mirror of
https://github.com/w23/xash3d-fwgs
synced 2025-01-08 09:57:40 +01:00
utils: mdldec: small optimizations.
This commit is contained in:
parent
b76a75d6b4
commit
fc55a685e3
@ -41,21 +41,17 @@ static void SequenceNameFix( void )
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{
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int i, j, counter;
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qboolean hasduplicates = false;
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mstudioseqdesc_t *seqdesc, *seqdesc1;
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mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ), *seqdesc1;
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for( i = 0; i < model_hdr->numseq; i++ )
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for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
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{
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seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + i;
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counter = 1;
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for( j = 0; j < model_hdr->numseq; j++ )
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{
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seqdesc1 = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + j;
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seqdesc1 = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
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for( j = 0; j < model_hdr->numseq; ++j, ++seqdesc1 )
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if( j != i && !Q_strncmp( seqdesc1->label, seqdesc->label, sizeof( seqdesc1->label ) ) )
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Q_snprintf( seqdesc1->label, sizeof( seqdesc1->label ), "%s_%i", seqdesc1->label, ++counter );
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}
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if( counter > 1 )
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{
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@ -79,15 +75,11 @@ BoneNameFix
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static void BoneNameFix( void )
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{
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int i, counter = 0;
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mstudiobone_t *bone;
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for( i = 0; i < model_hdr->numbones; i++ )
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{
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
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mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
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for( i = 0; i < model_hdr->numbones; ++i, ++bone )
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if( bone->name[0] == '\0' )
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Q_snprintf( bone->name, sizeof( bone->name ), "MDLDEC_Bone%i", ++counter );
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}
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if( counter )
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printf( "WARNING: Gived name to %i unnamed bone(s).\n", counter );
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@ -249,7 +249,7 @@ WriteSkinFamilyInfo
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static void WriteSkinFamilyInfo( FILE *fp )
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{
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int i, j, k;
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short *skinref, index;
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short *skinref, *index;
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mstudiotexture_t *texture;
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if( texture_hdr->numskinfamilies < 2 )
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@ -260,23 +260,22 @@ static void WriteSkinFamilyInfo( FILE *fp )
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fputs( "$texturegroup \"skinfamilies\"\n{\n", fp );
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skinref = (short *)( (byte *)texture_hdr + texture_hdr->skinindex );
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texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
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for( i = 0; i < texture_hdr->numskinfamilies; ++i )
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{
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fputs( "\t{\n", fp );
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for( j = 0; j < texture_hdr->numskinref; ++j )
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{
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index = *( skinref + i * texture_hdr->numskinref + j );
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index = skinref + i * texture_hdr->numskinref;
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for( j = 0; j < texture_hdr->numskinref; ++j, ++index )
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{
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for( k = 0; k < texture_hdr->numskinfamilies; ++k )
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{
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if( index == *( skinref + k * texture_hdr->numskinref + j ) )
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if( *index == *( skinref + k * texture_hdr->numskinref + j ) )
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continue;
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texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + index;
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fprintf( fp, "\t\t\"%s\"\n", texture->name );
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fprintf( fp, "\t\t\"%s\"\n", texture[*index].name );
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break;
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}
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}
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@ -301,15 +300,13 @@ static void WriteAttachmentInfo( FILE *fp )
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if( !model_hdr->numattachments )
