ref: gl: vgl_shim: remove normal support, it's not necessary

This commit is contained in:
fgsfds 2023-02-26 21:07:25 +01:00 committed by Alibek Omarov
parent 9150bbdfd8
commit fad506ef03

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@ -39,7 +39,8 @@ GNU General Public License for more details.
#include "vgl_shim.h" #include "vgl_shim.h"
#define MAX_SHADERLEN 4096 #define MAX_SHADERLEN 4096
#define MAX_PROGS 64 // hopefully this is enough // increase this when adding more attributes
#define MAX_PROGS 32
extern ref_api_t gEngfuncs; extern ref_api_t gEngfuncs;
@ -49,15 +50,14 @@ enum vgl_attrib_e
VGL_ATTR_COLOR = 1, // 2 VGL_ATTR_COLOR = 1, // 2
VGL_ATTR_TEXCOORD0 = 2, // 4 VGL_ATTR_TEXCOORD0 = 2, // 4
VGL_ATTR_TEXCOORD1 = 3, // 8 VGL_ATTR_TEXCOORD1 = 3, // 8
VGL_ATTR_NORMAL = 4, // 16
VGL_ATTR_MAX VGL_ATTR_MAX
}; };
// continuation of previous enum // continuation of previous enum
enum vgl_flag_e enum vgl_flag_e
{ {
VGL_FLAG_ALPHA_TEST = VGL_ATTR_MAX, // 32 VGL_FLAG_ALPHA_TEST = VGL_ATTR_MAX, // 16
VGL_FLAG_FOG, // 64 VGL_FLAG_FOG, // 32
VGL_FLAG_MAX VGL_FLAG_MAX
}; };
@ -98,7 +98,7 @@ static struct
GLboolean uchanged; GLboolean uchanged;
} vgl; } vgl;
static const int vgl_attr_size[VGL_ATTR_MAX] = { 3, 4, 2, 2, 3 }; static const int vgl_attr_size[VGL_ATTR_MAX] = { 3, 4, 2, 2 };
static const char *vgl_flag_name[VGL_FLAG_MAX] = static const char *vgl_flag_name[VGL_FLAG_MAX] =
{ {
@ -106,7 +106,6 @@ static const char *vgl_flag_name[VGL_FLAG_MAX] =
"ATTR_COLOR", "ATTR_COLOR",
"ATTR_TEXCOORD0", "ATTR_TEXCOORD0",
"ATTR_TEXCOORD1", "ATTR_TEXCOORD1",
"ATTR_NORMAL",
"FEAT_ALPHA_TEST", "FEAT_ALPHA_TEST",
"FEAT_FOG", "FEAT_FOG",
}; };
@ -117,7 +116,6 @@ static const char *vgl_attr_name[VGL_ATTR_MAX] =
"inColor", "inColor",
"inTexCoord0", "inTexCoord0",
"inTexCoord1", "inTexCoord1",
"inNormal",
}; };
// HACK: borrow alpha test and fog flags from internal vitaGL state // HACK: borrow alpha test and fog flags from internal vitaGL state
@ -291,11 +289,11 @@ int VGL_ShimInit( void )
0x0001, // out = ucolor 0x0001, // out = ucolor
0x0005, // out = tex0 * ucolor 0x0005, // out = tex0 * ucolor
0x0007, // out = tex0 * vcolor 0x0007, // out = tex0 * vcolor
0x0025, // out = tex0 * ucolor + FEAT_ALPHA_TEST 0x0015, // out = tex0 * ucolor + FEAT_ALPHA_TEST
0x0041, // out = ucolor + FEAT_FOG 0x0021, // out = ucolor + FEAT_FOG
0x0045, // out = tex0 * ucolor + FEAT_FOG 0x0025, // out = tex0 * ucolor + FEAT_FOG
0x0047, // out = tex0 * vcolor + FEAT_FOG 0x0027, // out = tex0 * vcolor + FEAT_FOG
0x0065, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG 0x0035, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG
}; };
if ( vgl_init ) if ( vgl_init )
@ -497,7 +495,7 @@ void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v )
void VGL_Normal3fv( const GLfloat *v ) void VGL_Normal3fv( const GLfloat *v )
{ {
/* not sure if we actually need these */ /* this does not seem to be necessary */
} }
void VGL_ShadeModel( GLenum unused ) void VGL_ShadeModel( GLenum unused )