From ef74f86ce2d853dd05807ffd791bfe30247a3762 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Thu, 10 Nov 2022 12:37:47 +0300 Subject: [PATCH] Documentation: restore enttools docs from old engine wiki --- Documentation/entity-tools.md | 150 ++++++++++++++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 Documentation/entity-tools.md diff --git a/Documentation/entity-tools.md b/Documentation/entity-tools.md new file mode 100644 index 00000000..8a8a16cf --- /dev/null +++ b/Documentation/entity-tools.md @@ -0,0 +1,150 @@ +# There are few new commands availiable in xash3d fork: + +## Commands: +### ent_create +Create entity with specified classname and key/values + +`ent_create ...` + +for example: + +`ent_create monster_zombie targetname zomb1` + +after creating entity, ent_last_xxx cvars are set to new entity and ent_last_cb called, look at ent_getvars description + +### ent_fire + +Make some actions on entity + +`ent_fire ` +Availiavle commands: +* Set fields (Only set entity field, does not call any functions): + * health + * gravity + * movetype + * solid + * rendermode + * rendercolor (vector) + * renderfx + * renderamt + * hullmin (vector) + * hullmax (vector) +* Actions + * rename: set entity targetname + * settarget: set entity target (only targetnames) + * setmodel: set entity model (does not update) + * set: set key/value by server library + * See game FGD to get list. + * command takes two arguments + * touch: touch entity by current player. + * use: use entity by current player. + * movehere: place entity in player fov. + * drop2floor: place entity to nearest floor surface + * moveup: move entity to 25 units up + * moveup (value): move by y axis relatively to specified value +* Flags (Set/clear specified flag bit, arg is bit number): + * setflag + * clearflag + * setspawnflag + * clearspawnflag + +### ent_info +Print information about entity by identificator + +`ent_info ` + +### ent_getvars +Set client cvars containing entity information (useful for [[Scripting]]) and call ent_last_cb + +`ent_getvars ` + +These cvars are set: +``` +ent_last_name +ent_last_num +ent_last_inst +ent_last_origin +ent_last_class +``` + +### ent_list +Print short information about antities, filtered by pattern + +`ent_list ` + +## Syntax description + +### \ + +* !cross: entity under aim +* Instance code: !\_\ + * set by ent_getvars command +* Entity index +* targetname pattern + +### \ + +Pattern is like identificator, but may filter many entities by classname + +### (vector) + +used by ent_fire command. vector means three float values, entered without quotes + +### key/value + +All entities parameters may be set by specifiing key and value strings. + +Originally, this mechanizm is used in map/bsp format, but it can be used in enttools too. + +Keys and values are passed to server library and processed by entity keyvalue function, setting edict and entity owns parameters. + +If value contains spaces, it must be put in quotes: + +`ent_fire !cross set origin "0 0 0"` + +## Using with scripting + +ent_create and ent_getvars commands are setting cvars on client + +It can be used with ent_last_cb alias that is executed after setting cvars. + +Simple example: + +``` +ent_create weapon_c4 +alias ent_last_cb "ent_fire \$ent_last_inst use" +``` + +Use weapon_c4 after creating it. + +Note that you cannot use many dfferent callbacks at the same time. + +You can set entity name by by pattern and create special script, contatning all callbacks. + +Example: + +example.cfg +``` +alias ent_last_cb exec entity_cb.cfg +ent create \ targetname my_ent1_$name +ent_create \ targetname my_ent2_$name +``` +entity_cb.cfg +``` +if $ent_last_name == my_ent1_$name +:(ent1 actions) +if $ent_last_name == my_ent2_$name +:(ent2 actions) +``` +Note that scripting cannot be blocking. You cannot wait for server answer and continue. But you can use small scripts, connected with ent_last_cb command. The best usage is user interaction. You can add touch buttons to screen or call user command menu actions by callbacks. +## Server side + +To enable entity tools on server, set sv_enttools_enable to 1 + +To change maximum number of entities, touched by ent_fire, change sv_enttools_maxfire to required number. + +To enable actions on players, set sv_enttools_players to 1. + +To enable entity tools for player by nickname, set sv_enttools_godplayer to nickname. Useful to temporary enable from rcon. + +To prevent crash on some actions, set host_mapdesign_fatal to 0 \ No newline at end of file