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return;
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attachment = (mstudioattachment_t *)( (byte *)model_hdr + model_hdr->attachmentindex );
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
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fprintf( fp, "// %i attachment%s\n", model_hdr->numattachments, model_hdr->numattachments > 1 ? "s" : "" );
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for( i = 0; i < model_hdr->numattachments; ++i )
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{
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attachment = (mstudioattachment_t *)( (byte *)model_hdr + model_hdr->attachmentindex ) + i;
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + attachment->bone;
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fprintf( fp, "$attachment %i \"%s\" %f %f %f\n", i, bone->name, attachment->org[0], attachment->org[1], attachment->org[2] );
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}
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for( i = 0; i < model_hdr->numattachments; ++i, ++attachment )
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fprintf( fp, "$attachment %i \"%s\" %f %f %f\n", i, bone[attachment->bone].name, attachment->org[0], attachment->org[1], attachment->org[2] );
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fputs( "\n", fp );
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}
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@ -322,20 +319,18 @@ WriteBodyGroupInfo
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static void WriteBodyGroupInfo( FILE *fp )
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{
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int i, j;
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mstudiobodyparts_t *bodypart;
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mstudiobodyparts_t *bodypart = (mstudiobodyparts_t *) ( (byte *)model_hdr + model_hdr->bodypartindex );
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mstudiomodel_t *model;
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char modelname[64];
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fprintf( fp, "// %i reference mesh%s\n", model_hdr->numbodyparts, model_hdr->numbodyparts > 1 ? "es" : "" );
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for( i = 0; i < model_hdr->numbodyparts; ++i )
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for( i = 0; i < model_hdr->numbodyparts; ++i, ++bodypart )
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{
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bodypart = (mstudiobodyparts_t *) ( (byte *)model_hdr + model_hdr->bodypartindex ) + i;
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model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
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if( bodypart->nummodels == 1 )
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{
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model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
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COM_FileBase( model->name, modelname, sizeof( modelname ));
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fprintf( fp, "$body \"%s\" \"%s\"\n", bodypart->name, modelname );
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@ -346,10 +341,8 @@ static void WriteBodyGroupInfo( FILE *fp )
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fputs( "{\n", fp );
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for( j = 0; j < bodypart->nummodels; ++j )
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for( j = 0; j < bodypart->nummodels; ++j, ++model )
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{
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model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex ) + j;
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if( !Q_strncmp( model->name, "blank", 5 ) )
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{
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fputs( "\tblank\n", fp );
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@ -382,13 +375,13 @@ static void WriteControllerInfo( FILE *fp )
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if( !model_hdr->numbonecontrollers )
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return;
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bonecontroller = (mstudiobonecontroller_t *)( (byte *)model_hdr + model_hdr->bonecontrollerindex );
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
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fprintf( fp, "// %i bone controller%s\n", model_hdr->numbonecontrollers, model_hdr->numbonecontrollers > 1 ? "s" : "" );
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for( i = 0; i < model_hdr->numbonecontrollers; ++i )
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for( i = 0; i < model_hdr->numbonecontrollers; ++i, ++bonecontroller )
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{
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bonecontroller = (mstudiobonecontroller_t *)( (byte *)model_hdr + model_hdr->bonecontrollerindex ) + i;
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + bonecontroller->bone;
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GetMotionTypeString( bonecontroller->type & ~STUDIO_RLOOP, motion_types, sizeof( motion_types ), false );
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fputs( "$controller ", fp );
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@ -399,7 +392,7 @@ static void WriteControllerInfo( FILE *fp )
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fprintf( fp, "%i", bonecontroller->index );
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fprintf( fp, " \"%s\" %s %f %f\n",
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bone->name, motion_types,
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bone[bonecontroller->bone].name, motion_types,
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bonecontroller->start, bonecontroller->end );
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}
