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https://github.com/w23/xash3d-fwgs
synced 2024-12-15 05:29:51 +01:00
engine: soundlib: rewrite sfx resampler, fix possible crash if sfx is too long
- make same rate and same width resamples noop, as everything signed now - minimize comparisons in loop body
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@ -126,31 +126,7 @@ uint GAME_EXPORT Sound_GetApproxWavePlayLen( const char *filepath )
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return msecs;
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}
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/*
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================
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Sound_ConvertToSigned
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Convert unsigned data to signed
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================
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*/
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void Sound_ConvertToSigned( const byte *data, int channels, int samples )
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{
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int i;
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if( channels == 2 )
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{
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for( i = 0; i < samples; i++ )
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{
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((signed char *)sound.tempbuffer)[i*2+0] = (int)((byte)(data[i*2+0]) - 128);
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((signed char *)sound.tempbuffer)[i*2+1] = (int)((byte)(data[i*2+1]) - 128);
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}
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}
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else
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{
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for( i = 0; i < samples; i++ )
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((signed char *)sound.tempbuffer)[i] = (int)((unsigned char)(data[i]) - 128);
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}
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}
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#define drint( v ) (int)( v + 0.5 )
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/*
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================
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@ -161,13 +137,15 @@ We need convert sound to signed even if nothing to resample
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*/
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qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int outrate, int outwidth )
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{
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float stepscale;
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int outcount, srcsample;
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int i, sample, sample2, samplefrac, fracstep;
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byte *data;
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double stepscale, j;
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int outcount;
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int i;
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qboolean handled = false;
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data = sc->buffer;
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stepscale = (float)inrate / outrate; // this is usually 0.5, 1, or 2
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if( inrate == outrate && inwidth == outwidth )
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return false;
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stepscale = (double)inrate / outrate; // this is usually 0.5, 1, or 2
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outcount = sc->samples / stepscale;
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sc->size = outcount * outwidth * sc->channels;
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@ -177,69 +155,112 @@ qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int out
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if( sc->loopStart != -1 )
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sc->loopStart = sc->loopStart / stepscale;
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// resample / decimate to the current source rate
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if( stepscale == 1.0f && inwidth == 1 && outwidth == 1 )
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if( inrate == outrate )
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{
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Sound_ConvertToSigned( data, sc->channels, outcount );
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if( inwidth == 1 && outwidth == 2 ) // S8 to S16
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{
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for( i = 0; i < outcount * sc->channels; i++ )
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((int16_t*)sound.tempbuffer)[i] = ((int8_t *)sc->buffer)[i] * 256;
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handled = true;
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}
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else if( inwidth == 2 && outwidth == 1 ) // S16 to S8
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{
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for( i = 0; i < outcount * sc->channels; i++ )
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((int8_t*)sound.tempbuffer)[i] = ((int16_t *)sc->buffer)[i] / 256;
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handled = true;
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}
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}
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else // resample case
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{
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if( inwidth == 1 )
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{
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int8_t *data = (int8_t *)sc->buffer;
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if( outwidth == 1 )
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{
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if( sc->channels == 2 )
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{
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for( i = 0, j = 0; i < outcount; i++, j += stepscale )
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{
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((int8_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0];
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((int8_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1];
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}
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}
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else
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{
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for( i = 0, j = 0; i < outcount; i++, j += stepscale )
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((int8_t*)sound.tempbuffer)[i] = data[(int)j];
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}
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handled = true;
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}
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else if( outwidth == 2 )
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{
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if( sc->channels == 2 )
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{
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for( i = 0, j = 0; i < outcount; i++, j += stepscale )
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{
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((int16_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0] * 256;
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((int16_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1] * 256;
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}
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}
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else
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{
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for( i = 0, j = 0; i < outcount; i++, j += stepscale )
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((int16_t*)sound.tempbuffer)[i] = data[(int)j] * 256;
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}
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handled = true;
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}
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}
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else if( inwidth == 2 )
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{
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int16_t *data = (int16_t *)sc->buffer;
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if( outwidth == 1 )
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{
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if( sc->channels == 2 )
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{
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for( i = 0, j = 0; i < outcount; i++, j += stepscale )
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{
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((int8_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0] / 256;
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((int8_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1] / 256;
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}
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}
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else
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{
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for( i = 0, j = 0; i < outcount; i++, j += stepscale )
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((int8_t*)sound.tempbuffer)[i] = data[(int)j] / 256;
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}
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handled = true;
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}
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else if( outwidth == 2 )
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{
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if( sc->channels == 2 )
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{
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for( i = 0, j = 0; i < outcount; i++, j += stepscale )
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{
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((int16_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0];
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((int16_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1];
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}
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}
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else
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{
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for( i = 0, j = 0; i < outcount; i++, j += stepscale )
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((int16_t*)sound.tempbuffer)[i] = data[(int)j];
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}
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handled = true;
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}
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}
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}
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if( handled )
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Con_Reportf( "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
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else
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{
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// general case
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samplefrac = 0;
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fracstep = stepscale * 256;
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if( sc->channels == 2 )
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{
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for( i = 0; i < outcount; i++ )
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{
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srcsample = samplefrac >> 8;
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samplefrac += fracstep;
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if( inwidth == 2 )
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{
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sample = ((short *)data)[srcsample*2+0];
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sample2 = ((short *)data)[srcsample*2+1];
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}
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else
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{
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sample = (int)((char)(data[srcsample*2+0])) << 8;
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sample2 = (int)((char)(data[srcsample*2+1])) << 8;
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}
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if( outwidth == 2 )
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{
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((short *)sound.tempbuffer)[i*2+0] = sample;
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((short *)sound.tempbuffer)[i*2+1] = sample2;
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}
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else
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{
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((signed char *)sound.tempbuffer)[i*2+0] = sample >> 8;
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((signed char *)sound.tempbuffer)[i*2+1] = sample2 >> 8;
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}
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}
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}
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else
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{
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for( i = 0; i < outcount; i++ )
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{
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srcsample = samplefrac >> 8;
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samplefrac += fracstep;
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if( inwidth == 2 ) sample = ((short *)data)[srcsample];
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else sample = (int)( (char)(data[srcsample])) << 8;
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if( outwidth == 2 ) ((short *)sound.tempbuffer)[i] = sample;
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else ((signed char *)sound.tempbuffer)[i] = sample >> 8;
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}
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}
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Con_Reportf( "Sound_Resample: from[%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
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}
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Con_Reportf( S_ERROR "Sound_Resample: unsupported from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
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sc->rate = outrate;
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sc->width = outwidth;
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return true;
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return handled;
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}
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qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags )
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