dt * 200.0f;
if( fabs( diff ) < converge )
converge = fabs( diff );
if( diff < 0.0 )
if( diff < 0.0f )
converge = -converge;
net.fakelag += converge;
}
@ -959,7 +959,7 @@ static qboolean NET_LagPacket( qboolean newdata, netsrc_t sock, netadr_t *from,
while( pPacket != &net.lagdata[sock] )
{
if( pPacket->receivedtime <= curtime - ( net.fakelag / 1000.0 ))
if( pPacket->receivedtime <= curtime - ( net.fakelag / 1000.0f ))
break;
pPacket = pPacket->next;
@ -2054,8 +2054,10 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
// as after it will run in same frame
if( curfile->checktime > 5 )
{
float speed = (float)curfile->lastchecksize / ( 5.0f * 1024 );
curfile->checktime = 0;
Con_Reportf( "download speed %f KB/s\n", (float)curfile->lastchecksize / ( 5.0 * 1024 ) );
Con_Reportf( "download speed %f KB/s\n", speed );
curfile->lastchecksize = 0;
}
}

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@ -272,7 +272,7 @@ loc0:
side = (front < 0);
frac = front / (front - back);
frac = bound( 0.0, frac, 1.0 );
frac = bound( 0.0f, frac, 1.0f );
VectorLerp( start, frac, stop, mid );
midf = p1f + ( p2f - p1f ) * frac;

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@ -35,7 +35,7 @@ static _inline int16_t ftoi16( float x )
#define REAL_TO_SHORT_ACCURATE( x ) ftoi16(x)
#else
// the "proper" rounding, plain C, a bit slow.
#define REAL_TO_SHORT_ACCURATE( x ) (short)((x) > 0.0 ? (x) + 0.5 : (x) - 0.5)
#define REAL_TO_SHORT_ACCURATE( x ) (short)((x) > 0.0f ? (x) + 0.5f : (x) - 0.5f)
#endif
// now define the normal rounding.
@ -45,4 +45,4 @@ static _inline int16_t ftoi16( float x )
#define REAL_TO_SHORT( x ) (short)( x )
#endif
#endif//SAMPLE_H
#endif//SAMPLE_H

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@ -20,8 +20,8 @@ GNU General Public License for more details.
#define BLOCK 0x40 // one decoding block is 64 samples.
#define WRITE_SHORT_SAMPLE( samples, sum, clip ) \
if(( sum ) > 32767.0 ) { *(samples) = 0x7fff; (clip)++; } \
else if(( sum ) < -32768.0 ) { *(samples) = -0x8000; (clip)++; } \
if(( sum ) > 32767.0f ) { *(samples) = 0x7fff; (clip)++; } \
else if(( sum ) < -32768.0f ) { *(samples) = -0x8000; (clip)++; } \
else { *(samples) = REAL_TO_SHORT( sum ); }
// main synth function, uses the plain dct64
@ -308,4 +308,4 @@ int set_synth_functions( mpg123_handle_t *fr )
fr->make_decode_tables( fr );
return 0;
}
}