ref_soft: Fix world unload. Improve lightmap sample detection

This commit is contained in:
mittorn 2019-04-13 20:50:27 +07:00
parent 60e3a78221
commit ee67d350e3
5 changed files with 147 additions and 35 deletions

View File

@ -123,7 +123,7 @@ static void GAME_EXPORT CL_FillRGBABlend( float _x, float _y, float _w, float _h
_TriColor4ub(r,g,b,a);
Draw_Fill(_x,_y,_w,_h);
}
void Mod_UnloadTextures( model_t *mod );
qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf )
{
@ -155,8 +155,8 @@ qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const
if( loaded && gEngfuncs.drawFuncs->Mod_ProcessUserData )
gEngfuncs.drawFuncs->Mod_ProcessUserData( mod, create, buf );
//if( !create )
//Mod_UnloadTextures( mod );
if( !create )
Mod_UnloadTextures( mod );
return loaded;
}
@ -281,6 +281,10 @@ void Mod_BrushUnloadTextures( model_t *mod )
{
int i;
gEngfuncs.Con_Printf("Unloading world\n");
tr.map_unload = true;
for( i = 0; i < mod->numtextures; i++ )
{
texture_t *tx = mod->textures[i];

View File

@ -846,7 +846,6 @@ void D_CalcGradients (msurface_t *pface)
tadjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -
((pface->info->lightmapmins[1] << 16) >> miplevel)
+ pface->info->lmvecs[1][3]*t;
#if 1
// PGM - changing flow speed for non-warping textures.
if (pface->flags & SURF_CONVEYOR)
{
@ -855,13 +854,10 @@ void D_CalcGradients (msurface_t *pface)
sadjust += 0x10000 * (-128 * ( (gpGlobals->time * 0.25) - (int)(gpGlobals->time * 0.25) ));
else
sadjust += 0x10000 * (-128 * ( (gpGlobals->time * 0.77) - (int)(gpGlobals->time * 0.77) ));
bbextents = ((pface->extents[0] << 16) >> miplevel) - 1;
}
// PGM
#endif
//
// -1 (-epsilon) so we never wander off the edge of the texture
//
bbextents = ((pface->info->lightextents[0] << 16) >> miplevel) - 1;
else
bbextents = ((pface->info->lightextents[0] << 16) >> miplevel) - 1;
bbextentt = ((pface->info->lightextents[1] << 16) >> miplevel) - 1;
}

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@ -294,6 +294,9 @@ typedef struct
qboolean fCustomSkybox;
char mapname[MAX_STRING];
int sample_size;
uint sample_bits;
qboolean map_unload;
} gl_globals_t;
typedef struct
@ -1285,6 +1288,10 @@ void R_SetUpWorldTransform (void);
#define BLEND_ADD(src, screen) vid.addmap[ src& 0xff00|(screen>>8)] << 8 | (screen & 0xff) | ((src & 0xff) >> 0);
#define BLEND_COLOR(src, color) vid.modmap[src & 0xff00|(color>>8)] << 8 | (src & color & 0xff) | ((src & 0xff) >> 3);
#define LM_SAMPLE_SIZE_AUTO(surf) (tr.sample_size == -1?gEngfuncs.Mod_SampleSizeForFace( surf ): tr.sample_size)
//
// engine callbacks
//

View File

@ -1594,6 +1594,12 @@ void GAME_EXPORT R_RenderScene( void )
// begin a new frame
tr.framecount++;
if( tr.map_unload )
{
D_FlushCaches();
tr.map_unload = false;
}
R_SetupFrustum();
R_SetupFrame();
@ -1824,6 +1830,7 @@ void GAME_EXPORT R_NewMap (void)
{
int i;
r_viewcluster = -1;
model_t *world = WORLDMODEL;
tr.draw_list->num_solid_entities = 0;
tr.draw_list->num_trans_entities = 0;
@ -1871,8 +1878,33 @@ void GAME_EXPORT R_NewMap (void)
}
// clear out efrags in case the level hasn't been reloaded
for( i = 0; i < WORLDMODEL->numleafs; i++ )
WORLDMODEL->leafs[i+1].efrags = NULL;
for( i = 0; i < world->numleafs; i++ )
world->leafs[i+1].efrags = NULL;
tr.sample_size = gEngfuncs.Mod_SampleSizeForFace( &world->surfaces[0] );
for( i = 1; i < world->numsurfaces; i++ )
{
int sample_size = gEngfuncs.Mod_SampleSizeForFace( &world->surfaces[i] );
if( sample_size != tr.sample_size )
{
tr.sample_size = -1;
break;
}
}
tr.sample_bits = -1;
if( tr.sample_size != -1 )
{
uint sample_pot;
tr.sample_bits = 0;
for( sample_pot = 1; sample_pot < tr.sample_size; sample_pot <<= 1, tr.sample_bits++ );
}
gEngfuncs.Con_Printf("Map sample size is %d\n", tr.sample_size );
}
/*