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@ -420,18 +413,16 @@ static void WriteHitBoxInfo( FILE *fp )
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if( !model_hdr->numhitboxes )
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return;
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hitbox = (mstudiobbox_t *)( (byte *)model_hdr + model_hdr->hitboxindex );
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
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fprintf( fp, "// %i hit box%s\n", model_hdr->numhitboxes, model_hdr->numhitboxes > 1 ? "es" : "" );
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for( i = 0; i < model_hdr->numhitboxes; i++ )
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{
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hitbox = (mstudiobbox_t *)( (byte *)model_hdr + model_hdr->hitboxindex ) + i;
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + hitbox->bone;
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for( i = 0; i < model_hdr->numhitboxes; ++i, ++hitbox )
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fprintf( fp, "$hbox %i \"%s\" %f %f %f %f %f %f\n",
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hitbox->group, bone->name,
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hitbox->group, bone[hitbox->bone].name,
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hitbox->bbmin[0], hitbox->bbmin[1], hitbox->bbmin[2],
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hitbox->bbmax[0], hitbox->bbmax[1], hitbox->bbmax[2] );
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}
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fputs( "\n", fp );
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}
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@ -477,19 +468,18 @@ static void WriteSequenceInfo( FILE *fp )
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if( model_hdr->numseq > 0 )
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fprintf( fp, "// %i animation sequence%s\n", model_hdr->numseq, model_hdr->numseq > 1 ? "s" : "" );
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else return;
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for( i = 0; i < model_hdr->numseq; ++i )
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seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
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for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
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{
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seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + i;
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fprintf( fp, "$sequence \"%s\" {\n", seqdesc->label );
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if( seqdesc->numblends > 1 )
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{
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for( j = 0; j < seqdesc->numblends; j++ )
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{
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fprintf( fp, "\t\"%s_blend%02i\"\n", seqdesc->label, j + 1 );
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}
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}
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else
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{
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@ -524,10 +514,10 @@ static void WriteSequenceInfo( FILE *fp )
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printf( "WARNING: Something wrong with blending type for sequence: %s\n", seqdesc->label );
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}
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for( j = 0; j < seqdesc->numevents; j++ )
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{
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event = (mstudioevent_t *)( (byte *)model_hdr + seqdesc->eventindex ) + j;
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event = (mstudioevent_t *)( (byte *)model_hdr + seqdesc->eventindex );
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for( j = 0; j < seqdesc->numevents; ++j, ++event )
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{
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fprintf( fp, "\t{ event %i %i", event->event, event->frame );
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if( event->options[0] != '\0' )
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@ -53,14 +53,12 @@ FillBoneTransformMatrices
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static void FillBoneTransformMatrices( void )
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{
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int i;
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mstudiobone_t *bone;
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mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
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matrix3x4 bonematrix;
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vec4_t q;
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for( i = 0; i < model_hdr->numbones; i++ )
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for( i = 0; i < model_hdr->numbones; ++i, ++bone )
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{
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
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AngleQuaternion( &bone->value[3], q, true );
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Matrix3x4_FromOriginQuat( bonematrix, q, bone->value );
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@ -84,7 +82,7 @@ static void FillWorldTransformMatrices( void )
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int i;
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mstudioboneinfo_t *boneinfo = (mstudioboneinfo_t *)( (byte *)model_hdr + model_hdr->boneindex + model_hdr->numbones * sizeof( mstudiobone_t ) );
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for( i = 0; i < model_hdr->numbones; i++, boneinfo++ )
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for( i = 0; i < model_hdr->numbones; ++i, ++boneinfo )
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Matrix3x4_ConcatTransforms( worldtransform[i], bonetransform[i], boneinfo->poseToBone );
