gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader

This commit is contained in:
mittorn 2023-10-13 22:02:56 +03:00 committed by Alibek Omarov
parent 342e0d3e2e
commit fbc312b6cf
2 changed files with 2 additions and 2 deletions

View File

@ -63,7 +63,7 @@
"#endif\n"
"#if FEAT_FOG\n"
"float fogDist = gl_FragCoord.z / gl_FragCoord.w;\n"
"float fogRate = clamp(exp(-uFog.w * fogDist), 0.f, 1.f);\n"
"float fogRate = clamp(exp(-uFog.w * fogDist), 0.0, 1.0);\n"
"c.rgb = mix(uFog.rgb, c.rgb, fogRate);\n"
"#endif\n"
"oFragColor = c;\n"

View File

@ -37,7 +37,7 @@
"\n"
"void main()\n"
"{\n"
"gl_Position = uMVP * vec4(inPosition,1.0f);\n"
"gl_Position = uMVP * vec4(inPosition,1.0);\n"
"#if ATTR_COLOR\n"
"vColor = inColor;\n"
"#endif\n"