119
r_surf.c
View File

@ -40,6 +40,7 @@ void R_DrawSurfaceBlock8_mip0 (void);
void R_DrawSurfaceBlock8_mip1 (void);
void R_DrawSurfaceBlock8_mip2 (void);
void R_DrawSurfaceBlock8_mip3 (void);
void R_DrawSurfaceBlock8_Generic (void);
static void (*surfmiptable[4])(void) = {
R_DrawSurfaceBlock8_mip0,
@ -488,12 +489,21 @@ void R_DrawSurface (void)
surfrowbytes = r_drawsurf.rowbytes;
sample_size = gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf );
sample_bits = 0;
for( sample_pot = 1; sample_pot < sample_size; sample_pot <<= 1, sample_bits++ );
sample_size = LM_SAMPLE_SIZE_AUTO(r_drawsurf.surf);
if( sample_size == 16 )
sample_bits = 4, sample_pot = sample_size;
else
{
sample_bits = tr.sample_bits;
//printf("%d\n", sample_size );
if( sample_bits == -1 )
{
sample_bits = 0;
for( sample_pot = 1; sample_pot < sample_size; sample_pot <<= 1, sample_bits++ );
}
else
sample_pot = 1 << sample_bits;
}
mt = r_drawsurf.image;
@ -508,15 +518,21 @@ void R_DrawSurface (void)
blockdivshift = sample_bits - r_drawsurf.surfmip;
blockdivmask = (1 << blockdivshift) - 1;
r_lightwidth = ( r_drawsurf.surf->info->lightextents[0] / gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf ) ) + 1;
//r_lightwidth = (r_drawsurf.surf->extents[0]>>4)+1;
if( sample_size == 16 )
r_lightwidth = ( r_drawsurf.surf->info->lightextents[0]>>4)+1;
else
r_lightwidth = ( r_drawsurf.surf->info->lightextents[0] / sample_size ) + 1;
r_numhblocks = r_drawsurf.surfwidth >> blockdivshift;
r_numvblocks = r_drawsurf.surfheight >> blockdivshift;
//==============================
pblockdrawer = surfmiptable[r_drawsurf.surfmip];
if( sample_size == 16 )
pblockdrawer = surfmiptable[r_drawsurf.surfmip];
else
pblockdrawer = R_DrawSurfaceBlock8_Generic;
// TODO: only needs to be set when there is a display settings change
horzblockstep = blocksize;
@ -566,6 +582,61 @@ void R_DrawSurface (void)
#if !id386
#define BLEND_LM(pix, light) vid.colormap[(pix >> 3) | ((light & 0x1f00) << 5)] | pix & 7;
/*
================
R_DrawSurfaceBlock8_Generic
================
*/
void R_DrawSurfaceBlock8_Generic (void)
{
int v, i, b;
uint lightstep, lighttemp, light;
pixel_t pix, *psource, *prowdest;
psource = pbasesource;
prowdest = prowdestbase;
for (v=0 ; v<r_numvblocks ; v++)
{
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
lightleftstep = (r_lightptr[0] - lightleft) >> (4-r_drawsurf.surfmip);
lightrightstep = (r_lightptr[1] - lightright) >> (4-r_drawsurf.surfmip);
for (i=0 ; i<blocksize ; i++)
{
lighttemp = lightleft - lightright;
lightstep = lighttemp >> (4-r_drawsurf.surfmip);
light = lightright;
for (b=blocksize-1; b>=0; b--)
{
pix = psource[b];
prowdest[b] = BLEND_LM(pix, light);
if( pix == TRANSPARENT_COLOR )
prowdest[b] = TRANSPARENT_COLOR;
//((unsigned char *)vid.colormap)
//[(light & 0xFF00) + pix];
light += lightstep;
}
psource += sourcetstep;
lightright += lightrightstep;
lightleft += lightleftstep;
prowdest += surfrowbytes;
}
if (psource >= r_sourcemax)
psource -= r_stepback;
}
}
/*
================
R_DrawSurfaceBlock8_mip0
@ -590,14 +661,14 @@ void R_DrawSurfaceBlock8_mip0 (void)
lightleftstep = (r_lightptr[0] - lightleft) >> 4;
lightrightstep = (r_lightptr[1] - lightright) >> 4;
for (i=0 ; i<blocksize ; i++)
for (i=0 ; i<16 ; i++)
{