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}
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@ -186,16 +184,12 @@ WriteNodes
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static void WriteNodes( FILE *fp )
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{
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int i;
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mstudiobone_t *bone;
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mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
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fputs( "nodes\n", fp );
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for( i = 0; i < model_hdr->numbones; i++ )
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{
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
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for( i = 0; i < model_hdr->numbones; ++i, ++bone )
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fprintf( fp, "%3i \"%s\" %i\n", i, bone->name, bone->parent );
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}
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fputs( "end\n", fp );
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}
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@ -208,15 +202,13 @@ WriteSkeleton
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static void WriteSkeleton( FILE *fp )
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{
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int i, j;
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mstudiobone_t *bone;
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mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
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fputs( "skeleton\n", fp );
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fputs( "time 0\n", fp );
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for( i = 0; i < model_hdr->numbones; i++ )
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for( i = 0; i < model_hdr->numbones; ++i, ++bone )
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{
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bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
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fprintf( fp, "%3i", i );
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for( j = 0; j < 6; j++ )
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@ -235,7 +227,7 @@ WriteTriangleInfo
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*/
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static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t *texture, mstudiotrivert_t **triverts, qboolean isevenstrip )
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{
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int i, j, k, l, indices[3];
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int i, j, k, l, index;
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int vert_index;
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int norm_index;
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int bone_index;
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@ -249,19 +241,6 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t
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matrix3x4 bonematrix[MAXSTUDIOBONEWEIGHTS], skinmatrix, *pskinmatrix;
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mstudioboneweight_t *studioboneweights;
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if( isevenstrip )
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{
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indices[0] = 1;
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indices[1] = 2;
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indices[2] = 0;
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}
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else
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{
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indices[0] = 0;
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indices[1] = 1;
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indices[2] = 2;
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}
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vertbone = ( (byte *)model_hdr + model->vertinfoindex );
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studioverts = (vec3_t *)( (byte *)model_hdr + model->vertindex );
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studionorms = (vec3_t *)( (byte *)model_hdr + model->normindex );
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@ -274,14 +253,15 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t
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for( i = 0; i < 3; i++ )
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{
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vert_index = triverts[indices[i]]->vertindex;
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norm_index = triverts[indices[i]]->normindex;
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index = isevenstrip ? ( i + 1 ) % 3 : i;
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vert_index = triverts[index]->vertindex;
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norm_index = triverts[index]->normindex;
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bone_index = vertbone[vert_index];
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if( model_hdr->flags & STUDIO_HAS_BONEWEIGHTS )
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{
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valid_bones = 0, totalweight = 0;
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memset(skinmatrix, 0, sizeof(matrix3x4));
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memset( skinmatrix, 0, sizeof( matrix3x4 ) );
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for( j = 0; j < MAXSTUDIOBONEWEIGHTS; ++j )
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if( studioboneweights[vert_index].bone[j] != -1 )
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@ -315,13 +295,13 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t
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if( texture->flags & STUDIO_NF_UV_COORDS )
