parent
afa1e8557a
commit
fbd8973a6d
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@ -414,6 +414,13 @@ void VK_LightsNewMap( void )
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g_lights.map.grid_cells
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);
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VK_LightsLoadMapStaticLights();
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}
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void VK_LightsLoadMapStaticLights( void )
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{
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const model_t *map = gEngine.pfnGetModelByIndex( 1 );
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parseStaticLightEntities();
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// Load RAD data based on map name
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@ -45,6 +45,7 @@ extern vk_lights_t g_lights;
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void VK_LightsShutdown( void );
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void VK_LightsNewMap( void );
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void VK_LightsLoadMapStaticLights( void );
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void VK_LightsFrameInit( void );
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@ -132,6 +132,7 @@ static struct {
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vk_image_t frames[2];
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qboolean reload_pipeline;
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qboolean reload_lighting;
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} g_rtx = {0};
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VkDeviceAddress getBufferDeviceAddress(VkBuffer buffer) {
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@ -320,6 +321,11 @@ void VK_RayFrameBegin( void )
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XVK_RayModel_ClearForNextFrame();
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if (g_rtx.reload_lighting) {
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g_rtx.reload_lighting = false;
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VK_LightsLoadMapStaticLights();
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}
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// TODO shouldn't we do this in freeze models mode anyway?
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VK_LightsFrameInit();
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}
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@ -944,6 +950,11 @@ static void reloadPipeline( void ) {
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g_rtx.reload_pipeline = true;
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}
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static void reloadLighting( void ) {
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g_rtx.reload_lighting = true;
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}
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static void freezeModels( void ) {
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g_ray_model_state.freeze_models = !g_ray_model_state.freeze_models;
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}
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@ -1043,6 +1054,7 @@ qboolean VK_RayInit( void )
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if (vk_core.debug) {
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gEngine.Cmd_AddCommand("vk_rtx_reload", reloadPipeline, "Reload RTX shader");
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gEngine.Cmd_AddCommand("vk_rtx_reload_rad", reloadLighting, "Reload RAD files for static lights");
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gEngine.Cmd_AddCommand("vk_rtx_freeze", freezeModels, "Freeze models, do not update/add/delete models from to-draw list");
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}
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