lighttemp = lightleft - lightright;
lightstep = lighttemp >> 4;
light = lightright;
for (b=blocksize - 1; b>=0; b--)
for (b=15; b>=0; b--)
{
pix = psource[b];
prowdest[b] = BLEND_LM(pix, light);
@ -646,14 +717,14 @@ void R_DrawSurfaceBlock8_mip1 (void)
lightleftstep = (r_lightptr[0] - lightleft) >> 3;
lightrightstep = (r_lightptr[1] - lightright) >> 3;
for (i=0 ; i<blocksize ; i++)
for (i=0 ; i<8 ; i++)
{
lighttemp = lightleft - lightright;
lightstep = lighttemp >> 3;
light = lightright;
for (b=blocksize-1; b>=0; b--)
for (b=7; b>=0; b--)
{
pix = psource[b];
prowdest[b] = BLEND_LM(pix, light);
@ -698,14 +769,14 @@ void R_DrawSurfaceBlock8_mip2 (void)
lightleftstep = (r_lightptr[0] - lightleft) >> 2;
lightrightstep = (r_lightptr[1] - lightright) >> 2;
for (i=0 ; i<blocksize ; i++)
for (i=0 ; i<4 ; i++)
{
lighttemp = lightleft - lightright;
lightstep = lighttemp >> 2;
light = lightright;
for (b=blocksize-1; b>=0; b--)
for (b=3; b>=0; b--)
{
pix = psource[b];
prowdest[b] = BLEND_LM(pix, light);;
@ -750,14 +821,14 @@ void R_DrawSurfaceBlock8_mip3 (void)
lightleftstep = (r_lightptr[0] - lightleft) >> 1;
lightrightstep = (r_lightptr[1] - lightright) >> 1;
for (i=0 ; i<blocksize ; i++)
for (i=0 ; i<2 ; i++)
{
lighttemp = lightleft - lightright;
lightstep = lighttemp >> 1;
light = lightright;
for (b=blocksize-1; b>=0; b--)
for (b=1; b>=0; b--)
{
pix = psource[b];
prowdest[b] = BLEND_LM(pix, light);;
@ -840,7 +911,7 @@ void D_FlushCaches( void )
qboolean newmap = !world || !Q_strcmp( tr.mapname, WORLDMODEL->name );
// if newmap, surfaces already freed
if( !newmap )
if( !newmap && !tr.map_unload )
{
for(c = sc_base ; c ; c = c->next )
{
@ -1141,13 +1212,13 @@ surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel)
{
if( miplevel >= 1)
{
surface->extents[0] = surface->info->lightextents[0] * gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf ) * 2 ;
surface->texturemins[0] = -surface->info->lightextents[0] * gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf );
surface->extents[0] = surface->info->lightextents[0] * LM_SAMPLE_SIZE_AUTO( r_drawsurf.surf ) * 2 ;
surface->info->lightmapmins[0] = -surface->info->lightextents[0] * LM_SAMPLE_SIZE_AUTO( r_drawsurf.surf );
}
else
{
surface->extents[0] = surface->info->lightextents[0] * gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf ) ;
surface->texturemins[0] = -surface->info->lightextents[0] * gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf )/2;
surface->extents[0] = surface->info->lightextents[0] * LM_SAMPLE_SIZE_AUTO( r_drawsurf.surf ) ;
surface->info->lightmapmins[0] = -surface->info->lightextents[0] * LM_SAMPLE_SIZE_AUTO( r_drawsurf.surf )/2;
}
}
/// todo: port this
@ -1194,8 +1265,10 @@ surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel)
//
surfscale = 1.0 / (1<<miplevel);
r_drawsurf.surfmip = miplevel;
r_drawsurf.surfwidth = surface->info->lightextents[0] >> miplevel;
//surface->extents[0] >> miplevel;
if( surface->flags & SURF_CONVEYOR )
r_drawsurf.surfwidth = surface->extents[0] >> miplevel;
else
r_drawsurf.surfwidth = surface->info->lightextents[0] >> miplevel;
r_drawsurf.rowbytes = r_drawsurf.surfwidth;
r_drawsurf.surfheight = surface->info->lightextents[1] >> miplevel;
//surface->extents[1] >> miplevel;