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engine: client: empty current map name in CL_ClearState
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@ -1358,6 +1358,7 @@ void CL_ClearState( void )
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MSG_Clear( &cls.netchan.message );
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memset( &clgame.fade, 0, sizeof( clgame.fade ));
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memset( &clgame.shake, 0, sizeof( clgame.shake ));
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clgame.mapname[0] = '\0';
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Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
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cl.maxclients = 1; // allow to drawing player in menu
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cl.mtime[0] = cl.mtime[1] = 1.0f; // because level starts from 1.0f second
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