rtx: fix too verbose logs for emissive patch
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@ -634,7 +634,9 @@ void VK_LightsAddEmissiveSurface( const struct vk_render_geometry_s *geom, const
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}
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if (emissive_color[0] == 0 && emissive_color[1] == 0 && emissive_color[2] == 0) {
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gEngine.Con_Reportf("Surface %d got zero emissive color, not adding as a light source\n", surface_index);
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if (static_map) {
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gEngine.Con_Reportf("Surface %d got zero emissive color, not adding as a light source\n", surface_index);
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}
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goto fin;
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}
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}
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