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{
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u = HalfToFloat( triverts[indices[i]]->s );
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v = -HalfToFloat( triverts[indices[i]]->t );
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u = HalfToFloat( triverts[index]->s );
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v = -HalfToFloat( triverts[index]->t );
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}
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else
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{
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u = ( triverts[indices[i]]->s + 1.0f ) * s;
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v = 1.0f - triverts[indices[i]]->t * t;
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u = ( triverts[index]->s + 1.0f ) * s;
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v = 1.0f - triverts[index]->t * t;
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}
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fprintf( fp, "%3i %f %f %f %f %f %f %f %f",
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@ -354,16 +334,15 @@ WriteTriangles
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static void WriteTriangles( FILE *fp, mstudiomodel_t *model )
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{
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int i, j, k;
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mstudiomesh_t *mesh;
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mstudiomesh_t *mesh = (mstudiomesh_t *)( (byte *)model_hdr + model->meshindex );
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mstudiotexture_t *texture;
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mstudiotrivert_t *triverts[3];
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short *tricmds;
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fputs( "triangles\n", fp );
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for( i = 0; i < model->nummesh; i++ )
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for( i = 0; i < model->nummesh; ++i, ++mesh )
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{
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mesh = (mstudiomesh_t *)( (byte *)model_hdr + model->meshindex ) + i;
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tricmds = (short *)( (byte *)model_hdr + mesh->triindex );
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texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + mesh->skinref;
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@ -450,14 +429,12 @@ static void WriteFrameInfo( FILE *fp, mstudioanim_t *anim, mstudioseqdesc_t *seq
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int i, j;
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float scale;
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vec_t motion[6]; // x, y, z, xr, yr, zr
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mstudiobone_t *bone;
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mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
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fprintf( fp, "time %i\n", frame );
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for( i = 0; i < model_hdr->numbones; i++, anim++ )
|
||||
for( i = 0; i < model_hdr->numbones; ++i, ++anim, ++bone )
|
||||
{
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
||||
|
||||
CalcBonePosition( anim, bone, motion, frame );
|
||||
|
||||
if( bone->parent == -1 )
|
||||
@ -529,14 +506,14 @@ static void WriteReferences( void )
|
||||
FillWorldTransformMatrices();
|
||||
}
|
||||
|
||||
for( i = 0; i < model_hdr->numbodyparts; i++ )
|
||||
bodypart = (mstudiobodyparts_t *)( (byte *)model_hdr + model_hdr->bodypartindex );
|
||||
|
||||
for( i = 0; i < model_hdr->numbodyparts; ++i, ++bodypart )
|
||||
{
|
||||
bodypart = (mstudiobodyparts_t *)( (byte *)model_hdr + model_hdr->bodypartindex ) + i;
|
||||
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
|
||||
|
||||
for( j = 0; j < bodypart->nummodels; j++ )
|
||||
for( j = 0; j < bodypart->nummodels; ++j, ++model )
|
||||
{
|
||||
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex ) + j;
|
||||
|
||||
if( !Q_strncmp( model->name, "blank", 5 ) )
|
||||
continue;
|
||||
|
||||
@ -588,12 +565,10 @@ static void WriteSequences( void )
|
||||
int len;
|
||||
FILE *fp;
|
||||
char filename[MAX_SYSPATH];
|
||||
mstudioseqdesc_t *seqdesc;
|
||||
mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
|
||||
|
||||
for( i = 0; i < model_hdr->numseq; i++ )
|
||||
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
|
||||
{
|
||||
seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + i;
|
||||
|
||||
for( j = 0; j < seqdesc->numblends; j++ )
|
||||
{
|
||||
if( seqdesc->numblends == 1 )
|
||||
|
@ -33,7 +33,7 @@ static void WriteBMP( mstudiotexture_t *texture )
|
||||
int i, len;
|
||||
FILE *fp;
|
||||
const byte *p;
|
||||
byte *palette, *pic, *buf;
|
||||
byte *palette, *pic;
|
||||
char filename[MAX_SYSPATH], texturename[64];
|
||||
rgba_t rgba_palette[256];
|
||||
bmp_t bmp_hdr = {0,};
|
||||
@ -87,23 +87,17 @@ static void WriteBMP( mstudiotexture_t *texture )
|
||||
|
||||
fwrite( rgba_palette, sizeof( rgba_palette ), 1, fp );
|
||||
|
||||
buf = malloc( texture_size );
|
||||
|
||||
p = pic;
|
||||
p += ( bmp_hdr.height - 1 ) * bmp_hdr.width;
|
||||
|
||||
for( i = 0; i < bmp_hdr.height; i++ )
|
||||
{
|
||||
memcpy( buf + bmp_hdr.width * i, p, bmp_hdr.width );
|
||||
fwrite( p, bmp_hdr.width, 1, fp );
|
||||
p -= bmp_hdr.width;
|
||||
}
|
||||
|
||||
fwrite( buf, texture_size, 1, fp );
|
||||
|
||||
fclose( fp );
|
||||
|
||||
free( buf );
|
||||
|
||||
printf( "Texture: %s\n", filename );
|
||||
}
|
||||
|
||||
@ -115,13 +109,9 @@ WriteTextures
|
||||
void WriteTextures( void )
|
||||
{
|
||||
int i;
|
||||
mstudiotexture_t *texture;
|
||||
|
||||
for( i = 0; i < texture_hdr->numtextures; i++ )
|
||||
{
|
||||
texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + i;
|
||||
mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
|
||||
|
||||
for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
|
||||
WriteBMP( texture );
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user